Buy reserve part of the ship (small parts)
( 6 - Okay) You approach a vendor, after some small talk he gives you the prices. It costs 15c per box of small parts (I assume you mean parts to either repair or upgrade your ship? There is some stuff on the ship already fyi, just no one has done inventory, Flintus just knows there are some parts in the ship).
~You can buy what you want next turn on top of your real turn.
USEC and Ochita are here looking at the weapons, so I go over to them and tell them about the smuggling job. It sounds dangerous, but risk brings reward, I've always found. I look over the weapons as well and ask them if I should get one. Maybe I can haggle the prices down as part of working for Logan... assuming everyone agrees to it.
You step over to USEC and Ochita and begin a conversation.
"Hey guys, Logan offered us a smuggling job. Should we take it?"
Ochita replies quickly, "Sounds good to me, Ill call captain."
Ochita steps away and calls the rest of the crew on the communicator.
"Why not?" USEC replies rhetorically.
"The captain and crew say it's a go Serious." Ochita turns back to announce the crews decision.
"I'll let Logan know."
( 6+1 = 7 - Pretty Good) After some conversation with Logan he agrees to give you a cut of 10c on all weapons that USEC is looking at.
~You can buy what you want next turn on top of your real turn.
I buy a plasma pistol. I also buy 9 units worth of scrap.* * I wander around looking for fetch quests that can be done this turn.
You purchase the pistol and
8 units of scrap because that's all you can afford, and turn around to talk to Serious.
"Hey guys, Logan offered us a smuggling job. Should we take it?" Serious asks.
"Sounds good to me, Ill call captain."
After some talking to the crew they agree to the job.
"The captain and crew say it's a go Serious."
"I'll let Logan know." Serious turns around.
"Ill carry that scrap to the ship if ya want?" USEC offers.
"Thanks," you hand over the scrap.
( 1 - Epic Fail ~First epic fail~) You go off looking for a quick job. You find your way to the tavern, as you walk through the sliding doors they slide close too quick behind catching your foot, you trip. The new plasma pistol takes most of the fall, it also seems to stop working. Disgruntled you give up.
I'll head over to the others at the shop and buy myself an energy blade * * and head back to the ship.
( 5 - Meh) You slowly find your way to the shops following your wrist unit's map. You buy yourself a E.Blade for 50 credits and start on your way back to the ship.
~You'll arrive back at the ship next turn. Choose a small turn next turn~
Buy 3 units of weapon scraps and an E.M.P. gun, * * then head back to the ship and check if the ship has been resupplied.
( 5 - Meh) You buy your parts find but on the way back to the ship you get lost, luckily someone points you in the right direction. Upon to returning to the ship you find some men carrying a decent sized crate onto the ship, you assume its the goods your supposed to smuggle. Upon to returning to the ship you place your weapon scraps in the cargo hold and go to your flight console. All systems check out, fully fueled and ready to go.
Buy the stealth unit, even if we have one, we could always use another. Offer to carry other people's purchases onto the ship.
You buy the only stealth unit as Serious comes back from speaking to Logan.
"Hey guys, Logan offered us a smuggling job. Should we take it?" Serious announces.
Ochita replies quickly, "Sounds good to me, Ill call captain."
Ochita steps away and calls the rest of the crew on the communicator.
"Why not?"
"The captain and crew say it's a go Serious." Ochita turns back to announce the crews decision.
"I'll let Logan know," He turns back to Logan.
Turning to Ochita you ask "Ill carry that scrap to the ship if ya want?"
"Thanks," Ochita hand over the scrap.
( 9 - Very Good) You make it back to the ship carrying all the parts and your stealth unit. On the way to manage to find a chip with 10 credits on it. You store all the scrap in the cargo hold and hook the stealth unit to your belt.
~Players~
Broken Plasma Pistol
Weapon Technician +1 Firing, +1 Weapon Upgrade
100c
Strategist +1 Maneuvering
Astrology +1 Space Discovery
EMP gun
Plasma Pistol
Pilot +1 Flying, +1 Firing
10c
Stealth Unit
Coil Assault Rifle
Weapon Technician +1 Firing, +1 Weapon Repair
100c
Charismatic +1 Barter, Likable
50c
Energy Blade
Mechanic +1 Engine Repair, +1 General Repair
~Ship~
5000 credits
Box of "Goods"
11 Weapon Scraps
Some Parts (capable of repairing all basic breakdowns)
Small Cold Fusion Reactor
Two Rail-guns
Small Impulse Drives
7 parsec drive
~Correct me if I missed anything, I tried to do this quickly hence the copy and pasted conversation. I will also add in some fighting system later when I have time, it will be attack num for weapons to see if they break the defense, plus each involved roll to increase their numbers whether attack or def.