We have some time to kill. Before we leave, I'll have to head into port and see if there's any side jobs we can do for some extra cash, but for now, I can have a little fun. I finish my drink and push the cup away. "Anyone up for some arm wrestling?" I ask the group at large.
( 7 - Okay) You thoroughly enjoy your drink. You arm wrestle Sneevil and USEC.
( 5 - Meh ) Sneevil.
( 8 - Decent ) USEC.
Serious goes after Sneevil and after a few minutes Sneevil's arm is pushed down.
Serious then feeling confident with a win he challenges USEC. Being tired from the previous wrestle USEC comes out the winner.
Sneevil tries USEC in hopes of him being tired but USEC isn't even tired by his attempt.
After the games the crew travels off in search of jobs. See story below.
I'll check out the engines and make sure they are totally up to scratch.
( 5 - Meh ) The engines seem to be in okay shape from your moderate inspection, there is obviously room for improvement. The ship is able of a 7 parsec warp jump. There is not many spare parts on the ship, only a few parts and scraps for the occasional breakdowns.
try to find some map of the sector
Try to join the military or some such (as they have the best tech and action)
( 3 - Fail ) You travel with the rest of the crew on the look for jobs, you suggest military or mercenary in nature but they don't seem to listen. See story below.
Head on board towards the station. Try to find a thrown-out Simulator
( 4 - Bad ) You travel with the rest of the group on the walk. You find no hints of a simulator; you wonder if they have even been invented. See story below.
Well serious i'll join ya. After that i'll board the station and ask some of the inhabitants about the sector.
( 10 - Very Good ) You travel with the rest of the crew, they are looking for jobs, but you manage to get a very good description of the sector. See story below.
Go with Sneevil and Serious. Bring a weapon if possible. If we don't have any hand-held weapons on the ship, go shopping for several instead.
( 10 - Very Good) You as the co-head of security know where the weapon stash is, you take a Coil Assault Rifle for yourself and give Sneevil a small Plasma Pistol. You travel with the crew. See story below.
~Story~
The crew minus Flintus who is studying the engines go off exploring the station. You walk through the docking port air locks. A quiet hissing sound emerges as the doors into the station open equalizing pressure, Jetsquirrel uses his wrist communicator to lock the ship behind. The hallways appear a layer of white reflective glass covers all surfaces, it gives the boarding hall a bright open look. Serious breaks from the group and approaches a security officer.
"Hello sir."
"Hi," the officer replies.
"Do you happen to know of any way we might find ourselves in some cash?" (10 + 1(Likable) = 11 - Perfect)
"Shh.. You look like you guys can handle yourselves, so go to the supply depot. I know a friend, his name is Logan hes a retired smuggler looking to hand off his run. Tell him his "safe passage" pointed you his way."
Jetsquirrel suggests looking for something more militarized but you just ignore him. With the new information you travel through the station following the holographic signs to the supply depot. Ochita looks around like hes on a mission but seems disappointed in his findings. You walk toward a door with a translucent sign with holographic words projected upon it reading "Supply Depot - 01". The doors slide open and you step through. The room is large, you can see many vendors. In the center you see the stations dealership which advertises everything from Striker class ships to drive upgrades able to jump 50 parsecs. You look to the sides, you see independent vendors selling many thing. Weapon scraps, metal alloys to attach to your ship hull, used engines and star-maps. To the left wall is "Logan's Arms" which clearly sells hand-held weaponry.
~Players~
Weapon Technician +1 Firing, +1 Weapon Upgrade
Strategist +1 Maneuvering
Astrology +1 Space Discovery
Plasma Pistol
Pilot +1 Flying, +1 Firing
Coil Assault Rifle
Weapon Technician +1 Firing, +1 Weapon Repair
Charismatic +1 Barter, Likable
Mechanic +1 Engine Repair, +1 General Repair
~Ship~
Small Cold Fusion Reactor
Two Rail-guns
Small Impulse Drives
7 parsec drive
P.S if you'd like to suggest other ways of writing or just comment on my skill as a GM just let me know.