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Author Topic: The Tales of Zaludthur (Community Game)  (Read 7270 times)

Brandedahall

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Re: The Tales of Zaludthur (Community Game)
« Reply #30 on: September 10, 2010, 03:12:53 pm »

fair enough. 8)
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elizar

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Re: The Tales of Zaludthur (Community Game)
« Reply #31 on: September 10, 2010, 04:43:31 pm »

I have one request. Catch Elizar's first masterpiece statue, or just choose a random one if he's already done it and you've lost track of it. I would want to know of what the first masterpiece statue is of. :P

And sorry about lack of feedback, I just entered a course in uni which has 30% fall rate. Hello stress. And hello weekend.

Spoiler: Elizar's Journal: (click to show/hide)
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A quick scan of the stocks menu shows that one of the dead pack animals has a bin full of silk cloth!  It is speedily unforbidden, and my moody glassmaker sprints off to retrieve his prize amongst the smoking, charred, blood-soaked ruin that is the outdoors, totally oblivious to the carnage that was instigated on his behalf.

V-Norrec

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Re: The Tales of Zaludthur (Community Game)
« Reply #32 on: September 10, 2010, 05:42:03 pm »

OK, I can do that, right now I'm making statues to put up on top of the towers and act as "Gargoyles".  Sort of give the place some character, I'm working on another update now but since I'm trying to make the best use out of all my new dwarfs it's slow going.

V-Norrec

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Re: The Tales of Zaludthur (Community Game)
« Reply #33 on: September 10, 2010, 09:31:15 pm »

Spoiler (click to show/hide)

Sareesa sighed, bored of the nothing interesting going on.  Of course the military was getting bigger and would soon need a bigger barracks but that had barely even been a plan yet.  For right now, the work on the above ground fortifications continued and there was no sign of any trouble, until the Snailman came again.  Sareesa Ron and the two new recruits rushed upstairs and past the fortifications where 4 of the Snailmen were oozing around and distracting the workers from more important things, like actually getting the roof finished.  The four dwarves charged forward meeting the snailmen in glorious combat.  Soon all were dispatched and the dwarves looked around for other threats when Sareesa looked up.  "EAGLE!!!!!  RUN FOR YOUR LIVES!!!"  she yelled as she started running back to the safety of the tunnels.

Meanwhile, a jeweler was struck with sudden inspiration and ran to claim a clear garnet.  For days she labored in the workshop and after days, it was finally completed.  Ingiz Ast "The Ceiling of Sabres"  depicting a battle between a dwarf and a giant tiger named Strangebraids.  Signild inspected the new gem in amazement.  "This gem... it's worth more than forty-five thousand dwarfbucks.  I've never seen another gem it's equal.  I will find an area where this masterpiece can be truly admired, for now put it in the gem bins so that it might remain safe."

((I'm running out of interesting events, pretty soon I'm going to get started with some more interesting projects that I've never tried before including magma forges, and diverting a river to form a lake in my base so that I can have my fisherdwarves fish safely from my base, As well as a drowning trap to protect against thieves who want to steal the children/goods.  I might also make a control room, to control all the levers that will no doubt to be necessary in the future.  I dunno, what project would you like me tackle first?))

Svarte Troner

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Re: The Tales of Zaludthur (Community Game)
« Reply #34 on: September 10, 2010, 09:43:56 pm »

The underground lake idea sounds cool, maybe you could get a waterfall to drop down into it. Like have the waterfall suspended over the lake.


Like this:
Spoiler (click to show/hide)
« Last Edit: September 10, 2010, 09:48:18 pm by Svarte Troner »
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Brandedahall

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Re: The Tales of Zaludthur (Community Game)
« Reply #35 on: September 10, 2010, 09:50:37 pm »

yeah the underground lake seems sweet, also you should make a "fishing dock" type of thing that has arms extending into the lake to make more fishing at once
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V-Norrec

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Re: The Tales of Zaludthur (Community Game)
« Reply #36 on: September 10, 2010, 10:08:02 pm »

Yeah, I like the underground lake too.  My plan actually involves messing with an aquifer, for water drainage purposes, not sure how intelligent that is but if I go that route, we will indeed have a HUGE underground lake.  Definately planning on having some docks.  Not sure how to secure it all, but I think I'll use lead grates to filter any undesirables out of it.  That should work until we have Building Destroyers trying to get in through there which could lead to large amounts of fun.  I dunno how well it'll work in the end but should give me something to write about anyhow.  By the way, somebody become a metalcrafter type character so I can talk about that part of the production process, and have more people to talk about, which would make me happy.  I've been thinking about possible story events, but I want more people before I start doing anything too complicated.

Svarte Troner

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Re: The Tales of Zaludthur (Community Game)
« Reply #37 on: September 10, 2010, 10:22:21 pm »

The aquifer idea would definitely be easier than the suspended river waterfall idea, but I don't know how you'd get grates on the bottom of the lake, if that's what you're saying.
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Brandedahall

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Re: The Tales of Zaludthur (Community Game)
« Reply #38 on: September 10, 2010, 10:24:21 pm »

i guess my character could try his hand at some metalcrafting, in his free time.  it'll actually give me something to try and write about  :-\

also you could put the grate down at the bottem of the lake then use floodgates to fill the lake up (or are you making the lake out of the aqua?

also anyone playing could suggest story events in sort of request letters to the expedition leader (just puttin' it out there)
« Last Edit: September 10, 2010, 10:26:03 pm by Brandedahall »
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V-Norrec

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Re: The Tales of Zaludthur (Community Game)
« Reply #39 on: September 10, 2010, 10:48:41 pm »

That works too, I would like that.((the request letters that is)) And what I'm going to do is have a pump stack bring the water up (powered by windmills), then water will fall through a hole in the ground that has the little floor grates straining any potential junk out of the water and also create some mist right out of the entrance of the fort to make the dwarves happy if they MUST go outside.  The drainage will be into the Aquifer so I don't accidentally flood my fortress or anything like that... I dunno, this could all end horribly with much "Fun" but I think it's safe enough.... though if I REALLY, wanted to play it safe I would make one our two pumps in the aquifer level and just pump the water up to where I want the lake... maybe I should just do that >.>;    I could also use the lake to make a pump stack for my future water trap that will force you out... OOHHHHH, and it'll will drop you into my lake, GENIUS!!!  I dunno, sounds like I've got a lot a work ahead of me now :P.

Brandedahall

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Re: The Tales of Zaludthur (Community Game)
« Reply #40 on: September 10, 2010, 11:00:07 pm »

how hard would it be to change the deisign later on if you played it safe right now?, because you could make the water trap and then use water presure to push gobbos into grates at high speed keeping all their stuff but also cleaning it  :P
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Tuxman

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Re: The Tales of Zaludthur (Community Game)
« Reply #41 on: September 11, 2010, 12:51:02 am »

I'll take a male dwarf. Whatever name.

He is a trapper.

(My Dwarf) is often mistaken as a member of the opposite sex. This strange phenomenon seems to happen more and more often as his trapping skill goes up...

((I hope someone got the joke here))
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Brandedahall

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Re: The Tales of Zaludthur (Community Game)
« Reply #42 on: September 11, 2010, 06:55:18 am »

unfortunatly i do get it  :-\
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Brandedahall

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Re: The Tales of Zaludthur (Community Game)
« Reply #43 on: September 11, 2010, 07:30:56 am »

journal of Ron:

I've been thinking of asking to start some metalsmithing in the fort, wont be easy i've got my hands full with training and looking for criminals. If im going to go into battle with some armor it might as well be made by me, even if it's rushed and only iron.

I've got to remember to ask Viscoth about hiring some people to help me with the furnaces, even i can't handle that heat on my own.

I heard recently that Viscoth and Sareesa had gone and fallen in love. not that im Jealous or anything, it's just that me and Sareesa were good at working close to each other. But it's something i wont get in the way of, just out of respect for Sareesa.
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V-Norrec

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Re: The Tales of Zaludthur (Community Game)
« Reply #44 on: September 11, 2010, 10:18:22 pm »

Well I've been a bit lazy to day, so to make up for the lack of updates I'm fleshing out my character's backstories and descriptions quite a bit today.  I'll start up with Sareesa, because she's the shiznit.

Sareesa sat back and began thinking about her childhood.  How much she hated her original home. Her father was a particularly cruel Hammerer who often brought his work home with him and terrified her and her mother. For years she endured his torment, until finally, at the age of twenty, in an act of desperation, Sareesa grabbed the dagger from his belt and sliced his throat open.  He stood there, disbelief in his eyes grasping at his throat as his lifeblood flowed from the gaping would all over Sareesa's body.  As the blood flowed and her father fell over and died Sareesa slowly stood up. 

She couldn't resist, it was as though she had been taken over by some demonic force.  She started to laugh.  For the first time in her life she was truly ecstatic.  She laughed long and hard at her father's dead body at her feet.  But she needed more... this was only the beginning, more blood would be spilled.  The streets would run red and all would know her fury!  THE GUILTY WILL KNOW JUSTICE, AND THEY WILL FEAR IT!

Grabbing her fathers exquisite platinum war hammer Sareesa ran for the Nobles quarters of the city.  Finding the Baron's room in the dead of night with everyone asleep, Sareesa sneaked into the Barons private chambers.  Inside she saw all manner of extravagance and it filled her once again to the height of destructive fury.  She wanted to kill this man even more than she did her father.  With this man's death, the death of a hundred hundred others would finally be justified.  But not just him, so must his consort and his children die so that the dwarves of this Fortress would finally be free of the unjust mandates the nobility placed on everyone in the entire fortress.  Thankfully they were all right there, ripe for the picking.  Raising the Warhammer high, She brought it down with all her might upon the Baron's head, squishing it like so much rubble beneath a bridge about to be dropped.

Soon the entire family was dead in the same manner, no one awoke.  Sareesa then proceeded to destroy all the wealth around her, to send a message to any others who might try and subjugate this place under the rule of a king or lord once again.  Then, Sareesa ran out of the fortress and deep into the forest until she could no longer keep her eyes open and feel over, exhausted by the night of carnage and destruction.  When she awoke, she barely knew where she was, so hazy in her head the nights events were.  Then the horror all came flooding back into her, her father's death, and the bloodbath she had forced the fortress to endure.  She reached another dwarven city and found Viscoth, who vowed to teach her patience and control, but only if she would protect her life.

Little did Sareesa know at her home she was considered a child hero, and to this day they make engravings of her righteous slaughter and how she freed the city from it's unholy nobility in one night of violence, making up for the centuries of despotism.

((OK, I really don't have any story for Viscoth so that will have to sate your desire for story... for now))
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