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Author Topic: Super Astroid Taisen (TBS/RPG) Test fight in progress! Pew Pew Pew Pow!  (Read 5942 times)

Sean Mirrsen

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Re: Super Astroid Taisen (TBS/RPG) Test fight in progress! Pew Pew Pew Pow!
« Reply #90 on: September 27, 2010, 02:31:19 pm »

Click doesn't have a claw stab, but since he has no weapons choice either, I'll accept. Shame to waste a move opportunity for the Vertice though, but that's an error I can't fill in for you.

Akasora:
>Moves to K10
>Claw Stab vs Flieger: [4]+1 vs [3]+1 =Hit! [4] Left Arm hit for 3 damage! Left Arm Destroyed! Mounted Weapons Lost! Size reduced by 1.
>Claw Swipe vs Flieger: [1]+0 vs [3]+1 =Miss!
>Gained 3XP!
>Flieger gained 2.5XP!


Mauve:
>Plasma Sub-Mag vs Aurum: [4]+0 vs [4] =Hit! [5] Legs hit for 2 damage!
>Plasma Sub-Mag vs Aurum: [3]+0 vs [1] =Hit! [5] Legs hit for 2 damage! (1 effected) Legs destroyed! Move now 1N. Size down by 2.
>Plasma Sub-Mag vs Aurum: [4]+0 vs [2]+2 =Hit! [2] Torso hit for 2 damage!
>Gained 5XP, gained a level! Spray&Pray learned!
>Levelup rolls:[1][2][4][5][6][4][5][1][6] Plasma Sub-Mag damage raised by 1!
>Aurum gained 2.5XP!

Click:
>Moves to J8.
>Alpha Coilgun vs Lux: [2]+2 vs [5]+1 =Miss!
>Lux gained 1XP!

Vertice:
>Tackle vs Flieger: [2]+0 vs [6]+2 =Miss!
>Power Pick vs Flieger: [3]+1 vs [2]+2 =Hit! [4] Torso hit for 3 damage! Torso destroyed! Unit destroyed!
>Gained 5XP, gained a level!
>Levelup rolls: [6][3] Move raised by 1.

     A   B   C   D   E   F   G   H   I   J   K   L
 1   .   .   .   .   .         .   .   .   .   .
 2   .   .   .   .   .         .   .   .   .   .
 3   .   .   .   .   .         .   .   .   .   .
 4   .   .   .   .   .         .   .   ƕ   ƕ   .
 5   .   .   .   .   .         .   .   ƕ   ƕ   .
 6   .   .   .   .   .         .   .   .   .   .
 7   .   ƕ   ƕ   .   E         Z   H   .   .   .
 8   .   ƕ   ƕ   .   E         .   .   M   G   .
 9   .   .   .   .   A         .   .   .   .   .
10   .   .   .   U   .         .   .   .   O   .
11   .   .   .   .         .   .   .   .   .   .
12   .   .   .   .         .   .   .   .   .   .
                                    

Colonists:

Raiders:

Well, it could've worked if the dice didn't hate Kashyyk so much. Still, a lucky shot with the Pick in the end, but that hardly offsets the horrible failures when shooting at the Enlighteds.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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I like this game. come on Criptfiend! :D
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Criptfeind

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Re: Super Astroid Taisen (TBS/RPG) Test fight in progress! Pew Pew Pew Pow!
« Reply #92 on: September 29, 2010, 11:14:23 am »

Whops.

One second.
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Criptfeind

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Re: Super Astroid Taisen (TBS/RPG) Test fight in progress! Pew Pew Pew Pow!
« Reply #93 on: September 29, 2010, 11:23:25 am »

Stark (Adamant) E9: {E,E} [Fire Pinpoint Shot at Click (Mongoose) J8] (Fire Gauss Pistol at Click (Mongoose) J8)

Aurum (Enlighted) E7: {Fire Sniper Cannon at Mauve (Heliotrope) I7} [Fire Gauss Pistol at Mauve (Heliotrope) I7] (Fire Gauss Pistol at Mauve (Heliotrope) I7)

Lux (Enlighted) E8: {Fire Sniper Cannon at Click (Mongoose) J8}

Zippo (Unraveler) D10: {N,E,E} [Fire Light Cannon Click (Mongoose) J8]

Bulk (Zone) H7: {Headbutt Mauve (Heliotrope) I7} [Punch Mauve (Heliotrope) I7] (Jab Mauve (Heliotrope) I7)
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Sean Mirrsen

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Re: Super Astroid Taisen (TBS/RPG) Test fight in progress! Pew Pew Pew Pow!
« Reply #94 on: September 29, 2010, 01:37:21 pm »

Stark:
>Moves to G9.
>Pinpoint Shot vs Click: [5]+4 vs [4]+1 =Hit! [2] Torso hit for 3+ damage! Torso destroyed! Unit destroyed!
>Gauss Pistol vs Click: No target!
>Gained 5XP!

Aurum:
>Sniper Cannon vs Mauve: [5]+0 vs [6]+4 =Miss!
>Gauss Pistol vs Mauve: [2]+0 vs [6]+4 =Miss!
>Gauss Pistol vs Mauve: [3]+0 vs [4]+4 =Miss!

>Mauve gained 3XP!

Lux:
>Sniper Cannon vs Click: No target!

Zippo:
>Moves to F9.
>Light Cannon vs Click: No target!

Bulk:
>Headbutt vs Mauve: [5]+3 vs [5]+4 =Miss!
>Punch vs Mauve: [5]+0 vs [3]+4 =Miss!
>Jab vs Mauve: [6]+0 vs [6]+4 =Miss!

>Mauve gained 3XP!

     A   B   C   D   E   F   G   H   I   J   K   L
 1   .   .   .   .   .         .   .   .   .   .
 2   .   .   .   .   .         .   .   .   .   .
 3   .   .   .   .   .         .   .   .   .   .
 4   .   .   .   .   .         .   .   ƕ   ƕ   .
 5   .   .   .   .   .         .   .   ƕ   ƕ   .
 6   .   .   .   .   .         .   .   .   .   .
 7   .   ƕ   ƕ   .   E         Z   H   .   .   .
 8   .   ƕ   ƕ   .   E         .   .   .   G   .
 9   .   .   .   .   .   U   A   .   .   .   .   .
10   .   .   .   .   .         .   .   .   O   .
11   .   .   .   .         .   .   .   .   .   .
12   .   .   .   .         .   .   .   .   .   .
                                    

Colonists:

Raiders:

A quick painless death for Click, a lot of near misses for Mauve. Mauve is currently a tiny flying plasmagun turret.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: Super Astroid Taisen (TBS/RPG) Test fight in progress! Pew Pew Pew Pow!
« Reply #95 on: September 29, 2010, 03:12:10 pm »

Akasora: {N,N,N,N,N}
Mauve: (Plasma sub-Mag at E7 Aurum (Enlightened)) (Plasma sub-Mag at E7 Aurum (Enlightened)) (Plasma sub-Mag at E7 Aurum (Enlightened))
Vertice: {N,N,E}

Not the most exciting of moves I know, but it's taken me this long to notice how much of a pain that sniper battery is, so there we are.
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Sean Mirrsen

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Re: Super Astroid Taisen (TBS/RPG) Test fight in progress! Pew Pew Pew Pow!
« Reply #96 on: September 29, 2010, 03:38:28 pm »

Since it's the whole point of snipers to remain deadly and indiscriminate at the same time, I think they've done their job rather well. Rolls incoming.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: Super Astroid Taisen (TBS/RPG) Test fight in progress! Pew Pew Pew Pow!
« Reply #97 on: September 29, 2010, 03:46:53 pm »

Akasora:
>Moves to K5.

Mauve:
>Plasma Sub-Mag vs Aurum: [6]+2 vs [5]+2 =Hit! [6] Powerpack hit for 2+ damage! Powerpack destroyed! Shield now 0.
>Plasma Sub-Mag vs Aurum: [6]+2 vs [3]+2 =Hit! [1] Torso hit for 2+ damage! Torso destroyed! Unit destroyed!
>Plasma Sub-Mag vs Aurum: No Target!
>Gained 6XP, gained a level!
>Levelup rolls: [5][6] Shield raised by 1. (No effect since pack is destroyed)

Vertice:
>Moves to L6.

     A   B   C   D   E   F   G   H   I   J   K   L
 1   .   .   .   .   .         .   .   .   .   .
 2   .   .   .   .   .         .   .   .   .   .
 3   .   .   .   .   .         .   .   .   .   .
 4   .   .   .   .   .         .   .   ƕ   ƕ   .
 5   .   .   .   .   .         .   .   ƕ   O   .
 6   .   .   .   .   .         .   .   .   .   G
 7   .   ƕ   ƕ   .   .         Z   H   .   .   .
 8   .   ƕ   ƕ   .   E         .   .   .   .   .
 9   .   .   .   .   .   U   A   .   .   .   .   .
10   .   .   .   .   .         .   .   .   .   .
11   .   .   .   .         .   .   .   .   .   .
12   .   .   .   .         .   .   .   .   .   .
                                    

Colonists:

Raiders:

Still not even, but already a better tactical position for Raiders.
Personally, I would've gone for attacking the Stark with Mauve's triple shot, because snipers aside, this guy is the most dangerous for the Mauve, and the rest too.
« Last Edit: September 29, 2010, 03:51:37 pm by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Criptfeind

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Re: Super Astroid Taisen (TBS/RPG) Test fight in progress! Pew Pew Pew Pow!
« Reply #98 on: September 29, 2010, 05:05:19 pm »

I think that moving your close range guys away was a tactical error you may soon regret.



Stark (Adamant) G9: {Fire Pinpoint Shot at Mauve (Heliotrope) I7} [Fire Pinpoint Shot at Mauve (Heliotrope) I7] (Fire Gauss Pistol at Mauve (Heliotrope) I7)

Lux (Enlighted) E8: {Fire Sniper Cannon at Mauve (Heliotrope) I7}

Zippo (Unraveler) F9: {Fire Light Cannon Mauve (Heliotrope) I7} [Fire Light Cannon Mauve (Heliotrope) I7]

Bulk (Zone) H7: {Headbutt Mauve (Heliotrope) I7} [Punch Mauve (Heliotrope) I7] (Jab Mauve (Heliotrope) I7)



I think that will get the slippy bugger.
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Sean Mirrsen

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Re: Super Astroid Taisen (TBS/RPG) Test fight in progress! Pew Pew Pew Pow!
« Reply #99 on: September 29, 2010, 05:19:14 pm »

Stark:
>Pinpoint Shot vs Mauve: [5]+4 vs [5]+4 =Hit! [6] Torso hit for 4 damage! Torso destroyed! Unit destroyed!
>Pinpoint Shot vs Mauve: No target!
>Gauss Pistol vs Mauve: No target!
>Gained 6XP, gained a level!
>Levelup rolls: [5][5] Shield raised by 1.

The others just stare blankly at where they were supposed to fire. Yeah, I'm lazy.

     A   B   C   D   E   F   G   H   I   J   K   L
 1   .   .   .   .   .         .   .   .   .   .
 2   .   .   .   .   .         .   .   .   .   .
 3   .   .   .   .   .         .   .   .   .   .
 4   .   .   .   .   .         .   .   ƕ   ƕ   .
 5   .   .   .   .   .         .   .   ƕ   O   .
 6   .   .   .   .   .         .   .   .   .   G
 7   .   ƕ   ƕ   .   .         Z   .   .   .   .
 8   .   ƕ   ƕ   .   E         .   .   .   .   .
 9   .   .   .   .   .   U   A   .   .   .   .   .
10   .   .   .   .   .         .   .   .   .   .
11   .   .   .   .         .   .   .   .   .   .
12   .   .   .   .         .   .   .   .   .   .
                                    

Colonists:

Raiders:

The Colonists have pretty much won this one. With only melee attackers remaining, there is little the Raiders can do against such a powerful Adamant unit, and the other long-range units. If it was a campaign battle, Kashyyk would be withdrawing now. Or actually, he would've withdrawn last turn, keeping Mauve at 3rd level.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Criptfeind

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Re: Super Astroid Taisen (TBS/RPG) Test fight in progress! Pew Pew Pew Pow!
« Reply #100 on: September 29, 2010, 06:13:09 pm »

ONWARD TO THE ORBITAL PORT!
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Kashyyk

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Re: Super Astroid Taisen (TBS/RPG) Test fight in progress! Pew Pew Pew Pow!
« Reply #101 on: September 30, 2010, 10:45:13 am »

lol. I would've retreated quite awhile ago actually! :D

I am very tempted to do a last charge, but it is a bit of a forgone conclusion. I'm gonna go fix my shrine to the dice gods, cos obviously I've done something to offend them.
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Sean Mirrsen

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Re: Super Astroid Taisen (TBS/RPG) Test fight in progress! Pew Pew Pew Pow!
« Reply #102 on: September 30, 2010, 11:14:30 am »

So, Colonists Win!

>All units still on the field gain 3XP!
>Bulk gained a level! Eye Beam learned!
>Levelup rolls: [3][4][5] Eye Beam Range raised by 1!

And that's that. The main campaign has now started.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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