Ah, the benefits of being on the defence. Don't have to move to return fire.
I'll shorten combat resolving to just rolls and modifiers.
Aragun: Compound Bow [3] vs Muck:[5-1]: Miss!
Aragun: Compound Bow [1] vs Muck:[3-1]: Miss!
Aragun: Assault Dagger [1+1] vs Muck:[1-1]: Hit! [2] Torso damage:3-(3-1)=1!
Aragun: 1XP gained, now 4XP.
Akasora: Claw Stab [1+2] vs Muck:[3-1]: Hit! [2] Torso damage:4-(3-1)=2!
Akasora: 2XP gained, now 2XP.
Akasora: Claw Swipe [2+2] vs Muck:[3-1]: Hit! [3] Right arm damage:3-(3)=0!
Mauve: Plasma Sub-Mag [1+2] vs Abode:[4-2]: Hit! [6] Powerpack damage: 4-(3)=1! Shield now 2.
Mauve: 1XP gained, now 2XP.
Mauve: Plasma Sub-Mag [1+2] vs Abode:[6-2]: Miss!
Mauve: Plasma Sub-Mag [1+2] vs Abode:[2-2]: Hit! [4] Left arm damage: 4-(2)=2! Accuracy down to -2.
Mauve: 2XP gained, now 4XP.
Click: Alpha Coilgun [6+2] vs Abode:[3-2]: Hit! [4] Left arm damage: 5-(2-1)=4! 3 effective, part destroyed. Size now 7.
Click: 3XP gained, now 3XP.
Click: Alpha Coilgun [6+2] vs Abode:[2-1]: Hit! [6] Powerpack damage: 5-(2-1)=4! 2 effective, part destroyed. Shield now 0.
Click: 2XP gained, now 5XP.
Shear: Scorching Ray [4+1] vs Abode:[3-1]: Hit! [1] Torso damage: 6! Part destroyed, unit destroyed!
|---> Scorching Ray [4+1] vs Bulk:[5-2]: Hit! [3] Right arm damage: 6-(3)=3! Accuracy down to -3.
Shear: 11XP gained, now Level 2 and 1XP.
LevelUp!
Mv/Sd/Wp1/Wp2/Wp3/Sa1:[3]
Power Pick Ra/Ac/Pe/Da:[2]
Power Pick accuracy now +2. (OMG useful stat boost
)
Vertice: Scorching Ray [2+1] vs Stark:[6]: Miss!
|---> Scorching Ray [1+1] vs Lux:[2]: Hit! [5] Legs damage: 6-(2)=3! Part destroyed! Move now 1N. Size now 4.
Vertice: 3XP gained, now 3XP.
Vertice: Scorching Ray [1+1] vs Stark:[5]: Miss!
|---> Scorching Ray [3+1] vs Lux:[5+2]: Miss!
Rebound: Beam Cannon: [6+1] vs Lux:[4+2]: Hit! [4] Left arm damage: 4-(2-2)=4! 2 effective, part destroyed! Size now 3.
Rebound: 2XP gained, now 2.5XP.
Rebound: Beam Cannon: [4+1] vs Lux:[3+3]: Miss!
Afoot: Beam Cannon: [2+1] vs Zippo:[6]: Miss!
Afoot: Beam Cannon: [3+1] vs Zippo:[2]: Hit! [4] Left arm damage: 4-(1-2)=4! Part destroyed. Size now 5.
Afoot: 4XP gained, now 4XP.
Stark: 2XP gained for dodging, now 6XP.
Lux: 2XP gained for dodging, 2.5XP gained for damage, now 6.5XP. Legs lost, left arm lost. Size now 3. Move now 1N.
Muck: 2XP gained for dodging, 1.5XP gained for damage, now 5.5XP.
Zippo: 1XP gained for dodging, 2XP gained for damage, now 6XP. Left arm lost, Size now 5.
Abode: 4XP gained for damage. Unit destroyed by combat damage.
Bulk: 1.5XP gained for damage, now 1.5XP.
A B C D E F G H I J K L
1 . . . . . ≈ ≈ . . . . .
2 . . . . . ≈ ≈ . . . . .
3 . . . . . ≈ ≈ Z . . . .
4 . . . . . ≈ X . . ƕ ƕ .
5 . . . . . ≈ ≈ . Q W ƕ M
6 . . . . . ≈ ≈ . O . . .
7 . ƕ ƕ . E ≈ ≈ . H . . G
8 . ƕ ƕ . E ≈ S . D . . .
9 . . . . A ≡ ≡ . . . . .
10 . . . U . ≈ ≈ D B . . .
11 . . . T ≈ ≈ . . . . . .
12 . . . . ≈ ≈ . . . . . .
Colonists:Name: Stark | Class: Adamant
Level: 1 | Xpoints: 6 | Purchase Cost: 611 p.
Type: Resistant | Size: 6/6 | Move: 5/5 | Shield: 3/3
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 3/3 | Pack: 2/2
Gauss SMG (RA): Range 5 | Accuracy +1 | Penetration 1 | Damage 4 | Burst Fire: Half damage if fired after moving.
Gauss Pistol (LA): Range 4 | Accuracy +0 | Penetration 0 | Damage 4 | Light Weapon: Half damage if used as a Sub-Weapon.
Pinpoint Shot (LA)(Level 3): Range 4 | Accuracy +4 | Penetration 1 | Damage 4
Gauss Barrage (RA)(Level 6): Range 5 | Accuracy +2 | Penetration 1 | Damage 6 | Stationery Fire: Cannot be fired after moving.
Covering Fire (RA)(Level 9): Range 5 | Accuracy +2 | Penetration 1 | Damage 5 | Heavy Weapon: Fired instead of Moving | Area Attack: Within Range 2 from target tile.
Name: Flieger | Class: Tornado
Level: 1 | Xpoints: 0 | Purchase Cost: 608 p.
Size: 5/5 | Move: 6/6 | Shield: 2/2
Torso: 3/3 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 4/4 | Pack: 3/3
Minigun (RA): Range 5 | Accuracy +0 | Penetration 1 | Damage 4 | Burst Fire: Half damage if fired after moving.
Cutlass (LA): Range 1 | Accuracy +4 | Penetration 1 | Damage 4 | Sub-Weapon
Withering Fire (RA)(Level 3): Range 5 | Accuracy +2 | Penetration 1 | Damage 6 | Burst Fire: Half damage if fired after moving.
Power Attack (LA)(Level 6): Range 1 | Accuracy +0 | Penetration 2 | Damage 6 | Charge Attack: Must be fired after moving.
Flying Tackle (TO)(Level 9): Range 1 | Accuracy +3 | Penetration 3 | Damage 3 | Charge Attack: Must be fired after moving. | Spread Attack: Hits all parts simultaneously.
Name: Aurum | Class: Enlighted
Level: 1 | Xpoints: 0 | Purchase Cost: 602 p.
Size: 6/6 | Move: 5/5 | Shield: 2/2
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 2/2 | Legs: 3/3 | Pack: 2/2
Sniper Cannon (RA): Range 7 | Accuracy +0 | Penetration 2 | Damage 5 | Heavy Weapon: Fired instead of Moving.
Gauss Pistol (LA): Range 4 | Accuracy +0 | Penetration 0 | Damage 4 | Light Weapon: Half damage if used as a Sub-Weapon.
Punch (LA): Range 1 | Accuracy +3 | Penetration 0 | Damage 4 | Sub-Weapon.
Rail Shot (RA)(Level 3): Range 5 | Accuracy +2 | Penetration 2 | Damage 5 | Heavy Weapon: Fired instead of Moving. | Area Attack: N/E/S/W line in range.
Thunder Punch (LA)(Level 6): Range 1 | Accuracy +3 | Penetration 2 | Damage 5
Snipe Volley (RA)(Level 9): Range 6 | Accuracy +1 | Penetration 2 | Damage 5 | Heavy Weapon: Fired instead of Moving. | Area Attack: Within Range 1 from target tile
Name: Lux | Class: Enlighted
Level: 1 | Xpoints: 6.5 | Purchase Cost: 602 p.
Size: 3/6 | Move: 1/5 | Shield: 2/2
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 0/2 | Legs: 0/3 | Pack: 2/2
Sniper Cannon (RA): Range 7 | Accuracy +0 | Penetration 2 | Damage 5 | Heavy Weapon: Fired instead of Moving.
Gauss Pistol (LA): Range 4 | Accuracy +0 | Penetration 0 | Damage 4 | Light Weapon: Half damage if used as a Sub-Weapon.
Punch (LA)): Range 1 | Accuracy +3 | Penetration 0 | Damage 4 | Sub-Weapon.
Rail Shot (RA)(Level 3): Range 5 | Accuracy +2 | Penetration 2 | Damage 5 | Heavy Weapon: Fired instead of Moving. | Area Attack: N/E/S/W line in range.
Thunder Punch (LA))(Level 6): Range 1 | Accuracy +3 | Penetration 2 | Damage 5
Snipe Volley (RA)(Level 9): Range 6 | Accuracy +1 | Penetration 2 | Damage 5 | Heavy Weapon: Fired instead of Moving. | Area Attack: Within Range 1 from target tile
Name: Muck | Class: Quagmire
Level: 1 | Xpoints: 5.5 | Purchase Cost: 666 p.
Size: 7/7 | Move: 5/5 | Shield: 3/3
Torso: 2/5 | R_Arm: 4/4 | L_Arm: 4/4 | Legs: 4/4 | Pack: 3/3
Shoulder Beam (TO): Range 5 | Accuracy +1 | Penetration 0 | Damage 5 | Stationery Firing: Cannot be fired after moving.
Phased Blade (RA): Range 1 | Accuracy +2 | Penetration 2 | Damage 3 | Sub-Weapon.
Power Claw (LA): Range 1 | Accuracy +3 | Penetration 1 | Damage 3 | Sub-Weapon.
Rage Claw (RA)(Level 3): Range 2 | Accuracy +4 | Penetration 1 | Damage 6
Maelstrom Slash (LA)(Level 6): Range 2 | Accuracy +3 | Penetration 2 | Damage 6
Beam Vortex (TO)(Level 9): Range 5 | Accuracy +0 | Penetration 2 | Damage 7 | Heavy Weapon: Fired instead of Moving.
Name: Zippo | Class: Unraveler
Level: 1 | Xpoints: 6 | Purchase Cost: 545 p.
Size: 6/6 | Move: 6/6 | Shield: 1/1
Torso: 5/5 | R_Arm: 4/4 | L_Arm: 0/4 | Legs: 4/4 | Pack: 3/3
Light Cannon (RA): Range 5 | Accuracy +3 | Penetration 1 | Damage 4
Dark Cannon (LA): Range 4 | Accuracy +2 | Penetration 2 | Damage 4
Running Tackle (TO)(Level 3): Range 1 | Accuracy +3 | Penetration 2 | Damage 6
Hypnotic Beam (TO)(Level 6): Range 1 | Accuracy +4 | Penetration 3 | Damage 0 | Hypnotic: If hit, target skips its next two actions.
Repair Field (PP)(Level 9): Range 2 | Accuracy +4 | Penetration 3 | Damage -3 | Spread Attack: Hits all parts simultaneously. | Targets friendly units.
Name: Mish | Class: Xenopath
Level: 1 | Xpoints: 2 | Purchase Cost: 499 p.
Size: 5/5 | Move: 5/5 | Shield: 1/1
Torso: 3/3 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 2/2 | Pack: 2/2
Chainsaw (RA): Range 1 | Accuracy +4 | Penetration 1 | Damage 5
AP Handgun (LA): Range 4 | Accuracy +3 | Penetration 3 | Damage 2 | Sub-Weapon.
Chainstrike (RA)(Level 3): Range 1 | Accuracy +4 | Penetration 1 | Damage 6 | Light Weapon: Half damage if used as a Sub-Weapon.
AP Burst (LA)(Level 6): Range 4 | Accuracy +2 | Penetration 3 | Damage 2 | Burst Fire: Half damage if fired after moving. | Spread Attack: Hits all parts simultaneously.
Wings of Fear (PP)(Level 9): Range 2 | Accuracy +3 | Penetration 2 | Damage 8 | Charge Attack: Must be fired after Moving.
Name: Bulk | Class: Zone
Level: 1 | Xpoints: 1.5 | Purchase Cost: 807 p.
Size: 8/8 | Move: 5/5 | Shield: 4/4
Torso: 6/6 | R_Arm: 2/5 | L_Arm: 5/5 | Legs: 6/6 | Pack: 3/3
Punch (AA): Range 1 | Accuracy +4 | Penetration 3 | Damage 4
Jab (AA): Range 1 | Accuracy +4 | Penetration 2 | Damage 3 | Sub-Weapon.
Headbutt (TO): Range 1 | Accuracy +3 | Penetration 3 | Damage 6 | Heavy Weapon: Fired instead of Moving.
Eye Beam (TO)(Level 3): Range 5 | Accuracy +3 | Penetration 1 | Damage 4
Shoulder Drones (TO)(Level 6): Range 6 | Accuracy +2 | Penetration 1 | Damage 5 | Light Weapon: Half damage if used as a Sub-Weapon.
Nanocells (PP)(Level 9): Range 0 | Accuracy +0 | Penetration 4 | Damage -2 | Light Weapon: Half damage if used as a Sub-Weapon. | Spread Attack: Hits all parts at once. | Targets self.
Raiders:Name: Aragun | Class: Wanderer
Level: 1 | XPoints: 4 | Purchase Cost: 584 p.
Type: Normal | Size: 6/6 | Move: 6/6 | Shield: 2/2
Torso: 2/4 | R_Arm: 1/3 | L_Arm: 3/3 | Legs: 4/4 | Pack: 2/2
Assault Dagger (RA): Range 1 | Accuracy +1 | Penetration 1 | Damage 3 | Sub-Weapon.
Compound Bow (LA): Range 5 | Accuracy +0 | Penetration 1 | Damage 5
Boomeragger (RA)(Level 3): Range 3 | Accuracy -2 | Penetration 0 | Damage 4 | Sub-Weapon.
Shadow Leap (LG)(Level 6): Range 4 | Accuracy +2 | Penetration 0 | Damage 6 | Light Weapon: Half damage if used as a Sub-Weapon.
Maximum Draw (LA)(Level 9): Range 6 | Accuracy -1 | Penetration 4 | Damage 6 | Heavy Weapon: Fired instead of Moving | Area Attack: N/E/S/W line in range.
Name: Akasora | Class: Omen
Level: 1 | XPoints: 2 | Purchase Cost: 478 p.
Type: Normal | Size: 6/6 | Move: 6/6 | Shield: 1/1
Torso: 4/4 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 3/3 | Pack: 2/2
Claw Swipe (AA): Range 1 | Accuracy +2 | Penetration 0 | Damage 3 | Sub-Weapon
Claw Stab (AA): Range 1 | Accuracy +2 | Penetration 1 | Damage 4
Energy Beam (TO)(Level 3): Range 4 | Accuracy +2 | Penetration 1 | Damage 4 | Burst Fire: Half damage if fired after moving.
Dark Omen (TO)(Level 9): Range 6 | Accuracy +3 | Penetration 3 | Damage 4 | Spread Attack: Hits all parts simultaneously | Area Attack: Within range 1 of target tile.
Name: Mauve | Class: Heliotrope
Level: 1 | XPoints: 4 | Purchase Cost: 572 p.
Type: Flying | Size: 5/5 | Move: 6/6 | Shield: 1/1
Torso: 4/4 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 3/3 | Pack: 1/1
Plasma Sub-Mag (RA): Range 4 | Accuracy +2 | Penetration 0 | Damage 4 | Sub-Weapon | Burst Fire: Half damage if fired after moving.
Punch (LA): Range 1 | Accuracy +3 | Penetration 0 | Damage 3 | Sub-Weapon
Spray&Pray (RA)(Level 3): Range 4 | Accuracy +0 | Penetration 0 | Damage 4 | Area Attack: N/E/S/W line in range.
Plasma Bomb (RA)(Level 6): Range 3 | Accuracy +1 | Penetration 1 | Damage 3 | Area Attack: Within range 1 of target tile.
Supersonic Flyby (TO)(Level 9): Range 8 | Accuracy +0 | Penetration 1 | Damage 8 | Heavy Weapon: Fired instead of Moving.
Name: Hartey | Class: Buccaneer
Level: 1 | XPoints: 4.5 | Purchase Cost: 559 p.
Type: Normal | Size: 5/6 | Move: 3/5 | Shield: 0/2
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 0/3 | Legs: 1/3 | Pack: 1/3
Long Sword (RA): Range 1 | Accuracy +1 | Penetration 1 | Damage 4 | Light Weapon: Half damage if used as a Sub-Weapon.
Blunderwuss (LA): Range 4 | Accuracy +0 | Penetration 0 | Damage 3 | Sub-Weapon.
Whirldwind Attack (RA)(Level 3): Range 1 | Accuracy +1 | Penetration 1 | Damage 6 | Light Weapon: Half damage if used as a Sub-Weapon. | Area Attack: All tiles in range.
Pointblank Blunderblast (LA)(Level 6): Range 1 | Accuracy +3 | Penetration 1 | Damage 6 | Light Weapon: Half damage if used as a Sub-Weapon.
Heat Sickles (PP)(Level 9): Range 7 | Accuracy +3 | Penetration 1 | Damage 5
Name: Click | Class: Mongoose
Level: 1 | XPoints: 5 | Purchase Cost: 543 p.
Type: Normal | Size: 5/5 | Move: 5/5 | Shield: 1/1
Torso: 3/3 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 2/2 | Pack: 1/1
Apha Coilgun (AA): Range 5 | Accuracy +2 | Penetration 1 | Damage 5
Legbreaker (AA)(Level 3): Range 5 | Accuracy +3 | Penetration 1 | Damage 5 | Hits only Legs.
Shieldbreaker (AA)(Level 6): Range 5 | Accuracy +3 | Penetration 2 | Damage 5 | Hits only Powerpack.
Skullbreaker (AA)(Level 9): Range 5 | Accuracy +3 | Penetration 3 | Damage 5 | Hits only Torso.
Name: Shear | Class: Gemstone
Level: 2 | XPoints: 1 | Purchase Cost: 723 p.
Type: Juggernaut | Size: 8/8 | Move: 5/5 | Shield: 1/1
Torso: 7/7 | R_Arm: 4/4 | L_Arm: 4/4 | Legs: 5/5 | Pack: 1/1
Power Pick (RA): Range 1 | Accuracy +2 | Penetration 1 | Damage 4 | Sub-Weapon.
Scorching Ray (LA): Range 5 | Accuracy +1 | Penetration 0 | Damage 6 | Area Attack: 1 tile adjacent to target tile.
Tackle (TO): Range 1 | Accuracy +0 | Penetration 1 | Damage 5
Nova Burst (TO)(Level 9): Range 4 | Accuracy +1 | Penetration 2 | Damage 4 | Burst Fire: Half damage if fired after moving | Spread Attack: Hits all parts simultaneously. | Area Attack: All tiles in range.
Name: Vertice | Class: Gemstone
Level: 1 | XPoints: 0 | Purchase Cost: 723 p.
Type: Juggernaut | Size: 8/8 | Move: 5/5 | Shield: 1/1
Torso: 7/7 | R_Arm: 4/4 | L_Arm: 4/4 | Legs: 5/5 | Pack: 1/1
Power Pick (RA): Range 1 | Accuracy +1 | Penetration 1 | Damage 4 | Sub-Weapon.
Scorching Ray (LA): Range 5 | Accuracy +1 | Penetration 0 | Damage 6 | Area Attack: 1 tile adjacent to target tile.
Tackle (TO): Range 1 | Accuracy +0 | Penetration 1 | Damage 5
Nova Burst (TO)(Level 9): Range 4 | Accuracy +1 | Penetration 2 | Damage 4 | Burst Fire: Half damage if fired after moving | Spread Attack: Hits all parts simultaneously. | Area Attack: All tiles in range.
Name: Rebound | Class: Defiant
Level: 1 | XPoints: 2.5 | Purchase Cost: 594 p.
Type: Resistant | Size: 7/7 | Move: 6/6 | Shield: 3/3
Torso: 5/5 | R_Arm: 3/3 | L_Arm: 2/3 | Legs: 4/4 | Pack: 2/2
Beam Cannon (AA): Range 5 | Accuracy +1 | Penetration 2 | Damage 4
Autorepair (PP): Range 0 | Accuracy +4 | Penetration 3 | Damage -1 | Heavy Weapon: Fired instead of Moving | Spread Attack: Hits all parts simultaneously.
Beam Burst (AA)(Level 3): Range 5 | Accuracy +0 | Penetration 2 | Damage 6 | Burst Fire: Half damage if used after moving.
Hyper Repair (PP)(Level 9): Range 1 | Accuracy +4 | Penetration 3 | Damage -2 | Burst Fire: Half damage if used after moving | Spread Attack: Hits all parts at once. | Area Attack: All tiles in range, including self.
Name: Afoot | Class: Defiant
Level: 1 | XPoints: 4 | Purchase Cost: 594 p.
Type: Resistant | Size: 7/7 | Move: 6/6 | Shield: 3/3
Torso: 5/5 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 4/4 | Pack: 2/2
Beam Cannon (AA): Range 5 | Accuracy +1 | Penetration 2 | Damage 4
Autorepair (PP): Range 0 | Accuracy +4 | Penetration 3 | Damage -1 | Heavy Weapon: Fired instead of Moving | Spread Attack: Hits all parts simultaneously.
Beam Burst (AA)(Level 3): Range 5 | Accuracy +0 | Penetration 2 | Damage 6 | Burst Fire: Half damage if used after moving.
Hyper Repair (PP)(Level 9): Range 1 | Accuracy +4 | Penetration 3 | Damage -2 | Burst Fire: Half damage if used after moving | Spread Attack: Hits all parts at once. | Area Attack: All tiles in range, including self.
Yeah, still looking for an easier way to do it all.