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Author Topic: Woldgen options  (Read 381 times)

ZaZ

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Woldgen options
« on: September 04, 2010, 05:16:51 am »

Wondering what options to change in the worldgen file to:

1. Lower the z level that the first cavern level appears so I have more layers to work with before encountering them (altering the z size of the caverns is acceptable means to an end)

2. Set the maximum amount of soil levels that can appear in each tile so that I don't have to work through so many soil levels to get to stone.
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FleshForge

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Re: Woldgen options
« Reply #1 on: September 04, 2010, 05:44:47 am »

Number one is easy:
[LEVELS_ABOVE_LAYER_1:###]  <-- make this ### whatever you want and it will force that many z-levels between ground and the first cavern layer's ceiling.

Number two, I doubt that's possible to really change very much overall, but you can embark on rocky terrain easily enough.  Note though that soil layers are not really a bad thing, they're very easy to dig through in the early game when you need to get your food and stuff inside as quickly as possible.
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