I agree with Melomel, don't use the "Play now" or "Prepare Carefully" as both waste too many of the points assigned to equipment.
I believe Liquids at embark are 5/barrel not 15, so 16-20 of one booze = 4 barrels.
Sand & Seeds come in bags, I think it's 10/bag.
1 Iron Anvil, 2 Copper Picks, & 2 Training Axes ~= 222pts or DIY 7ea of Bronze Picks & Axes for ~=224pts (1 Coke, 7ea Bit. Coal/Cassiterite/Copper Ore, 3 Fire-/Magma-safe stones, 1 Iron Anvil) [NB: 1 Iron Anvil, 2ea Copper Picks & Axes ~= 324pts]
Rock Nuts are edible, & cost half as much per unit as the cheapest Fish/Meat.
Cave Spider Silk Rope costs 10pts/ea, I'm pretty sure the default Pig-tail is 20pts/ea.
If you have reason to believe your embark site is likely to have a decent volume of harvestable surface plants, taking a Proficient Herbalist, a Proficient Brewer, & cutting back on your Booze supplies may be worthwhile (start brewing early).
Courting a Cat-/Dog-splosion is a theoretically a fairly cheap way of getting Meat & Leather industries going early (low value, high output).
Note: taking 1 each of a the 2pt/unit Meats/Brains (I recommend starting with Brains if you go this route, there'll be more types) gets you a lot of free Barrels, at the cost of taking a long time to transfer from your Wagon to your 1st covered Food Stockpile (AIUI Outdoor Food Stockpiles still rot, if slower, Indoor don't).
Note2: Food & Drink Consumption are approx 14 & 28 (respectively) per season, 16 & 31 respectively will net 2 "free" barrels, & should cover any excess requirement.