Voltarucus creates the Tree of Nature, a grand tree that towers over many other landmarks, and yet remains a rare sight, calling on the moon to veil it. - One act
Voltarucus temporarily and slightly increases growth and expansion of all forests on the Womb. - One act
Carmanthyre creates The Blade.It is a sword of steel and gold, almost impossibly sharp, that depicts its life story in infintesimal images on the hilt and pommel. It cannot be destroyed, but Carmathyre cannot act out of it without a host.
- One act
Jack manifests wearing the face of Ictor. - No acts
Jack knows only what murderers and the murdered knew at the time of the murder, plus whatever he learns independently.
Jack can only wear the face of murderers or the murdered, save that their hair/scales/minor features change to black.
- Make sure to add this to the template.
Rahisael creates the Wargaz, savage wolf men, from a small amount of Northren. While they retain their knowledge, they lose memory of their lives as Northren. They are placed not too far from the Northren valley. - One act
The Wargaz
A race of savage Northren that can transform into wolves at will*.
Upon transforming into a wolf they get violent visions of Rahisael, Battle and Bloodshed. While they are no mindless berserkers (most of the time!), and might even peacefully trade with other races, they really enjoy battle and hunting which naturally leads to war.
*They first have to learn that ability, though. Inexperienced wargaz are only able to transform into wolves under some kind of stress (Battle, a religious or drug induced trance, the thrill of hunt..) But over the time they learn and master the ability to transform into wolves at will.
The transformation is usually quite painful, but at the same time powerful pain relieving hormones are released. The radical changes to the body, the mind and the senses will often overwhelm those experiencing it the first time.
The transformation is gradual and doesn`t cause problems that could inhibit the performance of a warrior during a fight. (E.g there are no convulsations, or fits.) The hands, for example, turn smoothly into claws.
The transformation is complete after circa five minutes. Transforming back into a human takes the same time.
Not every wargaz will turn into a wolf during battle; As a rule of thumb about half of them might feel the urge to transform into one during a fight or hunt. (Though, those that mastered the art of shapechanging might do so anytime.)
While they would be able to build a permanent camp given enough technology they prefer to life a nomadic life, in accordance with their inner wolf.
Killa Khan creates a statue made of hardened snow in the north, it has no power besides being able to resist the elements, but holds respect for all who die. - One act
Killa Khan creates his arena, and calls fighters of all races to fight in it. - No acts (I assume it is not that huge an arena, and as we're still in the 'mythical era', erecting a structure like that shouldn't be
too hard.
It is made of wooden palisades around an area of cleared soil.
Killa Khan sends out a mental message to the violently inclined on the Womb. - One act
Jack introduces the concept of knapping and flint knives to Silver's clan. - Two acts
Jack gives Silver an offer - kill in His name and receive divine empowerment. - No acts (Making an offer doesn't take acts. Acting up to it does.)
Death creates Man, and instills within them a 'sixth sense' for magic. He then creates enough mating pairs to create a stable gene pool, and sets them down in the most verdant place he can find. - Three acts (You're creating life while you're a God of death, and you're granting them affinity with magic. That's quite expensive, as you might imagine.)
Akiel spreads the knowledge of fire and knapping to Humans, Phoenixes, Mayura, and Fologorh. He then instills the drive to improve and innovate into the races. - One act
Endras creates a shrine around the Wellspring of Nature that crystallizes the liquid magic flowing from it. - One act
The crystals, although being grown only slowly, hold magical power.
Endras manifests within the shrine to teach all who visit how to use its magic. - No acts
Amparos creates the lanenti and the malenar, spirits of rivers and lakes. - Two acts
They have got humanoid bodies of running water. The Lanenti rule over the rivers, while the less human-like Malenar live in the lakes. They are able to leave their homes and wander the dry lands, even though the disgust transferred from Amparos makes it unlikely for them to do so.Terron infuses the small tribe of Mayura that left Kastheen with crystals of truth. - One act
They have got one in each hand and one in the head. Those with the crystals are unable to lie, and the crystals glow red when a lie is directed at the owner. Offspring of those who have crystals will also bear the crystals.
Tass gives some Mayura a genetic predisposition to excellent singing. - One act
Aarseral creates the Well of Life, a magical well that grants the basics of life magic to the ones worthy of it. It is located in a small underground chamber system of shallow caves. - One act
Aarseral calls out to all Forologh to live at the Well of Life. - No acts
Phera guides her tribe to a volcano. - One act
Geothermal heat allows life to thrive on and around the volcano, even though it is surrounded by frozen wastes.
Aarseral creates the Ents, large tree-like creatures that, while able to make intelligent decisions themselves, are not sentient and instead obey Aarseral. - One act (Note that this means that they can no reproduce, they can't worship or provide power, and will be mostly dormant without Aarseral.)
Kastheen creates a sub race of Mayura out of her most loyal followers, called the Mayura Amaashi. - One act
They bear dark blue feathers, and their wings trail little wisps of mist. They cannot be harmed by lightning, and when in clouds, can become mist and travel along the clouds for long distances and fast speeds (provided favorable wind) They can reappear wherever there is rain, or when the clouds fade.
The Lord of Death creates The Scatii. They are not sentient. - One act
They are black and The Lord of Death will collect the souls of their dead vigorously. They live in the highest of mountain ranges.
The Winter Lord plants a seed of magic within the loyal Northren which will increase their intellect and cleverness over the next few generations. - One act
Amparos creates the Furya, an ocean-going vessel, to act as a fortress on the surface. It is sentient. - One act
She is a floating fortress. The entire ship pulses with death and danger, and every inch of it is clearly made for the purpose of war. Rows and rows of deadly weapons fill the sides of the vessel, all loaded and ready to fire. She is a strong, proud mind, and loves combat.
The Winter Lord grants the world a very mild winter, so that no species experiences hardship turn during the winter months. He also shields the weather so that no god can interfere, so long as the land in question is currently in winter. - One act
Often the minds of mortals hold as much power as those of Gods, but while alike in ability of thought, emotion, ethics and the sense to fulfill their needs, they were often more flexible. While some might resist the strength of even Gods, they would never defeat the Gods at this game. This had been one of the many unwritten laws of the many universes, and even here, on the Womb, it applied. Gods were all forces of change. Even Gods of laws, stability, order and civilization were forces of change. From chaos to order, from order to chaos, change was what the Gods were.
Stretching their claw-like hands, the minds of the Wargaz struggled to comprehend. They knew things, yet they did not know why. Some of them fought and reclaimed blurred memories, most failed in their eternity. In the end, it no longer mattered. These people would live like they knew they should live, and their small tribe set out to hunt.
Silver was a leader, yet he too was one that obeyed others. Were it wind, ice, or Gods, Silver could not change all of them. Once again a force he could not control appeared. His instincts told him that he himself created this being. His common sense told him he had been hallucinating. His intellect told him that he did not have power nor strength enough to create such a being. The moment after he had fallen to his knees and howedl in frustration one of his kin drew his attention. A young male standing on an uprooted tree, showing off about an item he held, which caught and reflected Phera's accursed light onto his surroundings. A crowd had assembled around him, and the females were giving one another competitive glances, stares and sometimes even growls.
Silver looked down at the sharpened stone in his hand, and decided that the item was his. He rose to his feet, took a stance, and hurled the stone for the head of his tribesman...
Silver took the sword that had lodged itself into the tree, goggling it with curiosity and greed. He put his foot on the slain Northren, and pushed him off the fallen wooden giant to allow himself room. He took the sword, and with it he took his place. He was the leader. He was their hero. Wasn't it him who defeated the treacherous Ictor? Weren't it his claws that tore the tusks of the swine that stenched their tribe? Wouldn't the deadly flames have consumed them all without him? He assured his tribe that he was the one that saved them, howling wildly as he rose the sword above him.
Sometimes, there were individuals that dreamed. They dreamed of things that were beyond their imagination, beyond their knowledge. Little did they know that those dreams were not theirs. Even fewer individuals than those that had these dreams were the ones that felt the urge to do what their dream told them to. Some, though, did. After waking up, they gathered what little possessions they had, and they began walking. Days and nights would pass, spent only on hunting, traveling and sleeping, before they reached their destination, but when they did, their gazes were and remained fixed on a structure, something they had never seen before. Quickly they started attempting to copy the building, constructing sloppy huts of their own. Little did they knew what purpose the oval structure in their midst had, but the curiosity was enough for them to stay with it, leaving only to hunt and gather in other regions of the world.
Humankind was born naked, freely swimming in Phera's light. Blinking their eyes they got up, and they assembled. While their skins were caressed by soft breeze and gentle light, they started their lives, curious and ambitious.
So many elements did the Womb hold, that it was impossible for it not to honor its name once more. The raw energies of the plane were channeled through the oldest of Gods, and yet another God came into being.
Sometimes, there were individuals that dreamed. They dreamed of things that were beyond their imagination, beyond their knowledge. Sometimes those dreams were so weak, so gentle, that they did not act to them. Sometimes they did not notice what had happened, what had entered their minds. This was true for the Folorogh. Only very few of those being traveled to Well of Life, but those that did, did so with great curiosity.
One tribe, one band of people, lived in seclusion. They knew most of the things others knew. Knapping, fire, both applied with great vigor. Their new home was gentle to them, as was the winter. They found an abundance of game and fertile forests to supply them with the wood to fuel their fires, allowing them to cook their food. They prospered and growed, helped by the fertile slopes of the volcano that housed them.
This prosperity, this growth, although nowhere as great as on the volcano, was found everywhere on The Womb. Years of peace and growth passed, the winters gentle, the wilds abundant. There was stability. There was Paradise, and with this Paradise came the God of Paradise.
The Overgoddess opened her ethereal eyes to the world that she was born in, and the infinite abyss, a plane within a plane within a plane. Her thought triggered instinct. Instinct triggered her power: The abyss was no longer empty.
The Mother felt curious. She was awake, she was conscious. She was more of a child than those that she gave birth with, unaware of most of the world that she had helped create. In the middle of the oceans, far from the great continent that the sentient races lived on, an island rose from the water. This island was lush, beautiful. On the Island, amidst the many forests, there was a clearing There was one chair, and many more log benches, one for every God, bound to them spiritually. She darted through the woods, beautiful, her face hidden behind her hair from those that would have looked at her.
The Gods knew where they were supposed to be, they felt a call.Silver commits a murder.Silver comes into possession of The Blade of Carmanthyre.A community of all races starts living around Killa Khan's arena.They are hunter gatherers. They assemble around the arena out of hunting season to share their spoils.
The community around Killa Khan's arena invents hut-building.Kar'Thos is born. (Please add him to the wiki.)
Name of God: Kar' Thos
Titles: The Elemental
Description of Character: His emotions vary due to his mood: He can be stubborn or he can let thing just pass the way they will pass. depending on his mood he has a different preferred element. when he is angry he mostly uses fire, when he is calm and contempt he uses water, when he is in a stubborn mood he uses earth, when he feels free and able to go wherever he uses air.
Sphere: Elemental Magic
Manifests as: A cloaked man with a flaming beard, crusty earth like skin, water eyes, and a slight breeze follow every were he goes. his cloak is a multi colored robe with blue line swirling and churning. he wears gloves that are made of leather shimmering gold and silver in the night.
Associated with the animal: N/A
Secondary source of Power: N/A
Task in the Pantheon: N/A
Several Folorogh decide to live at the Well of Life.Phera's tribe prospers.Phera's tribe gets a baby boom.Aarrook is born.The Wanderer is born.General AssemblyThe Overgoddess manifests.Name of God: Nativa Ameia
Titles: The Overgoddess, The Mother of Titans
Description of Character: Unknown
Spheres: Gods, Pantheon, Birth, Universe
Manifests as: Nativa manifests as a human female, of astonishing beauty. Her hair is brown, although males might experience it having the color they like most. She moves graciously, as if she is always dancing. She never manifests wearing anything, apart from an occasional leaf in her hair. Nativa's face is almost always hidden behind her hair, although rarely there might be caught a glimpse of it.
Associated with the animal: None
Secondary source of Power (besides Worship): None.
Task in the Pantheon: Leading the Pantheon/Creating new Gods
The Overgoddess creates the Island of the Gods.The Overgoddess sends dreams to all Gods to assemble at the Island of the Gods.Aarseral: 2
Aarrook: 1
Amparos: 1
Endras: 3
Kar'Thos: 1
Kastheen: 3
Magus: 4
The Lord of Death: 3
The Lord of Winter: 2
The Psychopomp: 1
The Wanderer: 1
Phera: 3
Akiel: 2
Carmanthyre: 2
Jack: 2
Killa Khan: 2
Lord Hunger: 3
Terron: 2
Rahisael: 2
Tass: 2
Voltarucus: 2