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Author Topic: The Tales of Zaludthur (Community Game)  (Read 7266 times)

V-Norrec

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The Tales of Zaludthur (Community Game)
« on: September 08, 2010, 11:58:30 am »

I'll be taking control of two characters:  Viscoth and Sareesa, I'll let anybody come in and take control of the other 5 including giving them names and skills and any back-story you might want to add so I can make the first post an interesting one.  I'll go ahead and start by listing my 2 and give you a rough idea of what we have covered already, I'll be making all story when the fortress begins.

Viscoth Shadenet:  Dwarven Mystic and Expedition Leader
+2 Brewer (Everyone has to have a day job :P)
+2 Leader
+2 Consloer
+1 in Negotiator, Appraiser, Record Keeper and Conversationalist

Spoiler (click to show/hide)

Sareesa Tomeslakes:  Bodyguard
+2 Dodger, Armor User, Swords(wo)man and Fighter
+2 Mechanic

Spoiler (click to show/hide)

The rest is up to you  (I will use Runesmith if you want your char to have certain traits.)

((I'll be putting this fort up around 6:00 PM EST so if you don't get in I'll edit you in with Runesmith as well as I will with anybody who wants to join))

edit:  The Runesmithing applies to traits only, I'm not going to edit all my dwarves to be super amazing at bashing in Gobbo skulls, and do try to even out good traits with negative to some extent or I reserve the right to toss a curve ball your way.
« Last Edit: September 08, 2010, 12:54:29 pm by V-Norrec »
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elizar

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Re: The Tales of Zaludthur (Community Game)
« Reply #1 on: September 08, 2010, 01:09:37 pm »

Elizar Male, mason+5

pretty shy fellow(FRIENDLINESS--), but is more for chaos (LIBERALISM) can forget himself in his mind (IMAGINATION) and likes his works and works of others (ARTISTIC_INTEREST)

Since you said you would change the traits... ;)

Elizar's just hoping he could do what he want without people bumping into him. And he would want to make statues. He came from the bustling capital, happy about getting a chance to be somewhere where he wouldn't fight for elbowspace when making statues.
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A quick scan of the stocks menu shows that one of the dead pack animals has a bin full of silk cloth!  It is speedily unforbidden, and my moody glassmaker sprints off to retrieve his prize amongst the smoking, charred, blood-soaked ruin that is the outdoors, totally oblivious to the carnage that was instigated on his behalf.

V-Norrec

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Re: The Tales of Zaludthur (Community Game)
« Reply #2 on: September 08, 2010, 02:01:12 pm »

You got the guy with lots of traits already, and I can't figure out how to delete them (unfortunately >.>  I dunno, maybe I'm a noob) so I tried to make everything in line with what you said, if you don't like it, just get back to me, and I'll change the ones already in there.

Spoiler (click to show/hide)

Svarte Troner

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Re: The Tales of Zaludthur (Community Game)
« Reply #3 on: September 08, 2010, 02:36:59 pm »

I'd like a male dwarf named "Haakon"
+4 appraiser  (i'd like him to be like the forts broker or something)
+2 crossbowdwarf


Basically, He likes to be the center of attention and is a heavy drinker. He admires a well made crossbow and is constantly trying to perfect their design. Eventually you could just make him a full-time marksman or a some kind of noble (Haakon means "the most exalted one" or "the pure one" in Norwegian, so it would be fitting to make him into a noble eventually).
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That metal guy that pops up sometimes in places
To put it simply, Dwarf Fortress is the Black Metal of video games.

V-Norrec

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Re: The Tales of Zaludthur (Community Game)
« Reply #4 on: September 08, 2010, 02:41:56 pm »

I'm fresh out of males, can I interest you in a fine pair of double X chromosomes?

wait nevermind, Runesmith fix problems, I'll have your profile up in a minute.
« Last Edit: September 08, 2010, 02:45:05 pm by V-Norrec »
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V-Norrec

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Re: The Tales of Zaludthur (Community Game)
« Reply #5 on: September 08, 2010, 02:53:03 pm »

There we go

Spoiler (click to show/hide)

I also switched over Viscoth's 1 Appraiser Point to Cooking, just for added efficacy.

Svarte Troner

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Re: The Tales of Zaludthur (Community Game)
« Reply #6 on: September 08, 2010, 02:58:08 pm »

Ha, is my dwarf transgender?

half of the description says it's a he and the other says she... But, it doesn't matter, don't worry about it.


If you just want to leave "it" as a she, that's fine, but change the name to Signild.
« Last Edit: September 08, 2010, 03:01:49 pm by Svarte Troner »
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That metal guy that pops up sometimes in places
To put it simply, Dwarf Fortress is the Black Metal of video games.

elizar

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Re: The Tales of Zaludthur (Community Game)
« Reply #7 on: September 08, 2010, 02:58:17 pm »

I wonder if Runesmith will have the same problems going on as it did with Dwarf Companion in the old days. Changing gender did not affect attraction. ;)
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A quick scan of the stocks menu shows that one of the dead pack animals has a bin full of silk cloth!  It is speedily unforbidden, and my moody glassmaker sprints off to retrieve his prize amongst the smoking, charred, blood-soaked ruin that is the outdoors, totally oblivious to the carnage that was instigated on his behalf.

V-Norrec

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Re: The Tales of Zaludthur (Community Game)
« Reply #8 on: September 08, 2010, 03:02:55 pm »

Oh noes....  *quickly goes and edits it back to female*  maybe that's one thing I just shouldn't muck with, as I really don't need preggo male dwarves.  I don't think I could seriously write about that.

UndergroundTree

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Re: The Tales of Zaludthur (Community Game)
« Reply #9 on: September 08, 2010, 04:24:59 pm »

I'll join in with this

Name of dwarf : Tree


+4 Miner
+1 Grower
+1 Carpenter


Traits I don't care about.
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V-Norrec

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Re: The Tales of Zaludthur (Community Game)
« Reply #10 on: September 08, 2010, 05:13:48 pm »

Added, here's your profile, I'm going to start working on story and all that jazz so I won't be able to add people for a while, I'll probably be done with the inital set-up in a couple hours so look for my post around then.

Spoiler (click to show/hide)

V-Norrec

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Re: The Tales of Zaludthur (Community Game)
« Reply #11 on: September 08, 2010, 06:14:19 pm »

THE TALES OF ZALUDTHUR
The Great Fortress Kironrikkir Thetust "Holywhiskers of Purging"

The Journal of Sareesa 1st Granite Year 1051,

How did I end up in this hellhole?  I suppose the creatures weren't zombies at least, but I'm looking forward to fending off Giant Eagles for some ass-hole priest that thinks this is the site where Armok's beard first touched the world.  Not to mention half the people he brought along with him were crazies.  A Dwarf named Tree... might as well bring a caged hippie elf, at least you could eat the elf in a pinch.  A crazy guy who only wanted to make statues too.  I guess as long as we can convince him walls are more important the statues weren't a big deal, to each his own.  I [illegible through alcohol stain] the Mountainhomes. 
-Sareesa

Viscoth looked out from his impressive Temple in the Mountainhomes.  How many of these dwarves truly believed in anything other than themselves.  He sighed and opened the scroll delivered to him by an acolyte.  It seemed almost took good to be true, a piece of Armok's holy beard had graced this world out of the thousands it could have touched, and the location of first contact had been found.  This was an opportunity that could not be obtained at the mountain homes and he had to take advantage of.  So doing what any good Armok-worshiping dwarf would do, he went down to the pub and started trying to find people willing to leave everything they knew and loved to venture to this holy site.  Truly the easiest to convince was Sareesa, a down-on-her-luck Warrior who would grow great in renown just as this fortress was sure too.  Of course the promise of future cash brought many dwarves there, but I took only 7, the holy number of Armok with me, and set about the journey.

((Embark site is a Savage Neutral with a Brook, and half of it is also covered in an aquifer so only half is safe for digging until you get under the Aquifer.  Here's hoping Giant Tigers and such don't kill us all))

((The story of the the first season or two will also be posted tonight, just wanted to let everyone know what was the basis of this fort and such))

Brandedahall

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Re: The Tales of Zaludthur (Community Game)
« Reply #12 on: September 08, 2010, 06:17:23 pm »

Hi, not sure what time it is vs me but can you add me in after you finish the story. am i allowed to be straight in a militia? if so,
+3 sword
+1 shield
+1 dodger

+ name: Calwdvwlch or Ron (your pick)  :P

if i cant be then can i be:

+3 mining
+1 mason
+1 carpentry

+ name Brand

any traits :D
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V-Norrec

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Re: The Tales of Zaludthur (Community Game)
« Reply #13 on: September 09, 2010, 01:33:59 am »

((sorry for my tartiness in getting around to this, my fiance wanted to hang out and I want to stay on her good side.))

20th Felsite, Late Spring, Journal Entry of Sareesa
Damn priest, callin' us all in to watch him sacrifice the horse as though that changes the situation any, we are still inadequately prepared for any attack.  He says Armok demands a sacrifice, I vote the next one be him.  At least the farms are set up so we won't starve.  I need a drink, hope that sod Signild didn't drink the last of the ale.

Memoirs of Viscoth
Things were going well by as spring was ending in that first season, so well that I decided to sacrifice our horse to Armok, of course, we would keep the organs and such, but the blood is the blood god's and he must be appeased.  The farms were producing more than enough Plump Helmets to feed our motley band of 7 and some basic workshops had been set up as well as a Trade Depot, some basic stone walls with a bridge, and some indoor stock-piles.

I remember that first spring very well, much was accomplished through the grace of Armok's beard, yet much much more was to be done.  After finishing the Sacrifice, I showed the group my plan for our first order of business. 

We were to create our more advanced living complexes, set out to be organized as the holy word of Armok prescribed.  Hunters, Farmers, and others who commonly venture outdoors were to live closest to the surface, a place befitting of those who betray the Stone. 
On the second level would be the craftsdwarves and other specialists who build with their own hands the tools necessary to thrive, trade, profit, and prosper. 
The Third floor would be made up of two large chambers, one being a large 20-by-20 Storehouse that would hold our goods for quite some time to come and on the other side, a 10-by-10 alter to Armok complete with statues of his champions and an altar where blood was to be given him.
The Fourth floor was to be home to the Merchants, Minor Nobles, and the Militia, who ensure that Armok's children are never in want for safety and coin.
The Fifth and final floor was to be home to those who were living champions of Armok.  Champions of great battles, those legendary in their crafts, and the nobles who had been blessed with the wisdom of Armok himself.  As I showed the plans, I awaited input from others.

Spoiler (click to show/hide)

((great chance to make a journal entry of what you think so far, and offer any advice/requests for what you would like to see the fortress become.  I will add in your militia character with the first Migrant wave Brandedahall.))

edit:  I noticed a mistake >.>
« Last Edit: September 09, 2010, 02:04:16 am by V-Norrec »
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Brandedahall

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Re: The Tales of Zaludthur (Community Game)
« Reply #14 on: September 09, 2010, 05:41:48 am »

thankz :)

"great chance to make a journal entry of what you think so far, and offer any advice/requests for what you would like to see the fortress become"

what... would a journal entry mean? also the fort could make a small change into an actuall fortress encompasing the outside. also small pillbox's that are dug outside that are connected to the barracks (for a small boost in reaction time)
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