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What should we research for April?

Motion Scanner
- 3 (7.7%)
Plasma Weapons
- 14 (35.9%)
Stun Bomb/Small Launcher
- 9 (23.1%)
Grav Shield
- 13 (33.3%)

Total Members Voted: 39


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Author Topic: Let's Play XCOM: UFO Defense!  (Read 79973 times)

Azzuro

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Re: Let's Play XCOM: UFO Defense!
« Reply #375 on: November 28, 2010, 11:44:58 pm »

Spoiler: Update 21 (click to show/hide)
« Last Edit: December 09, 2010, 10:17:23 am by Azzuro »
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United Forenia Forever!

Heron TSG

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Re: Let's Play XCOM: UFO Defense!
« Reply #376 on: November 29, 2010, 12:16:28 am »

Holy shit, I've never seen so many zombies made by chryssalids while still having survivors. Definitely some good writing.

Would you mind telling me who all was injured and how? The ones that lived, of course. The Most Dangerous Game is about to get a whole lot more dangerous.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Phantom

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Re: Let's Play XCOM: UFO Defense!
« Reply #377 on: November 29, 2010, 12:28:20 am »

Why does Phantom always have to be the survivor?
Sure, Adrian Shephard survived Black Mesa along with a few other HECU Marines, but noooo...
Barbarossa, do I get a few points for surviving a Chryssallid Plague?

Also, as insurance and to bolster troop numbers, can I have a soldier called Ghost serve along Phantom? He should be a Heavy Weapons Guy.


Also: Phantom's recording of his opinion on what happened.
"Why am I and Frank the last original survivors? Dammit, first Black Mesa and it's goddamn headcrabs and now these things!"
Phantom tips over one of the bunks.
"GODDAMMIT."
"Phantom, what the hel-OHSHIT." Phantom punches The Poet in the face.
"We're all gonna die, we're all gonna DIE."
"Quick, grab him!"
"Get your fucking hands off me-AUGH."
Event ends with Phantom in psychiatric care for 10 hours.


Also: Skull shaped explosions, heh.
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Sheb

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Re: Let's Play XCOM: UFO Defense!
« Reply #378 on: November 29, 2010, 12:36:33 am »

No! Johannes! Why did he have to die? Well, the story was so cool it was worth it.
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Azzuro

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Re: Let's Play XCOM: UFO Defense!
« Reply #379 on: November 29, 2010, 12:48:16 am »

Holy shit, I've never seen so many zombies made by chryssalids while still having survivors. Definitely some good writing.

Would you mind telling me who all was injured and how? The ones that lived, of course. The Most Dangerous Game is about to get a whole lot more dangerous.

The only person who got injured and survived was Phantom, one shot to the torso in Power Armor.

Also, if you look at that little mini-map picture near the end, you'll see that there's a street to the south, and beyond that I remember some houses. My best guess would be that all the Chryssalids spawned there, along with a nice helping of civilians to zombify. While the second team tried to clear the apartment block east, the first team set up a defensive line, which was promptly overwhelmed by sheer numbers. Through it all, I only saw one civilian body on the street, meaning that everyone else got zombified.

As a sidenote, the best way to deal with Chryssalids is to form a line and hit 'end turn' - Chryssalids and zombies are usually scared away by reaction fire.
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Archangel

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Re: Let's Play XCOM: UFO Defense!
« Reply #380 on: November 29, 2010, 12:53:40 am »

I notice that Naomh is dead again. New clone please!
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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MetalSlimeHunt

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Re: Let's Play XCOM: UFO Defense!
« Reply #381 on: November 29, 2010, 01:50:39 am »

Well, I'm glad to see this is going as well as any good X-Com game should. I guess this recent mission leaves you needing recruits, so:

Name: Rion Chrisson
Age: 30
Gender: Male
Alignment: Arch-Conservative
Bio: A Paranoid-Scizophrenic Reactionary who's spent his entire adult life hiding in the backwoods of the southern United States, waiting and preparing for "Them" to institute a New World Order and try to take people who knew the truth like him away to FEMA Death Camps. Learned about X-COM through online information gathering after Havana was nuked, due to the organization's increasing inability to maintain secrecy. Remembering an incident several years ago where he hacked apart a stranded Sectoid scout apart with an axe after finding it trying to steal his solar panels, Rion promptly decides that X-COM must be one of the only resistance movements against "Them", and decides to approach the group of his own accord. X-COM has absolutely no idea of how insane and deluded he really is.
Preferred Weapons: Whatever kills dem alien bastards the fastest.

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MaximumZero

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Re: Let's Play XCOM: UFO Defense!
« Reply #382 on: November 29, 2010, 09:15:59 am »

Braaaaaaaaainsssssss....

Welp, I guess that's the end of the line for me, unless I've been cloned and the real me is hiding away as a scientist or something.
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Mysteriousbluepuppet

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Re: Let's Play XCOM: UFO Defense!
« Reply #383 on: November 29, 2010, 12:24:53 pm »

First Zombie-Victims :S Just as he starterd getting good

M'eh, time for little borhter Dakam to take up the torch
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Heron TSG

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Re: Let's Play XCOM: UFO Defense!
« Reply #384 on: November 29, 2010, 01:32:27 pm »

Sure, if a chryssalid incursion is large enough, everyone that survives gets 3 points, regardless of what they're wearing.
Quote from: The Most Dangerous Game
Rules:
Head shots: 8 points
Torso shots: 5 points
Limb shots: 3 points
NOTE: Shots taken while wearing personal armor give -1, and shots taken with power/flying armor give -2.
Surviving a major chryssalid incursion: 3 points

Code: (Players) [Select]
The Poet          - 14
Phantom           - 9
Bakam Babaganoush - 4
Foley:            - 3
Jake              - 3
Hal Devious       - 3
Richard           - 3
Muller            - 3
Frank Braeden     - 3
Crandel           - 3
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

USEC_OFFICER

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Re: Let's Play XCOM: UFO Defense!
« Reply #385 on: November 29, 2010, 01:33:56 pm »

Looks like the poet should change his name to the meatshield.
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Akura

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Re: Let's Play XCOM: UFO Defense!
« Reply #386 on: November 29, 2010, 02:24:52 pm »

What were those explosions? The ones made of faces?
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MaximumZero

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Re: Let's Play XCOM: UFO Defense!
« Reply #387 on: November 29, 2010, 03:04:21 pm »

I thought they were all like that?
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Phantom

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Re: Let's Play XCOM: UFO Defense!
« Reply #388 on: November 29, 2010, 06:11:58 pm »

Heh, I want to see what happens if you use the Ressurect Zombified Agents glitch.

Just mind control the zombie, kill it, and tada, permanently controlled Chrysallid. Just don't shoot it after you spawn it. I believe if we used it on Johannes, and everyone else, some interesting dialogue can be made out of that.
« Last Edit: November 29, 2010, 06:19:08 pm by Phantom »
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Maldevious

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Re: Let's Play XCOM: UFO Defense!
« Reply #389 on: November 29, 2010, 08:06:29 pm »

Wow. That was a fun one.
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