I've been trying to post this several times now, but couldn't get proper info together. I'll try again now.
I'll list all of Razor's standard gear, things he WILL take with him no matter what:
First and foremost, Glovatrix. This covers most offensive capabilities, as well as a buckler that can withstand what amounts to high-caliber rifle rounds (in the show, they deflected alien blaster bolts with them, as well as all kinds of other attacks; more specifically, in "Caverns of Horror" it's shown to easily withstand hits from six-foot-tall armored scorpion mutants). The Glovatrix are fairly large, and are loaded with (presumably, highly limited amounts of) these, in no particular order:
- Explosive mini-missile (enough force to blow apart smaller animals/monsters)
- Mini-octopus missile (latches on and pushes target away, with considerable force)
- Mini-bola missile (releases a three-headed bola that constricts the target, and pushes it away as well)
- Mini-turboblades (very sharp flat projectiles, at least good enough to cut apart a high-voltage cable)
- Mini cement launcher (shown to be ineffective for stopping large targets, but useful for blinding or clogging up machinery)
- Mini-Tarpedo (a large glob of tar shot with enough force to knock a person back)
Also provides a grappling claw and winch, a mini-crossbow for special grenades, a cutting torch, and a circular saw.
Already quite a handheld armory. No, it doesn't quite weigh 30 pounds, but there doesn't seem to be a lot of ammo for everything, and most gear seems to be nearing Batman-level sophistication anyway, like a 30mm missile that can push back a giant armored scorpion-thing.
Next standard equipment piece, Jetpack. These are used extensively on several occasions, most notably in "Ci-Kat-A" and "Caverns of Horror", both of which depict them as lightweight and unencumbering, with great speed and manuevering in flight.
SWAT Kats also wear their standard helmets, which, being
fighter pilot helmets, come with portable oxygen masks and visors that provide infrared light detection and basic targeting feedback (though the latter is never shown to work outside of vehicles). The helmets also have flashlights mounted behind the red triangle piece on the forehead.
Other portable equipment known to be used by the 'Kats:
- Delta-packs - Folding paragliders stored in the same backpack that houses the jetpacks. Used when jetpacks run out of fuel.
- Heat suit - Used in one episode and damaged in the end, but presumably Razor can replace it. Good enough to withstand close contact with a giant magma golem and a subsequent detonation of said golem, though not without damage. If the show is to be trusted on this, can be ditched in about 5 seconds - that's how long it was between Volcanus's severed arm hitting the river, and the suit floating up to the surface. I presume the helmet can be thrown off as quick as any other. Comes with a built-in jetpack as well, but doesn't seem to allow use of the Glovatrix due to size.
- Kat Launcher - Also used once. Seen stored inside the Jetski vehicles, this bazooka-like device is, presumably, capable of launching any normal-sized SWAT Kat missile. In the episode depicted, was loaded with an Octopus missile, and was later seen blowing up a roof, so it must carry reloads as well.
Of the last three, Razor will have the deltapack, and will probably have a modified heatsuit that will allow him to use a Glovatrix and move more freely, in exchange for lesser protection around the joints.
In addition to that, I think he'll spend most of his time preparing against Kikaida and his EMP - being a gadgeteer, this ability will stand out to him, and he'll know how bad it is to lose weaponry because it already happened to him, in "SWAT Kats Unplugged". He'll likely spend extra effort to upgrade all his gear to be EMP-proof, and will only have minor additions to his standard equipment - because really, anywhere they go, the SWAT Kats get by with only the things they have on them in Turbokat's cockpit. He's likely to see the need for extra protection, but not much beyond that. Even the motion-sensor thingy is debatable - like I said, I don't think there was a single motion detector in the show, not even as an alarm mechanism, not in secret labs, not in SWAT Kats' own secret base, not anywhere.
So, all in all the best strategy Razor has for fighting the Alien is using a Bola missile to pin it to a tree, and then just blowing it up from a safe distance - or get showy and split it limb from limb with turboblades, same difference. Physically, Razor
can briefly overpower the Alien, but not for long - several fight scenes in "Caverns of Horror" have him punching and kicking away things that don't seem any weaker than a xenomorph, even if lacking the acid blood, but he doesn't seem like he can keep that up forever. To the "things" credit, they are supposed to be too tough to kill with normal weaponry, and the "queen" shrugs off a pulse from a laser that is later used to slice off a chunk of rock under its feet, sending it falling into magma (which it also survives). So, Razor already went up against tough, fast, toothed, clawed, and blade-tailed creatures, in his standard gear, and didn't get killed, so I presume he can handle a Xenomorph in open combat. He can only fall to an instant-hit ambush, and once he knows where the Alien is he won't lose.