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Author Topic: Woman of MAGERY!  (Read 3106 times)

Armok

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Re: Woman of MAGERY!
« Reply #15 on: September 04, 2010, 02:50:55 pm »

That, and the "something" is the tip of the wand.
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Iituem

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Re: Woman of MAGERY!
« Reply #16 on: September 04, 2010, 02:53:44 pm »

You try summoning generic fire threads towards you, but it's not easy to just draw them straight from the environment - even if it is a warm summer day.  You draw a handful out of the air, coalescing into ribbons of shimmering yellow light around your body - but it doesn't really have much effect.  It is only when, with a concerted effort, you transform them into heat threads that a warm fuzzy sensation surrounds you.  You spend half a minute or so holding the threads in place before you relax.  They dissipate almost immediately, returning to the Veil.

Lighting your candle, you focus on transmutation again - this time transforming the variety of Fire threads in its flame into pure light threads.  The initial surge isn't difficult - the wavering yellow flame transforms into a diffuse but bright white light, not unlike a softer version of magnesium flames.  You notice specks of soot gathering at the top of the candle where the air fails to lift them away.

Converting the threads isn't too difficult - maintaining them is.  Because the flame is continuously renewing the nature of the fire threads around it, you must continuously re-transmute them.  You are able to keep this up for about a minute before it becomes too taxing.

After about fifteen minutes' rest and a drink of water, you pick up your simple pine wand.  The wand is, of course, completely non-magical for now.  That is about to change.  You draw threads of Earth from one of the pebbles in your possession, weaving them with care into a lattice shape.  The earth threads are naturally resistant to the Ebb anyway, and the lattice provides them with extra strength.  You weave the lattice itself into the threads that make up the tip of the wand, folding the lattice into an almost complete ball.  With one last effort you draw fire threads from the candle flame, transmute them into light threads and then force the collected light threads into the ball of lattice, sealing the ball except for one small hole.  Notably, when you concentrate that many light threads anyway, a diffuse white light appears in the physical world roughly corresponding to their location.

Your work done, you take a few moments to rest.  Adjusting your focus back to the physical world, the complexity of the Veil fades to background noise and you examine the pine wand.  No effect.  Surely there had been some?  You draw the curtains and let out a small sigh of satisfaction.  It's faint, but the tip of the wand glows with a diffuse white light.  This rather crude vessel for threads will probably last about thirty minutes or so before the stored light threads run out.  If you keep refilling the vessel, thanks to the protection of the wand it should last a few days before the lattice itself breaks down to unuseability.  A more complex version that would regulate and produce much stronger light would involve a Transmuter, a construct that automatically transmutes generic threads into a specific thread type - but Transmuters are rather advanced constructs for your present level of skill.


It's coming towards evening, and you're getting peckish.  What shall you do?

Wearing:
- Loose White Dress of ORDINARY!
- Sensible Brown Shoes of ORDINARY!
- Summer Hat of SHADE!

Inventory:
- Notebook of MAGERY!

Reagants:
- sandstone pebble x 3
- candle x 3
- tinderbox & taper
- waterskin
- small brass bell
- Primer on MAGERY!

Cash:
- 20 marks


Arcane Tools:
- Weak Light Wand

Knowledge:
- Primary Discipline: Elementalism
- Secondary Disciplines: Not Yet Researched
- Spells: None Known
- Inventions: None developed

Skills:
Thread Summoning = 0.75 ranks
Weaving = 0.5 ranks
Transmutation = 0.75 ranks

Health:
- No wounds
- No drugs in system
- Peckish, well-hydrated

Date: 21st June, 1486

Negligible Fame
Mild Neurosis
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Armok

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Re: Woman of MAGERY!
« Reply #17 on: September 04, 2010, 03:07:37 pm »

Add a water thread or two to stabelize the latice, and see if you can get movment with an air thread in there with the light ones.

(Love this magic system BTW! Works really well for a forum game etc.)
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Sszsszssaaayysss...
III...

neo1096

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Re: Woman of MAGERY!
« Reply #18 on: September 04, 2010, 03:24:13 pm »

Find a staff-sized stick and attempt to make a Staff of Fire. In order to contain the energy, try to weave the earth threads into a fractal lattice, so that it is more difficult to break.
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dragnar

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Re: Woman of MAGERY!
« Reply #19 on: September 04, 2010, 03:26:41 pm »

Combine air and water threads with our bell to make it's ring effect the weather. Magic air conditioning!(since I doubt we're good enough to do more than that.)
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Iituem

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Re: Woman of MAGERY!
« Reply #20 on: September 04, 2010, 03:49:05 pm »

Pfah, who needs dinner?  You decide to tinker a little further with the light wand and work on stabilising the lattice with some water-based threads.  It takes several tries and you get a little frustrated, but you finally manage to work out an arrangement in which the lattice diffuses some of the impact from the Ebb onto the water threads and re-distributes the distortion, reducing local disruption of the lattice.  You test it a few times by throwing random assortments of threads at it until it breaks.

This done, you re-fill the globe with light threads and, after your success with the experimentation before, construct a simple choke point from Earth and Water threads.  It doesn't transmute the threads as a Transmuter would, but it does regulate the escape of threads better than the simple gash did and reduces its susceptibility to the Ebb.  Your modifications should keep the wand working for well over a week now before you need to make repairs, if you estimate correctly.  Finally, you stuff some air threads relating to movement into the globe as well and let the wand work.  You refocus your attention to the physical realm.

The effect is... weird.  You figure this must be what a flame would look like if there wasn't any heat.  You know enough about NATURAL SCIENCE! to be aware that rising heat causes flames to go upward.  Well, this is more like a flame that radiates outward in every single direction, but cold and bright white instead.  Waves of soft white light flicker outward from the end of the wand.  It's a rather pleasant effect, you just need to refill it every few hours.  Of course, there are very advanced constructs that automatically draw threads from the environment, but you're nowhere near skilled enough to try that yet.


You get hold of one of the plain ashen staves Darnor keeps around for his enchantment work.  You'll probably need to wipe it clear of threads when he gets back, but it suffices for the moment.  Developing further your work on the Light Wand, you redesign the lattice into a fractal structure, strengthening it.  Re-using the same principles as before, you fill the staff's shaft with a heady supply of light and heat threads and seal the shell.  When you've had a quick drink of water, you tear the shell to let the threads escape.

It works!  The light and heat threads combine to form a flame, rising up from the end of the staff.  You are so satisfied it takes you a few moments to realise that the flame is spreading down the staff.  You quickly try to rip open the shell to dissipate the threads, but you have constructed it too well!  Nearly a quarter of the staff catches fire before you break open the lattice completely, allowing the fire threads to dissipate completely into the environment and extinguishing the magical component of the flame.  You pour water over the remaining flames to douse them, but the staff is aesthetically ruined.  Damn it.

You can feel tiredness and hunger catching up with you, but you make one last effort with your bell.  Too exhausted to do a proper construct, you simply weave some air (motion) and water (moisture) threads around the bell's clapper, sealed with a very thin lattice.  You ring the bell once and the bell gives out a sound akin to a thunderclap - a thin spray of water emerges from the bell's inside.

With that, you drag yourself to bed and collapse from exhaustion.



It is the morning of the 22nd.  You are starving.  What will you do?


Wearing:
- Loose White Dress of ORDINARY!
- Sensible Brown Shoes of ORDINARY!
- Summer Hat of SHADE!

Inventory:
- Notebook of MAGERY!

Reagants:
- sandstone pebble x 3
- candle x 3
- tinderbox & taper
- waterskin
- small brass bell
- Primer on MAGERY!

Cash:
- 20 marks


Arcane Tools:
- Light Wand (false flame emanation)

Knowledge:
- Primary Discipline: Elementalism
- Secondary Disciplines: Not Yet Researched
- Spells: None Known
- Inventions: None developed

Skills:
Thread Summoning = 1.2 ranks
Weaving = 1.4 ranks
Transmutation = 1.1 ranks

Health:
- No wounds
- No drugs in system
- Very Hungry, Thirsty

Date: 22nd June, 1486 - Morning

Negligible Fame
Mild Neurosis
« Last Edit: September 04, 2010, 04:03:09 pm by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

neo1096

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Re: Woman of MAGERY!
« Reply #21 on: September 04, 2010, 03:52:06 pm »

Get something to eat and do some research on weaving techniques. Wonder why my skills decreased...
« Last Edit: September 04, 2010, 03:53:54 pm by neo1096 »
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Iituem

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Re: Woman of MAGERY!
« Reply #22 on: September 04, 2010, 04:03:31 pm »

Because the GM was not paying attention.  Fixed.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Doret

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Re: Woman of MAGERY!
« Reply #23 on: September 04, 2010, 04:07:49 pm »

Go out to the closest town and purchase enough food to last your for 3 days, as cheap as possible. THEN make your way back to the tower, picking up the rocks that have more earth threads in them than the rocks near them. Remove all threads that you had on the bell that weren't there originally. After reaching your home, use the earth threads from the rocks you got and weave a lattice around the bells clapper, light a flame on a candle and TRANSMUTE the fire threads into threads of light, stick the threads of light into the earth thread lattice around the clapper. Afterward add more Earth Threads and some Water threads to strengthen the lattice. Test the bell to see what happens, record the results in your notes as well.
« Last Edit: September 04, 2010, 04:22:46 pm by Doret »
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neo1096

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Re: Woman of MAGERY!
« Reply #24 on: September 04, 2010, 04:13:58 pm »

Also, record all of my thoughts and findings/discoveries in my notebook. Make it a habit (do it every time I learn or discover something important about magic.)
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Armok

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Re: Woman of MAGERY!
« Reply #25 on: September 04, 2010, 04:16:14 pm »

Get something to eat and do some research on weaving techniques. Also study if you can make some kind of trigger mechanisms and link them together, like timer, logic gates, maybe something sensorlike even.
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Sszsszssaaayysss...
III...

Jopax

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Re: Woman of MAGERY!
« Reply #26 on: September 04, 2010, 05:25:25 pm »

After a good breakfast get some water threads and some earth threads, refine the design from before, fiddle with the ratio of threads in the combination untill we find the one that is the most stable and resistant to the Ebb
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iceball3

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Re: Woman of MAGERY!
« Reply #27 on: September 04, 2010, 08:21:12 pm »

After a hearty meal and drink, Search the house for a dead weight, prefferably metal, and a small vial. pot, or other glass/ceramic container. Keep them with you and head outside. Attempt a thread extraction of life or plant esscence from the grass into seperate containers. Gather some branches and put it in a pile on the barespot. When done, head out to the market to buy a small blank book. Extract some earth thread and fuse it with a small tree branch in an attempt to make a pencil. If you are not exausted at this point, try to go to a local pub and socialize, don't injest any alchahol though...
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Iituem

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Re: Woman of MAGERY!
« Reply #28 on: September 05, 2010, 07:50:10 am »

You wolf down a breakfast of boiled beans and head out to the nearby village of Thresden, where you purchase some additional dry goods for the next three days, costing you four marks in total.  You briefly consider some form of socialising, but decide you have better things to do first.

On the way back you pick up a nice, shiny pebble.  It doesn't really have more earth threads than any other rock, it just looks pretty.  When you get home you crack open a textbook on Elementalism and do a little reading - for six hours.  When you realise you're hungry again you eat some more beans and set about experimenting with that bell again.  After wiping any thread traces from your last experiment, you lightly lattice the bell's clapper.  Lighting a candle, you draw and transmute some light threads out of it and interweave them into the clapper lattice.  Finally, strengthening the lattice with more Earth and Water, you take a shot at ringing the bell.

It takes quite a few rings, but you just about see the lattice break down in time to focus on the physical realm; the clapper glows softly for about half a second as the interwoven light threads escape.  Hrm.  Perhaps better to stick the light threads inside the lattice rather than woven through it, if that was the intent.  Can get more in that way.

You record this and your previous experiments in your notebook, then take the rock you found and repeatedly work on refining the lattice design for the light wand.  You progress about as far as you think you can, stabilising the design enough to last for maybe two, three weeks before the rock crumbles to dust.  Apparently you drew a bit heavily on the old earth threads there.  Either way, if you want a more stable set of constructs, you need to look into more stable materials than wood.  Metal, or ideally crystals would be best.  Crystals possess an innate lattice structure that is reinforced by the Ebb, so they make almost permanent storage for constructs.

It's getting late.  You have another meal of beans (at which point you think you'll switch to the crackers tomorrow) and set about your last experiment.  You find an old lead plumb and a mug and venture outside into the dying light of dusk.  Then you try a Psyche thread extraction straight from the grass, something you've never tried before.

It doesn't seem to work.  You pull, and you only get individual elemental threads.  You try doing it a little more carefully, succeeding in managing to move a portion of the threads wound into a single Weave, but as you draw it out of the grass blade it collapses from the interference of the Ebb.  Before your eyes, the grass blade withers and goes brown.

If you're going to try anything with Psyche patterns, you'll need to be a much better Weaver.  You're tired anyway, so you forgo the rest of your plans and just get a pencil and spare book from the cupboard.  Then you go to bed.


The next morning, you have a fresh breakfast of crackers, boiled beans and some berries you picked from outside.  Ahh, variety.  It's a rather cloudy day and looks like it's going to rain.  What would you like to do?



Wearing:
- Loose White Dress of ORDINARY!
- Sensible Brown Shoes of ORDINARY!
- Summer Hat of SHADE!

Inventory:
- Notebook of MAGERY!

Reagants:
- sandstone pebble x 3
- candle x 3
- tinderbox & taper
- waterskin
- small brass bell
- Primer on MAGERY!

Cash:
- 16 marks


Arcane Tools:
- Light Wand (false flame emanation)

Knowledge:
- Primary Discipline: Elementalism
- Secondary Disciplines: Not Yet Researched
- Spells: None Known
- Inventions: None developed

Skills:
Thread Summoning = 1.5 ranks
Weaving = 1.9 ranks
Transmutation = 1.3 ranks

Health:
- No wounds
- No drugs in system
- Satiated

Date: 23rd June, 1486

Negligible Fame
Mild Neurosis
Logged
Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

dragnar

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Re: Woman of MAGERY!
« Reply #29 on: September 05, 2010, 09:00:12 am »

Try adding each of the four elements to the bell, one by one, to see the different effects.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.
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