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Poll

What should we research for April?

Motion Scanner
- 3 (7.7%)
Plasma Weapons
- 14 (35.9%)
Stun Bomb/Small Launcher
- 9 (23.1%)
Grav Shield
- 13 (33.3%)

Total Members Voted: 39


Pages: 1 ... 25 26 [27] 28 29 ... 38

Author Topic: Let's Play XCOM: UFO Defense!  (Read 81197 times)

Azzuro

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Re: Let's Play XCOM: UFO Defense!
« Reply #390 on: November 29, 2010, 09:20:17 pm »

Braaaaaaaaainsssssss....

Welp, I guess that's the end of the line for me, unless I've been cloned and the real me is hiding away as a scientist or something.

If you want, you can make another character and (hopefully) survive to Cydonia.

I thought they were all like that?

Yeah, all the explosions from grenades, etc. all have the expanding skull animation.

Heh, I want to see what happens if you use the Ressurect Zombified Agents glitch.

Just mind control the zombie, kill it, and tada, permanently controlled Chrysallid. Just don't shoot it after you spawn it. I believe if we used it on Johannes, and everyone else, some interesting dialogue can be made out of that.

I would have done that, but our Psi team isn't good enough to reliably control aliens just yet. Also, there seems to be a bug in the mission-end screen. It shows six agents killed, but there were actually seven. Maybe because one (Jake) was killed by enemy fire rather than Chryssalids.
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United Forenia Forever!

MaximumZero

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Re: Let's Play XCOM: UFO Defense!
« Reply #391 on: November 30, 2010, 01:17:08 am »

Braaaaaaaaainsssssss....

Welp, I guess that's the end of the line for me, unless I've been cloned and the real me is hiding away as a scientist or something.

If you want, you can make another character and (hopefully) survive to Cydonia.

I appreciate the offer, but I'll just sit on the sidelines and watch unless you really need me. If you want to give me a paranoia style six pack, though, it wouldn't hurt my feelings.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Mysteriousbluepuppet

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Re: Let's Play XCOM: UFO Defense!
« Reply #392 on: December 01, 2010, 04:08:42 pm »

I neeeeeed mooooooore
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Criptfeind

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Re: Let's Play XCOM: UFO Defense!
« Reply #393 on: December 01, 2010, 07:24:42 pm »

Can I have a red shirt named dave that has issues with computers? Bounse points if he somehow dies due to a team kill from the tank.
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MaximumZero

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Re: Let's Play XCOM: UFO Defense!
« Reply #394 on: December 01, 2010, 07:32:14 pm »

Yeah, I think I'd be happy with a small army of redshirt cannon fodder doodz. Ones with the heaviest weapons they can carry. Or rifles and grenades. Rifles and grenades would be okay, too.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Burnt Pies

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Re: Let's Play XCOM: UFO Defense!
« Reply #395 on: December 01, 2010, 10:07:00 pm »

I'd like Anja Galena, a Heavy Plasma toting, justice obsessed vigilante.

Heavy Laser works until you get the Heavy plasma.
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I can read box now
Also, I am a bit drunk
Refrigerator

Azzuro

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Re: Let's Play XCOM: UFO Defense!
« Reply #396 on: December 04, 2010, 10:13:22 am »

Spoiler: Update 22 (click to show/hide)
« Last Edit: December 09, 2010, 10:16:27 am by Azzuro »
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Sheb

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Re: Let's Play XCOM: UFO Defense!
« Reply #397 on: December 04, 2010, 10:39:14 am »

Can I has a soldier?

"Wyoming Jones": an adventurer turned soldiers, who got great expertise in capturing wild animals and could use it to capture aliens with a small launcher.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Azzuro

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Re: Let's Play XCOM: UFO Defense!
« Reply #398 on: December 04, 2010, 11:02:47 am »

Can I has a soldier?

"Wyoming Jones": an adventurer turned soldiers, who got great expertise in capturing wild animals and could use it to capture aliens with a small launcher.



You should have told me that sooner. Nevertheless, I'll squeeze you in as a replacement after the inevitable alien base causalities.

Anyway, who wants death and or glory in the alien base assault? 9 spots with tank, 13 without. Also, who volunteers for the Stun Bomb? Pros include: being in the back. Cons include: Charging into command center and getting mowed down by reaction fire.
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Sheb

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Re: Let's Play XCOM: UFO Defense!
« Reply #399 on: December 04, 2010, 11:03:48 am »

Yeah, but I didn't realize it would be so epic! I'm volunteer for rushing the command center if you want. :p
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Azzuro

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Re: Let's Play XCOM: UFO Defense!
« Reply #400 on: December 04, 2010, 11:23:35 am »

Alright, I reverted to an earlier save and put you into the roster.

Edit: Okay, this is really weird. I deleted the old roster picture from Photobucket, and put in the new one, but my computer displays the old one?

Edit2: It seems to be working now.
« Last Edit: December 04, 2010, 11:31:02 am by Azzuro »
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Maldevious

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Re: Let's Play XCOM: UFO Defense!
« Reply #401 on: December 04, 2010, 01:17:10 pm »

Hal is locked and loaded. Victory or Death!
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Mysteriousbluepuppet

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Re: Let's Play XCOM: UFO Defense!
« Reply #402 on: December 04, 2010, 01:20:26 pm »

Time to have some !!Fun!!
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Phantom

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Re: Let's Play XCOM: UFO Defense!
« Reply #403 on: December 04, 2010, 01:35:36 pm »

Whoa whoa whoa, an Alien base?
Hopefully this is a Sectoid or Floater base...
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Heron TSG

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Re: Let's Play XCOM: UFO Defense!
« Reply #404 on: December 04, 2010, 07:39:14 pm »

The Poet will fight them.
What could possibly go wrong?
He can take a hit.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG
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