Liking your detailed style, makes my work a breeze.
Stark(Adamant): (Gauss Pistol: [6]+0 vs Hartey(Buccaneer): [5]) = Hit! [6] Powerpack Damage = 4-2(Shield) = 2!
Stark(Adamant): 2XP gained! 2XP total.
Hartey(Buccaneer): Shield reduced by 2 to 0. 1XP gained! 1XP total.
Stark(Adamant): (Gauss Pistol: [2]+0 vs Hartey(Buccaneer): [2]) = Hit! [5] Legs Damage = 4-2(LW as SW)-0(Shield) = 2!
Stark(Adamant): 2XP gained! 4XP total!
Hartey(Buccaneer): Move reduced by 2 to 3N. 1XP gained! 2XP total.
Flieger(Tornado): (Minigun: [4]+0 vs Hartey(Buccaneer): [5]) = Miss!
Hartey(Buccaneer): 1XP gained! 3XP total.
Aurum(Enlighted): (Gauss Pistol: [2]+0 vs Mauve(Heliotrope):[6]+1(Size)) = Miss!
Mauve(Heliotrope): 1XP gained! 1XP total.
Lux(Enlighted): (Gauss Pistol: [2]+0 vs Rebound(Defiant):[3]-1(Size)) = Hit! [4] Left arm Damage:4-3(Shield)=1!
Lux(Enlighted): 1XP gained! 1XP total.
Rebound(Defiant): Left arm Accuracy reduced to by 1 to -1.
Muck(Quagmire): (Phased Blade: [3]+2 vs Aragun(Wanderer): [6]) = Miss!
Aragun(Wanderer): 1XP gained! 1XP total.
Muck(Quagmire): (Phased Blade: [6]+2 vs Aragun(Wanderer): [4]) = Hit! [3] Right arm Damage: 3-(2+1-2)(Shield)=2!
Muck(Quagmire): 2XP gained! 2XP total.
Aragun(Wanderer): Right arm Accuracy reduced by 2 to -2. 1XP gained! 2XP total.
Zippo(Unraveler): (Dark Cannon: [5]+2 vs Hartey(Buccaneer): [2]) = Hit! [4] Left arm Damage: 4-0=4!
Zippo(Unraveler): 3XP gained! 3XP total.
Hartey(Buccaneer): Left arm destroyed! Size reduced by 1 to 5. 1XP gained! 4XP total.
Mish(Xenopath): (AP Handgun: [4]+3 vs Aragun(Wanderer): [6]) = Hit! [2] Torso damage: 2-(2+1-3)=2!
Mish(Xenopath): 2XP gained! 2XP total.
Aragun(Wanderer): 1XP gained! 3XP total.
Yeah. A loooooong breeze. Typing this up still takes time. I'll try to shorten it all later.
A B C D E F G H I J K L
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10 . . . U . ≈ ≈ D . . . .
11 . . . T ≈ ≈ B . . . . .
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Colonists:Name: Stark | Class: Adamant
Level: 1 | Xpoints: 4 | Purchase Cost: 611 p.
Type: Resistant | Size: 6/6 | Move: 5/5 | Shield: 3/3
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 3/3 | Pack: 2/2
Gauss SMG (RA): Range 5 | Accuracy +1 | Penetration 1 | Damage 4 | Burst Fire: Half damage if fired after moving.
Gauss Pistol (LA): Range 4 | Accuracy +0 | Penetration 0 | Damage 4 | Light Weapon: Half damage if used as a Sub-Weapon.
Pinpoint Shot (LA)(Level 3): Range 4 | Accuracy +4 | Penetration 1 | Damage 4
Gauss Barrage (RA)(Level 6): Range 5 | Accuracy +2 | Penetration 1 | Damage 6 | Stationery Fire: Cannot be fired after moving.
Covering Fire (RA)(Level 9): Range 5 | Accuracy +2 | Penetration 1 | Damage 5 | Heavy Weapon: Fired instead of Moving | Area Attack: Within Range 2 from target tile.
Name: Flieger | Class: Tornado
Level: 1 | Xpoints: 0 | Purchase Cost: 608 p.
Size: 5/5 | Move: 6/6 | Shield: 2/2
Torso: 3/3 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 4/4 | Pack: 3/3
Minigun (RA): Range 5 | Accuracy +0 | Penetration 1 | Damage 4 | Burst Fire: Half damage if fired after moving.
Cutlass (LA): Range 1 | Accuracy +4 | Penetration 1 | Damage 4 | Sub-Weapon
Withering Fire (RA)(Level 3): Range 5 | Accuracy +2 | Penetration 1 | Damage 6 | Burst Fire: Half damage if fired after moving.
Power Attack (LA)(Level 6): Range 1 | Accuracy +0 | Penetration 2 | Damage 6 | Charge Attack: Must be fired after moving.
Flying Tackle (TO)(Level 9): Range 1 | Accuracy +3 | Penetration 3 | Damage 3 | Charge Attack: Must be fired after moving. | Spread Attack: Hits all parts simultaneously.
Name: Aurum | Class: Enlighted
Level: 1 | Xpoints: 0 | Purchase Cost: 602 p.
Size: 6/6 | Move: 5/5 | Shield: 2/2
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 2/2 | Legs: 3/3 | Pack: 2/2
Sniper Cannon (RA): Range 7 | Accuracy +0 | Penetration 2 | Damage 5 | Heavy Weapon: Fired instead of Moving.
Gauss Pistol (LA): Range 4 | Accuracy +0 | Penetration 0 | Damage 4 | Light Weapon: Half damage if used as a Sub-Weapon.
Punch (LA): Range 1 | Accuracy +3 | Penetration 0 | Damage 4 | Sub-Weapon.
Rail Shot (RA)(Level 3): Range 5 | Accuracy +2 | Penetration 2 | Damage 5 | Heavy Weapon: Fired instead of Moving. | Area Attack: N/E/S/W line in range.
Thunder Punch (LA)(Level 6): Range 1 | Accuracy +3 | Penetration 2 | Damage 5
Snipe Volley (RA)(Level 9): Range 6 | Accuracy +1 | Penetration 2 | Damage 5 | Heavy Weapon: Fired instead of Moving. | Area Attack: Within Range 1 from target tile
Name: Lux | Class: Enlighted
Level: 1 | Xpoints: 1 | Purchase Cost: 602 p.
Size: 6/6 | Move: 5/5 | Shield: 2/2
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 2/2 | Legs: 3/3 | Pack: 2/2
Sniper Cannon (RA): Range 7 | Accuracy +0 | Penetration 2 | Damage 5 | Heavy Weapon: Fired instead of Moving.
Gauss Pistol (LA): Range 4 | Accuracy +0 | Penetration 0 | Damage 4 | Light Weapon: Half damage if used as a Sub-Weapon.
Punch (LA): Range 1 | Accuracy +3 | Penetration 0 | Damage 4 | Sub-Weapon.
Rail Shot (RA)(Level 3): Range 5 | Accuracy +2 | Penetration 2 | Damage 5 | Heavy Weapon: Fired instead of Moving. | Area Attack: N/E/S/W line in range.
Thunder Punch (LA)(Level 6): Range 1 | Accuracy +3 | Penetration 2 | Damage 5
Snipe Volley (RA)(Level 9): Range 6 | Accuracy +1 | Penetration 2 | Damage 5 | Heavy Weapon: Fired instead of Moving. | Area Attack: Within Range 1 from target tile
Name: Muck | Class: Quagmire
Level: 1 | Xpoints: 2 | Purchase Cost: 666 p.
Size: 7/7 | Move: 5/5 | Shield: 3/3
Torso: 5/5 | R_Arm: 4/4 | L_Arm: 4/4 | Legs: 4/4 | Pack: 3/3
Shoulder Beam (TO): Range 5 | Accuracy +1 | Penetration 0 | Damage 5 | Stationery Firing: Cannot be fired after moving.
Phased Blade (RA): Range 1 | Accuracy +2 | Penetration 2 | Damage 3 | Sub-Weapon.
Power Claw (LA): Range 1 | Accuracy +3 | Penetration 1 | Damage 3 | Sub-Weapon.
Rage Claw (RA)(Level 3): Range 2 | Accuracy +4 | Penetration 1 | Damage 6
Maelstrom Slash (LA)(Level 6): Range 2 | Accuracy +3 | Penetration 2 | Damage 6
Beam Vortex (TO)(Level 9): Range 5 | Accuracy +0 | Penetration 2 | Damage 7 | Heavy Weapon: Fired instead of Moving.
Name: Zippo | Class: Unraveler
Level: 1 | Xpoints: 3 | Purchase Cost: 545 p.
Size: 6/6 | Move: 6/6 | Shield: 1/1
Torso: 5/5 | R_Arm: 4/4 | L_Arm: 4/4 | Legs: 4/4 | Pack: 3/3
Light Cannon (RA): Range 5 | Accuracy +3 | Penetration 1 | Damage 4
Dark Cannon (LA): Range 4 | Accuracy +2 | Penetration 2 | Damage 4
Running Tackle (TO)(Level 3): Range 1 | Accuracy +3 | Penetration 2 | Damage 6
Hypnotic Beam (TO)(Level 6): Range 1 | Accuracy +4 | Penetration 3 | Damage 0 | Hypnotic: If hit, target skips its next two actions.
Repair Field (PP)(Level 9): Range 2 | Accuracy +4 | Penetration 3 | Damage -3 | Spread Attack: Hits all parts simultaneously. | Targets friendly units.
Name: Mish | Class: Xenopath
Level: 1 | Xpoints: 2 | Purchase Cost: 499 p.
Size: 5/5 | Move: 5/5 | Shield: 1/1
Torso: 3/3 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 2/2 | Pack: 2/2
Chainsaw (RA): Range 1 | Accuracy +4 | Penetration 1 | Damage 5
AP Handgun (LA): Range 4 | Accuracy +3 | Penetration 3 | Damage 2 | Sub-Weapon.
Chainstrike (RA)(Level 3): Range 1 | Accuracy +4 | Penetration 1 | Damage 6 | Light Weapon: Half damage if used as a Sub-Weapon.
AP Burst (LA)(Level 6): Range 4 | Accuracy +2 | Penetration 3 | Damage 2 | Burst Fire: Half damage if fired after moving. | Spread Attack: Hits all parts simultaneously.
Wings of Fear (PP)(Level 9): Range 2 | Accuracy +3 | Penetration 2 | Damage 8 | Charge Attack: Must be fired after Moving.
Name: Abode | Class: Zone
Level: 1 | Xpoints: 0 | Purchase Cost: 807 p.
Size: 8/8 | Move: 5/5 | Shield: 4/4
Torso: 6/6 | R_Arm: 5/5 | L_Arm: 5/5 | Legs: 6/6 | Pack: 3/3
Punch (AA): Range 1 | Accuracy +4 | Penetration 3 | Damage 4
Jab (AA): Range 1 | Accuracy +4 | Penetration 2 | Damage 3 | Sub-Weapon.
Headbutt (TO): Range 1 | Accuracy +3 | Penetration 3 | Damage 6 | Heavy Weapon: Fired instead of Moving.
Eye Beam (TO)(Level 3): Range 5 | Accuracy +3 | Penetration 1 | Damage 4
Shoulder Drones (TO)(Level 6): Range 6 | Accuracy +2 | Penetration 1 | Damage 5 | Light Weapon: Half damage if used as a Sub-Weapon.
Nanocells (PP)(Level 9): Range 0 | Accuracy +0 | Penetration 4 | Damage -2 | Light Weapon: Half damage if used as a Sub-Weapon. | Spread Attack: Hits all parts at once. | Targets self.
Name: Bulk | Class: Zone
Level: 1 | Xpoints: 0 | Purchase Cost: 807 p.
Size: 8/8 | Move: 5/5 | Shield: 4/4
Torso: 6/6 | R_Arm: 5/5 | L_Arm: 5/5 | Legs: 6/6 | Pack: 3/3
Punch (AA): Range 1 | Accuracy +4 | Penetration 3 | Damage 4
Jab (AA): Range 1 | Accuracy +4 | Penetration 2 | Damage 3 | Sub-Weapon.
Headbutt (TO): Range 1 | Accuracy +3 | Penetration 3 | Damage 6 | Heavy Weapon: Fired instead of Moving.
Eye Beam (TO)(Level 3): Range 5 | Accuracy +3 | Penetration 1 | Damage 4
Shoulder Drones (TO)(Level 6): Range 6 | Accuracy +2 | Penetration 1 | Damage 5 | Light Weapon: Half damage if used as a Sub-Weapon.
Nanocells (PP)(Level 9): Range 0 | Accuracy +0 | Penetration 4 | Damage -2 | Light Weapon: Half damage if used as a Sub-Weapon. | Spread Attack: Hits all parts at once. | Targets self.
Raiders:Name: Aragun | Class: Wanderer
Level: 1 | XPoints: 3 | Purchase Cost: 584 p.
Type: Normal | Size: 6/6 | Move: 6/6 | Shield: 2/2
Torso: 2/4 | R_Arm: 1/3 | L_Arm: 3/3 | Legs: 4/4 | Pack: 2/2
Assault Dagger (RA): Range 1 | Accuracy +1 | Penetration 1 | Damage 3 | Sub-Weapon.
Compound Bow (LA): Range 5 | Accuracy +0 | Penetration 1 | Damage 5
Boomeragger (RA)(Level 3): Range 3 | Accuracy -2 | Penetration 0 | Damage 4 | Sub-Weapon.
Shadow Leap (LG)(Level 6): Range 4 | Accuracy +2 | Penetration 0 | Damage 6 | Light Weapon: Half damage if used as a Sub-Weapon.
Maximum Draw (LA)(Level 9): Range 6 | Accuracy -1 | Penetration 4 | Damage 6 | Heavy Weapon: Fired instead of Moving | Area Attack: N/E/S/W line in range.
Name: Akasora | Class: Omen
Level: 1 | XPoints: 0 | Purchase Cost: 478 p.
Type: Normal | Size: 6/6 | Move: 6/6 | Shield: 1/1
Torso: 4/4 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 3/3 | Pack: 2/2
Claw Swipe (AA): Range 1 | Accuracy +2 | Penetration 0 | Damage 3 | Sub-Weapon
Claw Stab (AA): Range 1 | Accuracy +2 | Penetration 1 | Damage 4
Energy Beam (TO)(Level 3): Range 4 | Accuracy +2 | Penetration 1 | Damage 4 | Burst Fire: Half damage if fired after moving.
Dark Omen (TO)(Level 9): Range 6 | Accuracy +3 | Penetration 3 | Damage 4 | Spread Attack: Hits all parts simultaneously | Area Attack: Within range 1 of target tile.
Name: Mauve | Class: Heliotrope
Level: 1 | XPoints: 1 | Purchase Cost: 572 p.
Type: Flying | Size: 5/5 | Move: 6/6 | Shield: 1/1
Torso: 4/4 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 3/3 | Pack: 1/1
Plasma Sub-Mag (RA): Range 4 | Accuracy +2 | Penetration 0 | Damage 4 | Sub-Weapon | Burst Fire: Half damage if fired after moving.
Punch (LA): Range 1 | Accuracy +3 | Penetration 0 | Damage 3 | Sub-Weapon
Spray&Pray (RA)(Level 3): Range 4 | Accuracy +0 | Penetration 0 | Damage 4 | Area Attack: N/E/S/W line in range.
Plasma Bomb (RA)(Level 6): Range 3 | Accuracy +1 | Penetration 1 | Damage 3 | Area Attack: Within range 1 of target tile.
Supersonic Flyby (TO)(Level 9): Range 8 | Accuracy +0 | Penetration 1 | Damage 8 | Heavy Weapon: Fired instead of Moving.
Name: Hartey | Class: Buccaneer
Level: 1 | XPoints: 4.5 | Purchase Cost: 559 p.
Type: Normal | Size: 5/6 | Move: 3/5 | Shield: 0/2
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 0/3 | Legs: 1/3 | Pack: 1/3
Long Sword (RA): Range 1 | Accuracy +1 | Penetration 1 | Damage 4 | Light Weapon: Half damage if used as a Sub-Weapon.
Blunderwuss (LA): Range 4 | Accuracy +0 | Penetration 0 | Damage 3 | Sub-Weapon.
Whirldwind Attack (RA)(Level 3): Range 1 | Accuracy +1 | Penetration 1 | Damage 6 | Light Weapon: Half damage if used as a Sub-Weapon. | Area Attack: All tiles in range.
Pointblank Blunderblast (LA)(Level 6): Range 1 | Accuracy +3 | Penetration 1 | Damage 6 | Light Weapon: Half damage if used as a Sub-Weapon.
Heat Sickles (PP)(Level 9): Range 7 | Accuracy +3 | Penetration 1 | Damage 5
Name: Click | Class: Mongoose
Level: 1 | XPoints: 0 | Purchase Cost: 543 p.
Type: Normal | Size: 5/5 | Move: 5/5 | Shield: 1/1
Torso: 3/3 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 2/2 | Pack: 1/1
Apha Coilgun (AA): Range 5 | Accuracy +2 | Penetration 1 | Damage 5
Legbreaker (AA)(Level 3): Range 5 | Accuracy +3 | Penetration 1 | Damage 5 | Hits only Legs.
Shieldbreaker (AA)(Level 6): Range 5 | Accuracy +3 | Penetration 2 | Damage 5 | Hits only Powerpack.
Skullbreaker (AA)(Level 9): Range 5 | Accuracy +3 | Penetration 3 | Damage 5 | Hits only Torso.
Name: Shear | Class: Gemstone
Level: 1 | XPoints: 0 | Purchase Cost: 723 p.
Type: Juggernaut | Size: 8/8 | Move: 5/5 | Shield: 1/1
Torso: 7/7 | R_Arm: 4/4 | L_Arm: 4/4 | Legs: 5/5 | Pack: 1/1
Power Pick (RA): Range 1 | Accuracy +1 | Penetration 1 | Damage 4 | Sub-Weapon.
Scorching Ray (LA): Range 5 | Accuracy +1 | Penetration 0 | Damage 6 | Area Attack: 1 tile adjacent to target tile.
Tackle (TO): Range 1 | Accuracy +0 | Penetration 1 | Damage 5
Nova Burst (TO)(Level 9): Range 4 | Accuracy +1 | Penetration 2 | Damage 4 | Burst Fire: Half damage if fired after moving | Spread Attack: Hits all parts simultaneously. | Area Attack: All tiles in range.
Name: Vertice | Class: Gemstone
Level: 1 | XPoints: 0 | Purchase Cost: 723 p.
Type: Juggernaut | Size: 8/8 | Move: 5/5 | Shield: 1/1
Torso: 7/7 | R_Arm: 4/4 | L_Arm: 4/4 | Legs: 5/5 | Pack: 1/1
Power Pick (RA): Range 1 | Accuracy +1 | Penetration 1 | Damage 4 | Sub-Weapon.
Scorching Ray (LA): Range 5 | Accuracy +1 | Penetration 0 | Damage 6 | Area Attack: 1 tile adjacent to target tile.
Tackle (TO): Range 1 | Accuracy +0 | Penetration 1 | Damage 5
Nova Burst (TO)(Level 9): Range 4 | Accuracy +1 | Penetration 2 | Damage 4 | Burst Fire: Half damage if fired after moving | Spread Attack: Hits all parts simultaneously. | Area Attack: All tiles in range.
Name: Rebound | Class: Defiant
Level: 1 | XPoints: 0.5 | Purchase Cost: 594 p.
Type: Resistant | Size: 7/7 | Move: 6/6 | Shield: 3/3
Torso: 5/5 | R_Arm: 3/3 | L_Arm: 2/3 | Legs: 4/4 | Pack: 2/2
Beam Cannon (AA): Range 5 | Accuracy +1 | Penetration 2 | Damage 4
Autorepair (PP): Range 0 | Accuracy +4 | Penetration 3 | Damage -1 | Heavy Weapon: Fired instead of Moving | Spread Attack: Hits all parts simultaneously.
Beam Burst (AA)(Level 3): Range 5 | Accuracy +0 | Penetration 2 | Damage 6 | Burst Fire: Half damage if used after moving.
Hyper Repair (PP)(Level 9): Range 1 | Accuracy +4 | Penetration 3 | Damage -2 | Burst Fire: Half damage if used after moving | Spread Attack: Hits all parts at once. | Area Attack: All tiles in range, including self.
Name: Afoot | Class: Defiant
Level: 1 | XPoints: 0 | Purchase Cost: 594 p.
Type: Resistant | Size: 7/7 | Move: 6/6 | Shield: 3/3
Torso: 5/5 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 4/4 | Pack: 2/2
Beam Cannon (AA): Range 5 | Accuracy +1 | Penetration 2 | Damage 4
Autorepair (PP): Range 0 | Accuracy +4 | Penetration 3 | Damage -1 | Heavy Weapon: Fired instead of Moving | Spread Attack: Hits all parts simultaneously.
Beam Burst (AA)(Level 3): Range 5 | Accuracy +0 | Penetration 2 | Damage 6 | Burst Fire: Half damage if used after moving.
Hyper Repair (PP)(Level 9): Range 1 | Accuracy +4 | Penetration 3 | Damage -2 | Burst Fire: Half damage if used after moving | Spread Attack: Hits all parts at once. | Area Attack: All tiles in range, including self.
Kashyyk(Raiders) moves next!