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What should we research for April?

Motion Scanner
- 3 (7.7%)
Plasma Weapons
- 14 (35.9%)
Stun Bomb/Small Launcher
- 9 (23.1%)
Grav Shield
- 13 (33.3%)

Total Members Voted: 39


Pages: 1 ... 28 29 [30] 31 32 ... 38

Author Topic: Let's Play XCOM: UFO Defense!  (Read 81072 times)

Azzuro

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Re: Let's Play XCOM: UFO Defense!
« Reply #435 on: December 13, 2010, 08:59:33 am »

Spoiler: Update 24 (click to show/hide)
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United Forenia Forever!

Tellemurius

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Re: Let's Play XCOM: UFO Defense!
« Reply #436 on: December 13, 2010, 11:14:18 am »

seriously? Siberia? what is there?

Akura

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Re: Let's Play XCOM: UFO Defense!
« Reply #437 on: December 13, 2010, 11:54:22 am »

In Soviet Russia...
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Mysteriousbluepuppet

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Re: Let's Play XCOM: UFO Defense!
« Reply #438 on: December 13, 2010, 11:58:57 am »

Dakam is for now the only brother not to suffer a fast and grisly death. Things are looking up !
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jasonred79

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Re: Let's Play XCOM: UFO Defense!
« Reply #439 on: December 13, 2010, 12:37:31 pm »

Er... I've noticed something. Why oh why are your soldiers armed with Heavy Plasmas in one hand and Psi Amps in the other? That messes up their accuracy something bad. YOU try firing a rifle with only one hand/arm!

I suggest Laser Pistols be given to the Psi Corp.
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Azzuro

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Re: Let's Play XCOM: UFO Defense!
« Reply #440 on: December 14, 2010, 12:36:59 am »

Er... I've noticed something. Why oh why are your soldiers armed with Heavy Plasmas in one hand and Psi Amps in the other? That messes up their accuracy something bad. YOU try firing a rifle with only one hand/arm!

I suggest Laser Pistols be given to the Psi Corp.

I have no idea why I did that really. Anyway, Psi Troops don't usually fire their weapons, and the officers are accurate enough to hit most of the time.

Does anyone want to go on the terror ship recovery mission?
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United Forenia Forever!

Phantom

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Re: Let's Play XCOM: UFO Defense!
« Reply #441 on: December 14, 2010, 01:08:32 am »

I do, okay, not enough to be a zombie. May Phantom be extremely pissed off and aggressive during this mission? But not enough to charge towards those Chryssies.
« Last Edit: December 14, 2010, 01:14:04 am by Phantom »
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Mysteriousbluepuppet

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Re: Let's Play XCOM: UFO Defense!
« Reply #442 on: December 14, 2010, 07:24:16 am »

Well, form a line then reaction fire them away. Dakam can do that
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Maldevious

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Re: Let's Play XCOM: UFO Defense!
« Reply #443 on: December 14, 2010, 08:29:52 am »

Hal is in, as always.
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Heron TSG

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Re: Let's Play XCOM: UFO Defense!
« Reply #444 on: December 14, 2010, 09:09:20 am »

The Poet will fight them.
What could possibly go wrong?
He can take a hit.
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Sheb

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Re: Let's Play XCOM: UFO Defense!
« Reply #445 on: December 14, 2010, 12:55:49 pm »

I'm in! Also, could I get a small launcher? Wyoming Jones joined to capture them, not kill them!
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Burnt Pies

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Re: Let's Play XCOM: UFO Defense!
« Reply #446 on: December 14, 2010, 01:57:36 pm »

I'm in. For Great Justice!
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MetalSlimeHunt

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Re: Let's Play XCOM: UFO Defense!
« Reply #447 on: December 14, 2010, 04:55:13 pm »

They must be fought at every turn. I'm in.
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Archangel

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Re: Let's Play XCOM: UFO Defense!
« Reply #448 on: December 15, 2010, 12:14:14 am »

I'm in too. It's not like Naomh doesn't have loads more clones stashed away somewhere.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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USEC_OFFICER

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Re: Let's Play XCOM: UFO Defense!
« Reply #449 on: December 15, 2010, 10:28:37 am »

Mullar will take a shot at killing these aliens, if you need him.
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