The reason that the plates which should have been triggered from the get-go did not open the floodgates is, as you suspected, that they only send open/close signals when they change states.
It sounds like there was something wrong with the RS1 p plate. Did you try dismantling, rebuilding, and relinking it? (In my own tests, low-water plates work fine except when I'm not paying attention and set their water levels wrong or forget to link them to the right things)
One design in particular that I made and tested included a 0-N pressure plate which worked fine:
quote:
Room 2: Main water feed connects through initially open floodgate B to room containing a
PP7-7 followed by a PP0-6. The PP7-7 is connected to items A0 and the PP0-4 to items A1.
Two floodgates named C and D sit beside the room for later drainage.Items A0: Things which need to be open when the trap is active and closed when it isn't. Includes:
Floodgate E, which fills the death chamber
Items A1: Things which need to be closed when the trap is active and open when it's inactive. Includes:
Floodgate B
Drainage hatches in the long spiral multi-level tunnel.
When the PP0-6 reaches 7/7 water, the floodgate leading to that room closes properly (and the drainage hatches shut, if they were open - normally they wouldn't be open unless the trap was draining after a previous activation).
P.S. My best repeater design consists of this:
Bottom level (underground, the ~ is a filled murky pool or water from it):
code:
###
<D^#
# #
# #
#X#
#~#
##~###
#~~~~#
Top level (ground level, here the ~ means the level above a murky pool):
code:
> H`
@
W@W
W W
`W W
W.W
W.W+
WWW~~
^ is a pressure plate, D is a door, > and < are stairs, ` are levers, @@ is a pump, H is a hatch, . is open space, W is a constructed wall, # is a dug out wall, + is a constructed floor.
The pressure plate is set to 4-7 water, and linked to the hatch above it and to other stuff to be toggled. The pump is powered by a windmill built on top of it. When the hatch is closed, the pump cannot pull water from below. When it's open, it pulls water off the pressure plate's tile, and sends it back to the murky pool.
The top right lever is linked to the hatch, so I can manually open it for draining. The lower left lever is linked to the floodgate, so I can close it to allow work on the pressure plate.
Note: Bridges respond rather slowly - slower than this toggles state - to signals. Hatches respond much faster. I haven't tested sharp spikes with this yet.