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Author Topic: Super Astroid Taisen (TBS/RPG) Test fight in progress! Pew Pew Pew Pow!  (Read 5871 times)

Sean Mirrsen

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I can. |

But, actually, I'll accept anyone else's list of moves for Colonists now. Sorry Criptfeind, but you're holding this back and it's just a test fight anyway.

Other news: For the main campaign, the Raiders' Buccaneer will be changed to Amphibious. Fits the name, and the Raiders have too many Normals anyway.
« Last Edit: September 21, 2010, 05:37:02 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Criptfeind

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Der de der. Sorry. I will make the turn right now. I forgot about this.
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Criptfeind

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Stark (Adamant) E9: {Fire Gauss SMG at Shear (Gemstone) G8} [Fire Gauss SMG at Shear (Gemstone) G8] (Fire Gauss Pistol at Shear (Gemstone) G8)

Flieger (Tornado) D11: {E,E,E,N,N} [Attack Shear (Gemstone) G8 with Cutlass] (Attack Shear (Gemstone) G8 with Cutlass)

Aurum (Enlighted) E7: {Fire Sniper Cannon at Shear (Gemstone) G8} [Fire Gauss Pistol at Shear (Gemstone) G8] (Fire Gauss Pistol at Shear (Gemstone) G8)

Lux (Enlighted) E8: {Fire Sniper Cannon at Shear (Gemstone) G8} [Fire Gauss Pistol at Shear (Gemstone) G8] (Fire Gauss Pistol at Shear (Gemstone) G8)

Muck (Quagmire) I5: {Attack Aragun (Wanderer) J5 with Phased Blade} [Attack Aragun (Wanderer) J5 with Phased Blade] (Attack Aragun (Wanderer) J5 with Phased Blade)

Zippo (Unraveler) D10: {Fire Light Cannon at Shear (Gemstone) G8} [Fire Light Cannon at Shear (Gemstone) G8]

Mish (Xenopath) H3: {E,E,S} [Attack Aragun (Wanderer) J5 with Chainsaw] (Fire AP Handgun at Aragun (Wanderer) J5)

Bulk (Zone) G4: {E,S,S,S,S} [Attack Shear (Gemstone) G8 with Punch] (Attack Shear (Gemstone) G8 with Jab)
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Kashyyk

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No! Sean isn't online! Otherwise I'd be able to get my own command out today.  :'(

I'm guessing you don't like my Gemstone very much then?  :P
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Criptfeind

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My plan is just to systematically kill your bots, Shear was just the closest.
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Kashyyk

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And also the most broken. The scorching ray is just silly.
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Sean Mirrsen

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Okay people, hold up. Do try to be careful with what you're doing. Last turn, Kashyyk's Vertice couldn't fire at Stark and Lux (at E8 and E9) over from L7 because Scorching Ray has a range of FIVE. I'm restoring Lux's move and HP. I'm also taking away 1.5XP for taken damage, and 1 XP for the dodge that didn't happen, which denied Lux his levelup this turn. So as not to disturb continuity any further, I'll leave Rebound's shot against him later that turn as a miss.

This turn, Criptfeind confused his Xenopath and his Zone, trying to move them where they couldn't go. I understood where he wanted them to go, and had them end up there anyway, but please be careful next time.

Anyway. After consideration, I've decided that having to visit Random.org to determine levelup bonuses is too much hassle. This will be replacing the levelling system:
Quote from: New Levelup System
On level-up, a succession of D6 rolls is made.

First roll: Stat or Weapon - 1-4 raises a weapon stat, 5-6 a main stat.
Second roll: If choosing main stat, 1-3 raises Move, 4-6 raises Shield. If choosing weapon, the roll selects a weapon or special attack according to their position in the stat list. If the roll lands on a non-existant or unavailable weapon, it is rerolled until a valid choice is made.
Third roll: Only if a weapon stat is chosen. 1-2 raises Accuracy, 3-4 raises Penetration, 5 raises Range, 6 raises Damage.

The selected stat is improved by 1.
Also, any successive attacks by one Astroid against another are counted as one attack for experience gain purposes. No levelling inbetween shots, that'd just be silly.

And now, it's on!

Stark:
>Gauss SMG vs Shear: [4]+1 vs [4]-2 =Hit! [4] Left arm hit for 4-(1-1) damage! Left arm destroyed! Size is now 7.
>Gauss SMG vs Shear: [1]+1 vs [6]-1 =Miss!
>Gauss Pistol vs Shear: [1]+0 vs [5]-1 =Miss!
>Gains 4 XP, gains a level!
>Level-up rolls: [5][2]. Move increased to 6N.

Flieger:
>Flies to G9.
>Cutlass vs Shear: [4]+4 vs [1]-1 =Hit! [3] Right arm hit for 4-(1-1) damage! Right arm destroyed! Size is now 6.
>Cutlass vs Shear: [1]+4 vs [3] =Hit! [3] Torso hit for 4-(1-1) damage!
>Gains 8 XP!

Aurum:
>Sniper Cannon vs Shear: [6]+0 vs [3] =Hit! [5] Legs hit for 5-(1-2) damage! Legs disabled! Move now 1J. Size now 4.
>Gauss Pistol vs Shear: [1]+0 vs [3]+2 =Miss!
>Gauss Pistol vs Shear: [3]+0 vs [5]+2 =Miss!
>Gains 5XP!

Lux:
>Sniper Cannon vs Shear: [6]+0 vs [2]+2 =Hit! [5] Torso hit for 5-(1-2) damage! (eff. 3) Torso destroyed! Unit destroyed!
>Gauss Pistol vs Shear: Failure! Weapon arm destroyed!
>Gauss Pistol vs Shear: Failure! Weapon arm destroyed!
>Gains 5XP!

Muck:
>Phased Blade vs Aragun: [2]+2 vs [3] =Hit! [1] Torso hit for 3-(2+1-2) damage! Torso destroyed! Unit destroyed!
>Phased Blade vs Aragun: Failure! No target!
>Phased Blade vs Aragun: Failure! No target!
>Gains 4 XP!

Zippo:
>Light Cannon vs Shear: Failure! No target!
>Light Cannon vs Shear: Failure! No target!

Mish:
>Walk to I5: Failure! Target tile blocked by ally. Stopped at J4.
>Chainsaw vs Aragun: Failure! No target!
>AP Handgun vs Aragun: Failure! No target!

Bulk:
>Walk to I7: Failure! Path blocked by enemy. Rerouting, stopped at H8.
>Punch at Shear: Failure! No target!
>Jab at Shear: Failure! No target!

     A   B   C   D   E   F   G   H   I   J   K   L
 1   .   .   .   .   .         .   .   .   .   .
 2   .   .   .   .   .         .   .   .   .   .
 3   .   .   .   .   .         .   .   .   .   .
 4   .   .   .   .   .         .   .   X   ƕ   .
 5   .   .   .   .   .         .   Q   ƕ   ƕ   M
 6   .   .   .   .   .         .   O   .   .   .
 7   .   ƕ   ƕ   .   E         .   H   .   .   G
 8   .   ƕ   ƕ   .   E         Z   D   .   .   .
 9   .   .   .   .   A      T   .   .   .   .   .
10   .   .   .   U   .         D   B   .   .   .
11   .   .   .   .         .   .   .   .   .   .
12   .   .   .   .         .   .   .   .   .   .
                                    

Colonists:

Raiders:

I think I did it right this time.
Also, next time any of you miscalculate range (this is inexcusable in this simple system, both for me and you), I'm just going to fail the shot. No changing actions.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: Super Astroid Taisen (TBS/RPG) Test fight in progress! Pew Pew Pew Pow!
« Reply #67 on: September 22, 2010, 12:14:06 pm »

Akasora I6: [Attack I5 Muck (Quagmire) with Claw Stab] [Attack I5 (Muck (Quagmire) with Claw Stab] (Attack I5 (Muck (Quagmire) with Claw Swipe)
Mauve  I7: (Attack H8 Bulk (Zone) with Plasma sub-mag) (Attack H8 Bulk (Zone) with Plasma sub-mag) (Attack H8 Bulk (Zone) with Plasma sub-mag)
Hartey I10: {N,W} [Attack H8 Bulk (Zone) with Cutlass] (Attack H8 Bulk (Zone) with Cutlass)
Click L5: [Attack I5 Muck (Quagmire) with Alpha Coilgun] [Attack I5 Muck (Quagmire) with Alpha Coilgun]
Vertice L7: [Attack I5 Muck (Quagmire) with Scorching Ray AA at J5] [Attack I5 Muck (Quagmire) with Scorching Ray AA at J5]
Rebound I8: [Attack H8 Bulk (Zone) with Beam Cannon] [Attack H8 Bulk (Zone) with Beam Cannon]
Afoot H10: [Attack H8 Bulk (Zone) with Beam Cannon] [Attack H8 Bulk (Zone) with Beam Cannon]
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Sean Mirrsen

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Re: Super Astroid Taisen (TBS/RPG) Test fight in progress! Pew Pew Pew Pow!
« Reply #68 on: September 22, 2010, 01:36:47 pm »

Akasora:
>Claw Stab vs Muck: [1]+2 vs [3]-1 =Hit! [1] Torso hit for 4-(3-1) damage! Torso destroyed! Unit destroyed!
>Claw Swipe vs Muck: No target!
>Gained 4 XP!

Mauve:
>Plasma Sub-Mag vs Bulk: [1]+2 vs [3]-2 =Hit! [6] Powerpack hit for 4-(4) damage! Scratched some paint.
>Plasma Sub-Mag vs Bulk: [3]+2 vs [1]-2 =Hit! [4] Left arm hit for 4-(4) damage! Scratched some paint.
>Plasma Sub-Mag vs Bulk: [4]+2 vs [6]-2 =Hit! [6] Powerpack hit for 4-(4) damage! Scratched some paint.
>Won the "Annoying Pest" award! (Hit enemy with 3 attacks in one turn and did no damage.)

Hartey:
>Limps to H9.
>Cutlass vs Bulk: [4]+1 vs [5]-2 =Hit! [3] Right arm hit for 4-(4-1) damage! Accuracy down by 1.
>Cutlass vs Bulk: [6]+1 vs [4]-2 =Hit! [4] Left arm hit for 4-(4-1) damage! Accuracy down by 1.
>Gained 2XP!

Click:
>Alpha Coilgun vs Muck: No target!
>Alpha Coilgun vs Muck: No target!

Vertice:
>Scorching Ray vs Muck: No target!
|--->AA vs J5: No unit.
>Scorching Ray vs Muck: No target!
|--->AA vs J5: No unit.

Rebound:
>Beam Cannon vs Bulk: [6]+1 vs [1]-2 =Hit! [1] Torso hit for 4-(4-2) damage!
>Beam Cannon vs Bulk: [2]+1 vs [3]-2 =Hit! [4] Left arm hit for 4-(4-2) damage! Accuracy down by 2!
>Gained 4XP!

Afoot:
>Beam Cannon vs Bulk: [1]+1 vs [6]-2 =Miss!
>Beam Cannon vs Bulk: [1]+1 vs [4]-2 =Hit! [5] Legs hit for 4-(4-2) damage! Move now 3J.
>Gained 2XP!

     A   B   C   D   E   F   G   H   I   J   K   L
 1   .   .   .   .   .         .   .   .   .   .
 2   .   .   .   .   .         .   .   .   .   .
 3   .   .   .   .   .         .   .   .   .   .
 4   .   .   .   .   .         .   .   X   ƕ   .
 5   .   .   .   .   .         .   .   ƕ   ƕ   M
 6   .   .   .   .   .         .   O   .   .   .
 7   .   ƕ   ƕ   .   E         .   H   .   .   G
 8   .   ƕ   ƕ   .   E         Z   D   .   .   .
 9   .   .   .   .   A      T   B   .   .   .   .
10   .   .   .   U   .         D   .   .   .   .
11   .   .   .   .         .   .   .   .   .   .
12   .   .   .   .         .   .   .   .   .   .
                                    

Colonists:

Raiders:

I think I'm getting the hang of this...
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Criptfeind

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Re: Super Astroid Taisen (TBS/RPG) Test fight in progress! Pew Pew Pew Pow!
« Reply #69 on: September 22, 2010, 03:15:17 pm »

Sorry about the screw up. Heh Zenopath.



Stark (Adamant) E9: {Fire Gauss SMG at Hartey (Buccaneer) H9} [Fire Gauss SMG at Hartey (Buccaneer) H9] (Fire Gauss Pistol at Hartey (Buccaneer) H9)

Flieger (Tornado) G9: {Attack Hartey (Buccaneer) H9 with Cutlass} [Attack Hartey (Buccaneer) H9 with Cutlass] (Attack Hartey (Buccaneer) H9 with Cutlass)

Aurum (Enlighted) E7: {Fire Sniper Cannon at Afoot (Defiant) H10} [Fire Gauss Pistol at Mauve (Heliotrope) I7] (Fire Gauss Pistol at Mauve (Heliotrope) I7)

Lux (Enlighted) E7: {Fire Sniper Cannon at Afoot (Defiant) H10} [Give the other team the non existent finger]

Zippo (Unraveler) D10: {Fire Light Cannon at Afoot (Defiant) H10} [Fire Light Cannon at Afoot (Defiant) H10]

Mish (Xenopath) J4: {S,S,S,E} [Attack Vertice (Gemstone) L7 with Chainsaw] (Fire AP Handgun at Vertice (Gemstone) L7)

Bulk (Zone) H8: {Attack Rebound (Defiant) I8 with Punch} [Attack Rebound (Defiant) I8 with Punch] (Attack Rebound (Defiant) I8 with Jab)
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Kashyyk

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Re: Super Astroid Taisen (TBS/RPG) Test fight in progress! Pew Pew Pew Pow!
« Reply #70 on: September 22, 2010, 03:32:26 pm »

Won the "Annoying Pest" award! (Hit enemy with 3 attacks in one turn and did no damage.)
Lol, how did I not notice that he would be unable to do damage? >.<
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Sean Mirrsen

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Re: Super Astroid Taisen (TBS/RPG) Test fight in progress! Pew Pew Pew Pow!
« Reply #71 on: September 22, 2010, 11:04:38 pm »

Stark:
>Gauss SMG vs Hartey: [6]+1 vs [4]+1 =Hit! [4] Torso hit for 4-(0) damage! Torso destroyed! Unit destroyed!
>Gauss SMG vs Hartey: No target!
>Gauss Pistol vs Hartey: No target!
>Gained 6XP!

Flieger:
>Cutlass vs Hartey: No target!
>Cutlass vs Hartey: No target!
>Cutlass vs Hartey: No target!
>Won the "Late to the party" award! (Wasted three attacks on an already destroyed enemy.)

Aurum:
>Sniper Cannon vs Afoot: [3]+0 vs [6]-1 =Miss!
>Gauss Pistol vs Mauve: [4]+0 vs [5]+1 =Miss!
>Gauss Pistol vs Mauve: [1]+0 vs [3]+1 =Miss!

Lux:
>Sniper Cannon vs Afoot: [2]+0 vs [3]-1 =Hit! [4] Left arm hit for 5-(3-2) damage! (eff. 3) Left arm destroyed! Size now 6.
>Gained 3XP, gained a level!
>Levelup rolls: [6][6] Shield raised by 1.

Zippo:
>Light Cannon vs Afoot: [6]+3 vs [5] =Hit! [1] Torso hit for 4-(3-1) damage!
>Light Cannon vs Afoot: [5]+3 vs [3] =Hit! [6] Powerpack hit for 4-(3-1) damage! Powerpack destroyed! Shield now 0.
>Gained 4XP, gained a level!
>Levelup rolls:[1][1][4] Light Cannon penetration raised by 1.

Mish:
>Walks to K7.
>Chainsaw vs Vertice: [5]+2 vs [5]-2 =Hit! [4] Left arm hit for 5-(1-1) damage! (eff. 4) Left arm destroyed! Size now 7.
>AP Handgun vs Vertice: [2]+3 vs [6]-1 =Hit! [1] Torso hit for 2-(1-3) damage!
>Gained 6XP!

Bulk:
>Punch vs Rebound: [6]+1 vs [2]-1 =Hit! [5] Legs hit for 4-(3-3) damage! Legs disabled! Move now 1R. Size now 5.
>Punch vs Rebound: [5]+1 vs [4]+1 =Hit! [5] Torso hit for 4-(3-3) damage!
>Jab vs Rebound: [6]+1 vs [3]+1 =Hit! [5] Torso hit for 4-(3-3) damage! (eff. 1) Torso destroyed! Unit destroyed!
>Gained 7XP, gained a level!
>Levelup rolls:[6][6] Shield raised by 1.

>Afoot gains a level!
>Levelup rolls: [4][5][4][1][3] Beam Cannon penetration raised by 1.

     A   B   C   D   E   F   G   H   I   J   K   L
 1   .   .   .   .   .         .   .   .   .   .
 2   .   .   .   .   .         .   .   .   .   .
 3   .   .   .   .   .         .   .   .   .   .
 4   .   .   .   .   .         .   .   ƕ   ƕ   .
 5   .   .   .   .   .         .   .   ƕ   ƕ   M
 6   .   .   .   .   .         .   O   .   .   .
 7   .   ƕ   ƕ   .   E         .   H   .   X   G
 8   .   ƕ   ƕ   .   E         Z   .   .   .   .
 9   .   .   .   .   A      T   .   .   .   .   .
10   .   .   .   U   .         D   .   .   .   .
11   .   .   .   .         .   .   .   .   .   .
12   .   .   .   .         .   .   .   .   .   .
                                    

Colonists:

Raiders:

Things are beginning to look bad for Raiders!

edit: I can see a halfway viable way for Raiders to actually win here, but Kashyyk will have to seriously strategize. That Zone with 5 shield is now nigh-impenetrable. It is, however, pretty low on HP...
« Last Edit: September 22, 2010, 11:17:04 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: Super Astroid Taisen (TBS/RPG) Test fight in progress! Pew Pew Pew Pow!
« Reply #72 on: September 23, 2010, 04:05:32 pm »

hmm, yes...

Akasora I6: {W,S} [Claw Stab at K7 Mish (Xenopath)] (Claw Swipe K7 Mish (Xenopath))
Mauve  I7: (Plasma sub-Mag at K7 Mish (Xenopath)) (Plasma sub-Mag at K7 Mish (Xenopath)) (Plasma sub-Mag at K7 Mish (Xenopath))
Click L5: {S,W} [Apha Coilgun at H8 Bulk (Zone)]
Vertice L7: [Scorching Ray at H8 Bulk (Zone)] [SCorching Ray at H8 Bulk (Zone)]
Afoot H10: [Beam Cannon at H8 Bulk (Zone)] [Beam Cannon at H8 Bulk (Zone)]

*cross fingers* I hope this works!
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Criptfeind

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Re: Super Astroid Taisen (TBS/RPG) Test fight in progress! Pew Pew Pew Pow!
« Reply #73 on: September 23, 2010, 04:27:42 pm »

I noticed that you did not update the stuff that happened to Vertice. Did I miss something?
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Sean Mirrsen

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Re: Super Astroid Taisen (TBS/RPG) Test fight in progress! Pew Pew Pew Pow!
« Reply #74 on: September 23, 2010, 04:55:42 pm »

Ouch, oh yeah. Vertice lost its left arm, so couldn't use the Scorching Ray. I will accept a change of move for Vertice, since it's my mistake.

(note: I already prepped a turn when you noted this - in this turn, Bulk was destroyed. Pity Vertice can't damage Bulk with its pick.)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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