I'll continue to route engine systems to my new console and see if I can upgrade it to perform any diagnostics from up here.
( 5 - Meh ~Hey captain you were worried about USEC dropping you in the asteroid field. haha Flintus was close)
You manage to get a few systems routed, basically just engine cooling and temperatures.
JUMP TO COORDIANTES NOW!
"Hey guys I think I'll turn the emmiter into an EMP device. Whatcha think?"
"DON'T FREAKING DO IT!" You yell in a panic as USEC mention his plans.
"You could disable us right in an asteroid field...."
"Fine I'll go sit in my damn turret!" USEC seems disappointed he can't work on the new weapon.
"...JUMP TO COORDINATED NOW!" You exclaim and make sure the crew understands you don't need to spend anymore time in here then required. You send the coordinates to the cockpit.
"Your right captain, we don't need to be hear any longer, Ill jump now" Sneevil replies as he receives the course.
"Damn." That was a close one. The captain's calling for a jump, so I'm gonna go ahead and get the shields ready for that. We don't need to take another hit...
"Damn," You make a general remark aloud, to anyone who cares.
( 12 - Chuck Norris!) You push the shields foward with so much force an alarm goes off! You look through the ships sensors and fight the main conduit for the shields has blown.
( 8 - Good) You manage to reroute the power in time. Flintus could probably fix that easily enough.
Get into the turret.
( 6 - Fine) You climb in the turret and watch as the ship jumps into hyperspace.
Yeah your right we don't want to be here any longer. Make the jump towards the cords.
Sitting in the cockpit you hear a ding alerting you coordinates have been entered into the ships navigation computer. You green light then and push the ship forward.
( 6 + 1 = 7 - Good) You successfully open a hyperspace window and get the ship into warp. It'll be a while till your at the mining station though.
Man turret
( 11 - Perfect!) You climb into your turret, while sitting there you notice some loose wires, you reconnect and tune the port side turret up, which is normally yours, the turret now has +1 to accuracy.
~Story~
After a small panic as USEC expresses his want to build an EMP device the crew jumps into hyperspace. It leaves behind green sparks to dissipate in space as heat and light. The ship Titan is now on its way to the mining colony on the edge of the galaxy.
~Players~
Arm-Breaker Plasma Pistol (25)
Weapon Technician +1 Firing, +1 Weapon Upgrade
40c
Strategist +1 Maneuvering
Astrology +1 Space Discovery
EMP gun(30 vs machines)
Plasma Pistol(15)
Pilot +1 Flying, +1 Firing
10c
Coil Assault Rifle(45)
Weapon Technician +1 Firing, +1 Weapon Repair
Plasma Pistol(15)
Energy Sword(20)
Charismatic +1 Barter, Likable
50c
Energy Blade(10)
Mechanic +1 Engine Repair, +1 General Repair
~Ship~
5000 credits
Cloaked Box of "Goods"
3 holodisplays
1 Emitter
6 Weapon Scraps
Stealth Unit (Cloaking Box)
Some Parts (capable of repairing all basic breakdowns)
Small Cold Fusion Reactor
Port Rail-Guns (30)
Star Rail-Guns (25)
Small Impulse Drives
7 parsec capable jump
Minor Dent
~ Um are you guys planning on stopping at the checkpoint or going to try to run it, you'll roll for each turn on the way to see if your caught or not?
~ Oh and check out the weapons in your inventorys and stuff I added values beside them, they will most definetly get tweaked later on.
~ And captain I think flintus could have done wayyy more damage messing with engine systems then USEC can playing with the little emp emmiter, unless you guys are planning it as a ship mount weapon?