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Author Topic: Super Astroid Taisen (TBS/RPG) Test fight in progress! Pew Pew Pew Pow!  (Read 5876 times)

Sean Mirrsen

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Re: Super Astroid Taisen (TBS/RPG) Pre-campaign test fight, two players wanted!
« Reply #30 on: September 14, 2010, 03:11:33 pm »

Alright, map and statuses all done! And it even fits. Now, we choose who goes first.

Criptfeind:6
Kashyyk:5

Colonists go first.

Your units have names, so use them if possible. However, if you feel like it, both
Quote
Adamant (A3): {S,S,S,W,W},[SMG at E8],(Pistol at E8)
and
Quote
Stark: {S,S,S,W,W},[SMG at E8],(Pistol at E8)
are acceptable.

Just as a reminder to yourself, consider using the brackets as in the example. You don't have to, just remember that you can do only three actions. One "long" or Move action, one normal action, and one sub-action, replacing greater ones with lesser ones as necessary.
edit: Also, you can just tell where your unit "ends up" with its move (As in "Move:C6"), but if you do, take great care to check that it can actually get there with terrain costs taken into account.

When attacking something, just the coordinate of the target is fine, though you can supply the name of the unit as well. Area attacks, once you get to that, can target tiles instead of units. Technically, normal attacks can too, except they do nothing when there's no unit on the tile they target... :P
« Last Edit: September 14, 2010, 03:15:56 pm by Sean Mirrsen »
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"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Criptfeind

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Re: Super Astroid Taisen (TBS/RPG) Test fight setup complete, the battle is on!
« Reply #31 on: September 14, 2010, 03:25:25 pm »

Okay, one quick question. Do I move all my units at once or one at a time?
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Sean Mirrsen

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Re: Super Astroid Taisen (TBS/RPG) Test fight setup complete, the battle is on!
« Reply #32 on: September 14, 2010, 03:28:23 pm »

All at once. Allies can be "moved through", supporters and enemies can't. Everything can be "shot through", meaning only range matters. All range is along NESW, no diagonal move.
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Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: Super Astroid Taisen (TBS/RPG) Test fight setup complete, the battle is on!
« Reply #33 on: September 14, 2010, 03:31:58 pm »

So to shoot to the square direstly north west would be range two then?
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Sean Mirrsen

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Re: Super Astroid Taisen (TBS/RPG) Test fight setup complete, the battle is on!
« Reply #34 on: September 14, 2010, 03:33:21 pm »

Yes. That's how it works in Super Robot Taisen. Not realistic, yes, but easy to convey and calculate.
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Game One, Discontinued at World 3.
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"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: Super Astroid Taisen (TBS/RPG) Test fight setup complete, the battle is on!
« Reply #35 on: September 14, 2010, 03:46:51 pm »

Quick note (I'll put it all into rules later)

On the map, CT means Clear Terrain, OT means Obstructed Terrain, IT means Impassable Terrain, IO means Impassable Obstruction. OT/O means Object-based obstructed terrain, OT/W means Water-based obstructed terrain - the latter two, as already mentioned in the rules, are used as clear terrain by Juggernauts and Amphibious, respectively.
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Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Criptfeind

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Re: Super Astroid Taisen (TBS/RPG) Test fight setup complete, the battle is on!
« Reply #36 on: September 14, 2010, 03:51:01 pm »

Aurum (Enlighted) A1: {S,S,S,E,E} End at C4
Lux (Enlighted): A2: {S,S,S,E,E} End at C5
Abode (Zone): C3 {E,E,S} End at E4
Bulk (Zone): C2 {E,E,S} End at E3
Mish (Xenopath) C1 {E,S,S,S} End at D4
Flieger (Tornado) B2 {S,S,S,S,S} End at B7
Stark (Adamant) A3 {S,S,S,S,S} End at B8
Muck (Quagmire) B3 {E,E,E,E} End at F3
Zippo (Unraveler) B1 {S,S,S,S,S,E} End at C6
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Sean Mirrsen

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Re: Super Astroid Taisen (TBS/RPG) Test fight setup complete, the battle is on!
« Reply #37 on: September 14, 2010, 04:01:57 pm »

Very nice. The spreadsheet really speeds up the process.
     A   B   C   D   E   F   G   H   I   J   K   L
 1   .   .   .   .   .         .   .   .   .   .
 2   .   .   .   .   .         .   .   .   .   .
 3   .   .   .   .   Z   Q      .   .   .   .   .
 4   .   .   E   X   Z         .   .   ƕ   ƕ   .
 5   .   .   E   .   .         .   .   ƕ   ƕ   .
 6   .   .   U   .   .         .   .   .   .   .
 7   .   T   ƕ   .   .         .   .   .   .   .
 8   A   ƕ   ƕ   .   .         .   .   .   .   .
 9   .   .   .   .   .         .   .   .   .   .
10   .   .   .   .   .         .   .   W   O   M
11   .   .   .   .         .   .   .   B   H   D
12   .   .   .   .         .   .   .   D   G   G
                                    

Colonists:

Raiders:

Kashyyk (Raiders) moves next!
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Criptfeind

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Re: Super Astroid Taisen (TBS/RPG) Test fight setup complete, the battle is on!
« Reply #38 on: September 14, 2010, 04:31:10 pm »

That was quick.
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Sean Mirrsen

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Re: Super Astroid Taisen (TBS/RPG) Test fight setup complete, the battle is on!
« Reply #39 on: September 15, 2010, 02:42:11 am »

Yeah, it's easy once I got the whole thing set up. Using spreadsheets in ways they were never intended for is always fun.

Also, check out this map variant:
     A   B   C   D   E   F   G   H   I   J   K   L
 1   .   .   .   .   .         .   .   .   .   .
 2   .   .   .   .   .         .   .   .   .   .
 3   .   .   .   .   Z   Q      .   .   .   .   .
 4   .   .   E   X   Z         .   .   ƕ   ƕ   .
 5   .   .   E   .   .         .   .   ƕ   ƕ   .
 6   .   .   U   .   .         .   .   .   .   .
 7   .   T   ƕ   .   .         .   .   .   .   .
 8   A   ƕ   ƕ   .   .         .   .   .   .   .
 9   .   .   .   .   .         .   .   .   .   .
10   .   .   .   .   .         .   .   W   O   M
11   .   .   .   .         .   .   .   B   H   D
12   .   .   .   .         .   .   .   D   G   G
                                    

Better contrast on units, no glows. Also reverted grass to limegreen - Mercenaries will be green, don't want them to blend too much. I think it's better this way - I hoped the glows would fill the area somewhat, but they don't extend past the symbol boundary anyway. I think I'll reserve them for stuff like magma. Maybe I could do black shadows for flying units, and blue outlines for submerged ones...
« Last Edit: September 15, 2010, 02:46:08 am by Sean Mirrsen »
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"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: Super Astroid Taisen (TBS/RPG) Test fight setup complete, the battle is on!
« Reply #40 on: September 16, 2010, 10:27:33 am »

Aragun J10: {N,N,N,N,N} end at J5
Akasora K10: {N,N,N,N,N} end at K5
Mauve  K11: {N,N,N,N,W,W} end at I7
Hartey J11: {W,W,W} end at G11
Click L10: {N,N,N,N,N} end at L5
Shear K12: {N,W,N,W,N} end at I9
Vertice L12: {N,N,N,N,N} end at L7
Rebound L11: {N,N,N,W,W,W} end at I8
Afoot J12: {W,W,N,N} end at H10
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Sean Mirrsen

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Re: Super Astroid Taisen (TBS/RPG) Test fight setup complete, the battle is on!
« Reply #41 on: September 16, 2010, 11:01:30 am »

Got it. Colonists move next!
     A   B   C   D   E   F   G   H   I   J   K   L
 1   .   .   .   .   .         .   .   .   .   .
 2   .   .   .   .   .         .   .   .   .   .
 3   .   .   .   .   Z   Q      .   .   .   .   .
 4   .   .   E   X   Z         .   .   ƕ   ƕ   .
 5   .   .   E   .   .         .   .   W   O   M
 6   .   .   U   .   .         .   .   .   .   .
 7   .   T   ƕ   .   .         .   H   .   .   G
 8   A   ƕ   ƕ   .   .         .   D   .   .   .
 9   .   .   .   .   .         .   G   .   .   .
10   .   .   .   .   .         D   .   .   .   .
11   .   .   .   .         B   .   .   .   .   .
12   .   .   .   .         .   .   .   .   .   .
                                    

Colonists:

Raiders:
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: Super Astroid Taisen (TBS/RPG) Test fight setup complete, the battle is on!
« Reply #42 on: September 17, 2010, 03:20:48 pm »

Bumping the thread so that Criptfeind notices it.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Criptfeind

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Re: Super Astroid Taisen (TBS/RPG) Test fight setup complete, the battle is on!
« Reply #43 on: September 17, 2010, 03:56:39 pm »

Stark (Adamant) A8: {S,E,E,E,E} [Fire Gauss Pistol at Hartey (Buccaneer)G11] (Fire Gauss Pistol at Hartey (Buccaneer)G11)

Flieger (Tornado) B7: {S,S,S,S,E,E} [Fire Minigun at Hartey (Buccaneer)G11]

Aurum (Enlighted) C4: {E,E,S,S,S} [Fire Gauss Pistol at Mauve (Heliotrope)I7]

Lux (Enlighted) C5: {E,E,S,S,S} [Fire Gauss Pistol at Rebound (Defiant)I8]

Muck (Quagmire) F3 {E,E,E,S,S} [Attack Aragun (Wanderer)J5 with Phased Blade] (Attack Aragun (Wanderer)J5 with Phased Blade)

Zippo (Unraveler) C6 {E,S,S,S,S} [Fire Dark Cannon at Hartey (Buccaneer)G11]

Mish (Xenopath) D4 {E,E,E} [Fire AP Handgun at Aragun (Wanderer)J5] (Fire AP Handgun at Aragun (Wanderer)J5)

Abode (Zone) E3 {E,E,E}
Bulk (Zone) E4 {E,E,E}



Lets get it on.
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Sean Mirrsen

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Re: Super Astroid Taisen (TBS/RPG) Test fight setup complete, the battle is on!
« Reply #44 on: September 17, 2010, 04:50:49 pm »

Liking your detailed style, makes my work a breeze.

Stark(Adamant): (Gauss Pistol: [6]+0 vs Hartey(Buccaneer): [5]) = Hit! [6] Powerpack Damage = 4-2(Shield) = 2!
Stark(Adamant): 2XP gained! 2XP total.
Hartey(Buccaneer): Shield reduced by 2 to 0. 1XP gained! 1XP total.

Stark(Adamant): (Gauss Pistol: [2]+0 vs Hartey(Buccaneer): [2]) = Hit! [5] Legs Damage = 4-2(LW as SW)-0(Shield) = 2!
Stark(Adamant): 2XP gained! 4XP total!
Hartey(Buccaneer): Move reduced by 2 to 3N. 1XP gained! 2XP total.

Flieger(Tornado): (Minigun: [4]+0 vs Hartey(Buccaneer): [5]) = Miss!
Hartey(Buccaneer): 1XP gained! 3XP total.

Aurum(Enlighted): (Gauss Pistol: [2]+0 vs Mauve(Heliotrope):[6]+1(Size)) = Miss!
Mauve(Heliotrope): 1XP gained! 1XP total.

Lux(Enlighted): (Gauss Pistol: [2]+0 vs Rebound(Defiant):[3]-1(Size)) = Hit! [4] Left arm Damage:4-3(Shield)=1!
Lux(Enlighted): 1XP gained! 1XP total.
Rebound(Defiant): Left arm Accuracy reduced to by 1 to -1.

Muck(Quagmire): (Phased Blade: [3]+2 vs Aragun(Wanderer): [6]) = Miss!
Aragun(Wanderer): 1XP gained! 1XP total.

Muck(Quagmire): (Phased Blade: [6]+2 vs Aragun(Wanderer): [4]) = Hit! [3] Right arm Damage: 3-(2+1-2)(Shield)=2!
Muck(Quagmire): 2XP gained! 2XP total.
Aragun(Wanderer): Right arm Accuracy reduced by 2 to -2. 1XP gained! 2XP total.

Zippo(Unraveler): (Dark Cannon: [5]+2 vs Hartey(Buccaneer): [2]) = Hit! [4] Left arm Damage: 4-0=4!
Zippo(Unraveler): 3XP gained! 3XP total.
Hartey(Buccaneer): Left arm destroyed! Size reduced by 1 to 5. 1XP gained! 4XP total.

Mish(Xenopath): (AP Handgun: [4]+3 vs Aragun(Wanderer): [6]) = Hit! [2] Torso damage: 2-(2+1-3)=2!
Mish(Xenopath): 2XP gained! 2XP total.
Aragun(Wanderer): 1XP gained! 3XP total.

Yeah. A loooooong breeze. Typing this up still takes time. I'll try to shorten it all later.

     A   B   C   D   E   F   G   H   I   J   K   L
 1   .   .   .   .   .         .   .   .   .   .
 2   .   .   .   .   .         .   .   .   .   .
 3   .   .   .   .   .         Z   .   .   .   .
 4   .   .   .   .   .      X   Z   .   ƕ   ƕ   .
 5   .   .   .   .   .         .   Q   W   O   M
 6   .   .   .   .   .         .   .   .   .   .
 7   .   ƕ   ƕ   .   E         .   H   .   .   G
 8   .   ƕ   ƕ   .   E         .   D   .   .   .
 9   .   .   .   .   A         .   G   .   .   .
10   .   .   .   U   .         D   .   .   .   .
11   .   .   .   T         B   .   .   .   .   .
12   .   .   .   .         .   .   .   .   .   .
                                    

Colonists:

Raiders:
Kashyyk(Raiders) moves next!
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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