Pfah, who needs dinner? You decide to tinker a little further with the light wand and work on stabilising the lattice with some water-based threads. It takes several tries and you get a little frustrated, but you finally manage to work out an arrangement in which the lattice diffuses some of the impact from the Ebb onto the water threads and re-distributes the distortion, reducing local disruption of the lattice. You test it a few times by throwing random assortments of threads at it until it breaks.
This done, you re-fill the globe with light threads and, after your success with the experimentation before, construct a simple choke point from Earth and Water threads. It doesn't transmute the threads as a Transmuter would, but it does regulate the escape of threads better than the simple gash did and reduces its susceptibility to the Ebb. Your modifications should keep the wand working for well over a week now before you need to make repairs, if you estimate correctly. Finally, you stuff some air threads relating to movement into the globe as well and let the wand work. You refocus your attention to the physical realm.
The effect is... weird. You figure this must be what a flame would look like if there wasn't any heat. You know enough about NATURAL SCIENCE! to be aware that rising heat causes flames to go upward. Well, this is more like a flame that radiates outward in every single direction, but cold and bright white instead. Waves of soft white light flicker outward from the end of the wand. It's a rather pleasant effect, you just need to refill it every few hours. Of course, there are very advanced constructs that automatically draw threads from the environment, but you're nowhere near skilled enough to try that yet.
You get hold of one of the plain ashen staves Darnor keeps around for his enchantment work. You'll probably need to wipe it clear of threads when he gets back, but it suffices for the moment. Developing further your work on the Light Wand, you redesign the lattice into a fractal structure, strengthening it. Re-using the same principles as before, you fill the staff's shaft with a heady supply of light and heat threads and seal the shell. When you've had a quick drink of water, you tear the shell to let the threads escape.
It works! The light and heat threads combine to form a flame, rising up from the end of the staff. You are so satisfied it takes you a few moments to realise that the flame is spreading down the staff. You quickly try to rip open the shell to dissipate the threads, but you have constructed it too well! Nearly a quarter of the staff catches fire before you break open the lattice completely, allowing the fire threads to dissipate completely into the environment and extinguishing the magical component of the flame. You pour water over the remaining flames to douse them, but the staff is aesthetically ruined. Damn it.
You can feel tiredness and hunger catching up with you, but you make one last effort with your bell. Too exhausted to do a proper construct, you simply weave some air (motion) and water (moisture) threads around the bell's clapper, sealed with a very thin lattice. You ring the bell once and the bell gives out a sound akin to a thunderclap - a thin spray of water emerges from the bell's inside.
With that, you drag yourself to bed and collapse from exhaustion.
It is the morning of the 22nd. You are starving. What will you do?
Wearing:
- Loose White Dress of ORDINARY!
- Sensible Brown Shoes of ORDINARY!
- Summer Hat of SHADE!
Inventory:
- Notebook of MAGERY!
Reagants:
- sandstone pebble x 3
- candle x 3
- tinderbox & taper
- waterskin
- small brass bell
- Primer on MAGERY!
Cash:
- 20 marks
Arcane Tools:
- Light Wand (false flame emanation)
Knowledge:
- Primary Discipline: Elementalism
- Secondary Disciplines: Not Yet Researched
- Spells: None Known
- Inventions: None developed
Skills:
Thread Summoning = 1.2 ranks
Weaving = 1.4 ranks
Transmutation = 1.1 ranks
Health:
- No wounds
- No drugs in system
- Very Hungry, Thirsty
Date: 22nd June, 1486 - Morning
Negligible Fame
Mild Neurosis