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What should we research for April?

Motion Scanner
- 3 (7.7%)
Plasma Weapons
- 14 (35.9%)
Stun Bomb/Small Launcher
- 9 (23.1%)
Grav Shield
- 13 (33.3%)

Total Members Voted: 39


Pages: 1 ... 27 28 [29] 30 31 ... 38

Author Topic: Let's Play XCOM: UFO Defense!  (Read 81075 times)

jasonred79

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Re: Let's Play XCOM: UFO Defense!
« Reply #420 on: December 07, 2010, 04:46:32 am »

Does it count if I purposely delay sending the dimensional probe until I've built up a massive cache of money arms and personnel?

Anyhow, it sounds extremely painful. And not in a fun way. Lack of government funding would tempt me to do psiclone grinding or COS grinding, and lack of transport company means having to move things manually and you can't buy stuff...

sinned, sometimes I think all X-com soldiers are super athletes, crack shots, etc etc... but they all start off susceptible to some form of radiation given off from alien tech. They build up an immunity VERY fast though, so they can double their running speed in a matter of weeks. etc etc.
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MetalSlimeHunt

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Re: Let's Play XCOM: UFO Defense!
« Reply #421 on: December 07, 2010, 05:56:11 am »

Feel free to count whatever stratagy you consider valid for a challange. If that includes grinding, that's your choice.
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Phantom

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Re: Let's Play XCOM: UFO Defense!
« Reply #422 on: December 09, 2010, 12:36:09 am »

You'll be the eighth person, meaning there's still space for the tank. Update will likely be tomorrow of the day after.
Cough.
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Azzuro

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Re: Let's Play XCOM: UFO Defense!
« Reply #423 on: December 09, 2010, 07:46:22 am »

You'll be the eighth person, meaning there's still space for the tank. Update will likely be tomorrow of the day after.
Cough.

I love deadlines. I love the whooshing noise they make as they go by.

Spoiler: Update 23 (click to show/hide)
« Last Edit: December 09, 2010, 10:15:03 am by Azzuro »
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United Forenia Forever!

Sheb

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Re: Let's Play XCOM: UFO Defense!
« Reply #424 on: December 09, 2010, 09:12:19 am »

So what, not a single casuality?
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Heron TSG

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Re: Let's Play XCOM: UFO Defense!
« Reply #425 on: December 09, 2010, 09:13:08 am »

Wow, no deaths.
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Sheb

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Re: Let's Play XCOM: UFO Defense!
« Reply #426 on: December 09, 2010, 09:14:24 am »

Well, that's not fun. Did we capture a leader at least?
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Quote from: Paul-Henry Spaak
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Azzuro

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Re: Let's Play XCOM: UFO Defense!
« Reply #427 on: December 09, 2010, 10:14:45 am »

Yeah, no deaths. Floater bases are the easiest ones, though. And yes, we captured a Commander. And I'll be going back to spoiler all those updates because it looks better.
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MetalSlimeHunt

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Re: Let's Play XCOM: UFO Defense!
« Reply #428 on: December 09, 2010, 03:24:33 pm »

We'll see how low the casualties stay once we have another mission with...the chitinous horror....
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
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Archangel

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Re: Let's Play XCOM: UFO Defense!
« Reply #429 on: December 09, 2010, 08:06:18 pm »

I just noticed that you've changed Naomh's surname each time she's been cloned. Just number them please, for example the current one is Naomh O'Driscoll 3.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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jasonred79

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Re: Let's Play XCOM: UFO Defense!
« Reply #430 on: December 09, 2010, 11:23:31 pm »

The unarmed aliens exploit!

It happens because the total equipment for both sides is limited, so if X-com goes into combat armed to the teeth with a full squad in an Avenger, the aliens will be severely under armed.

Also, glad to see you're letting the aliens revert back to their own teams before shooting them.
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MaximumZero

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Re: Let's Play XCOM: UFO Defense!
« Reply #431 on: December 09, 2010, 11:30:48 pm »

That's it, I have to start a game of this now.
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Azzuro

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Re: Let's Play XCOM: UFO Defense!
« Reply #432 on: December 10, 2010, 12:22:54 am »

Also, glad to see you're letting the aliens revert back to their own teams before shooting them.

I think that if you shoot aliens under your mind control, the game treat the aliens like any X-COM soldier and thus considers it to be friendly fire, which gives morale penalties and stuff.

Anyway, strange to see that no one commented on the blaster bomb. If that Floater hadn't floated up into the storeroom, much of team two would be toast.
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MaximumZero

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Re: Let's Play XCOM: UFO Defense!
« Reply #433 on: December 10, 2010, 01:02:08 am »

7 live captures? Holy crap, man, well done.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

USEC_OFFICER

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Re: Let's Play XCOM: UFO Defense!
« Reply #434 on: December 10, 2010, 08:23:29 am »

Anyway, strange to see that no one commented on the blaster bomb. If that Floater hadn't floated up into the storeroom, much of team two would be toast.

It was pretty obvious that it was a blaster bomb. Besides, you took it out easily.
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