Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What should we research for April?

Motion Scanner
- 3 (7.7%)
Plasma Weapons
- 14 (35.9%)
Stun Bomb/Small Launcher
- 9 (23.1%)
Grav Shield
- 13 (33.3%)

Total Members Voted: 39


Pages: 1 ... 11 12 [13] 14 15 ... 38

Author Topic: Let's Play XCOM: UFO Defense!  (Read 80875 times)

Heron TSG

  • Bay Watcher
  • The Seal Goddess
    • View Profile
Re: Let's Play XCOM: UFO Defense!
« Reply #180 on: September 26, 2010, 02:34:54 am »

You, sir, are magic.
Logged

Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Untouchable

  • Bay Watcher
  • Gary Busey Smile Time Variety Hour
    • View Profile
Re: Let's Play XCOM: UFO Defense!
« Reply #181 on: September 26, 2010, 02:36:21 am »

Tremendous good sir.

Azzuro

  • Bay Watcher
    • View Profile
Re: Let's Play XCOM: UFO Defense!
« Reply #182 on: September 26, 2010, 03:58:22 am »

For those people wondering about the perspective, it's actually a base defense mission, with the last alien being hidden in a closet.

EDIT: By the way, we still need people to vote on where the next base should be. We have three and a half million, enough for another base already.
« Last Edit: September 26, 2010, 05:05:24 am by Azzuro »
Logged

United Forenia Forever!

OmnipotentGrue

  • Bay Watcher
    • View Profile
Re: Let's Play XCOM: UFO Defense!
« Reply #183 on: September 26, 2010, 05:05:16 am »

Oh Jeremy, you silly man with your laser weapons. Silly, silly man.
Logged

Archangel

  • Bay Watcher
    • View Profile
Re: Let's Play XCOM: UFO Defense!
« Reply #184 on: September 26, 2010, 06:20:10 am »

EDIT: By the way, we still need people to vote on where the next base should be. We have three and a half million, enough for another base already.
Can you put it somewhere that covers both Asia and America, such as maybe Hawaii?
Logged
There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
My full sig

Untouchable

  • Bay Watcher
  • Gary Busey Smile Time Variety Hour
    • View Profile
Re: Let's Play XCOM: UFO Defense!
« Reply #185 on: September 26, 2010, 07:46:53 am »

I'd go with either Hawaii or China. Either place should allow you to cover large areas.

Azzuro

  • Bay Watcher
    • View Profile
Re: Let's Play XCOM: UFO Defense!
« Reply #186 on: September 26, 2010, 08:10:13 am »

Hawaii isn't actually that good a place to build a base. While it does cover both China and the US, it only covers a small portion of the coastline, and most UFOs shot down will most likely crash land into the ocean.

I'll edit the poll up there in a while to poll base locations.
Logged

United Forenia Forever!

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Let's Play XCOM: UFO Defense!
« Reply #187 on: September 26, 2010, 08:22:32 am »

Go for Southern China.

Also, if that was a defense mission, who attacked? The alien in the cells?

Anyway, nice to see I saved the day.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Azzuro

  • Bay Watcher
    • View Profile
Re: Let's Play XCOM: UFO Defense!
« Reply #188 on: September 26, 2010, 08:37:43 am »

Also, if that was a defense mission, who attacked? The alien in the cells?

This is kinda hard to explain, so let me start at the beginning.

On another completely unrelated save, I have a Sectoid Battleship coming in to wipe out my base. I created a backup copy of the LP save, transplanted XBASES.DAT and manually copied the Battleship into the new save, changing the destination as needed. I also changed the Battleship into a Medium Scout, and when the attack happened, I changed three of the four crew into X-COM control. The last one I disarmed and blocked into a closet, before walking the other three to the containment unit and setting up the scene. Then, I changed that guard to Psi Strength 0, disarmed him, changed the last Sectoid into a Leader with Psi Strength and Skill 100, before clicking end turn. That's how I got the "guard is under alien control" screen, and after that, I armed him and shot the other two guards. I moved the X-COM sectoid out of the cell, giving the impression that it was alien (if you look carefully, there's no flashing red box that signifies alien unit spotted). Then, I proceeded to change the sectoid into alien control, allowing Johannes to stun it (no friendly stun allowed with the Stun Rod). Johannes stunned it, Kramer moved over, and I killed the closet leader, ending the mission.

tl;dr : gratuitous savefile hacking
Logged

United Forenia Forever!

Maldevious

  • Bay Watcher
    • View Profile
Re: Let's Play XCOM: UFO Defense!
« Reply #189 on: September 26, 2010, 09:03:53 am »

I vote USA for our new base.
Logged

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Let's Play XCOM: UFO Defense!
« Reply #190 on: September 26, 2010, 10:45:32 am »

So, we got a Sectoid leader under our command now, right? Great! I want him interrogated now!


Also, I'm almost sure the answer is no, but I'm asking anyway, is it possible for my character to take up research work for a while?
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

zchris13

  • Bay Watcher
  • YOU SPIN ME RIGHT ROUND~
    • View Profile
Re: Let's Play XCOM: UFO Defense!
« Reply #191 on: September 27, 2010, 01:01:36 am »

BTW, it is totally possible to run out of ammo for the laser tank.  It has 255 shots. Or whatever a full 8-bit number is.
Logged
this sigtext was furiously out-of-date and has been jettisoned

OmnipotentGrue

  • Bay Watcher
    • View Profile
Re: Let's Play XCOM: UFO Defense!
« Reply #192 on: September 27, 2010, 01:08:05 am »

Oh no, however will I manage with only 255 shots!?
Logged

techno65535

  • Bay Watcher
    • View Profile
Re: Let's Play XCOM: UFO Defense!
« Reply #193 on: September 27, 2010, 01:35:38 am »

SWATKATS!!!

Screw it, I'll make a guy. Squad 2 leader maybe?

Name: Crandal
Prefered weapon: Rifles, sniper type soldier
Personality: Completely emotionless, emotions have no place in his squad. And he'll shoot any who try and run from the alien threat himself if he sees it.
Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Untouchable

  • Bay Watcher
  • Gary Busey Smile Time Variety Hour
    • View Profile
Re: Let's Play XCOM: UFO Defense!
« Reply #194 on: September 27, 2010, 01:38:07 am »

BTW, it is totally possible to run out of ammo for the laser tank.  It has 255 shots. Or whatever a full 8-bit number is.

I know that but it's such a large amount of ammo that you'd have to

a) really suck
or
b) try and shoot everything in sight

empty the entire thing.
Pages: 1 ... 11 12 [13] 14 15 ... 38