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Author Topic: Nomic  (Read 10262 times)

Armok

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Re: Nomic
« Reply #60 on: September 07, 2010, 07:05:19 am »

I "disagrees" All proposals I SUPPORT and still DISAGREE with the same ones I did before.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Tylui

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Re: Nomic
« Reply #61 on: September 09, 2010, 12:03:33 pm »

I support my own two proposals...

Proposals in the second turn:

Stany - I wish to propose that only up to 5 proposed rules may exist at any time to prevent confusion due to too many rules at any one point. (Support: 4 breadbocks Sheb fivex Siquo)

iceball3 - If you disagree with a post, you must react as if you are countering a spell with a spell. (Support: 3 iceball3 fivex Siquo)

breadbocks - I *PROPOSE* that any rule with a majority of players voting for it is passed, and in the event of no rule having majority, the next most-voted for is passed. If there is a tie in the previous instance, no rule is passed. (Support: 4 breadbocks Sheb fivex Siquo)

lordcooper - There is a nice little cottage on a hillside. (Support: 3 Africa fivex Siquo)

SHARD0Wdump - The cottage is made of delicious candy. (Support: 2 fivex Siquo)

Africa - As long as the system is in effect that the top two proposals are adopted, the following guidelines should govern adoption:

-If there is a tie for first place, ALL tied proposals will be adopted. Any proposals having received less votes will be discarded.
-If there is a clear winner but a tie for second place, all proposals tied for second place shall be adopted.
-This ruling, if adopted, shall be retroactive to round 1, and if approved, those proposals will go into effect along with this one at the start of round 3. (Support: 2 fivex Siquo)

Africa - An executive triumvirate of three players, held in elections (procedure to be determined later) in which all players may participate, will be formed, and will have the right to veto any proposal which does not in some way involve elephants. (Support: 2 fivex Siquo)

Africa - Elephants. (Support: 3 Sheb fivex Siquo)

Sheb - I PROPOSE that any proposal of a rule that include candy  make you loose a point. (Support: 2 fivex Siquo)

Siquo - I PROPOSE that every proposal must have an element of sillyness, or the proposer will lose a point. (Support: 3 SHAD0Wdump fivex Siquo)

fivex - The election process for the above proposal happens at the end of each turn, but before the next turn starts. People vote on who gets elected. The top three... are elected. (Support: 2 fivex Siquo)

fivex - People can vote for an "unfortunate accident" to remove one of the executives from their position. People who where acidented can not propose, support or disagree anything until the next turn, and any of those that they had made during the turn is rendered null and void. (Support: 2 fivex Siquo)

Africa - Elephants. Again. (Support: 2 fivex Siquo)

Armok - all vote posts must quote the proposal being voted on. (Support: 2 Africa fivex)

Sheb - No Rules Shall Be Retroactive. (Support: 5 Tylui qwertyuiopas breadbocks fivex Siquo)

Tylui - Each Player may only submit one Proposal per Turn. (Support: 3 fivex Siquo Tylui)

Tylui - Each Player may only vote on each Proposal up to once per Turn (Support: 3 fivex Siquo Tylui)

Siquo - Anyone who, on purpose or by accident, creates a paradox by having his/her proposal accepted, whether it is retroactive or not, automatically loses and the offending rule is rendered null and void. (Support: 6 Blackdutchie Sheb qwertyuiopas breadbocks fivex Siquo)

Africa - If the adopting of a proposal creates a paradox, all players receive three (5) elephants. (Support: 4 qwertyuiopas breadbocks fivex Siquo)

Blackdutchie - If a person receives four or more elephants, rules they proposed shall be removed from the rule list at a rate of 1 rule for 4 elephants, and 1 rule for each additional elephant. (Support: 3 Africa fivex Siquo)



God damn you guys for your complicated voting schemes. Anyway, this is the right way to calculate winners. lordcooper did his a different way, but it's wrong. Go find the last post that I talked about it.

Also, the new turn ends at 10:03 am on September 11th, PST.



Spoiler: New Ruleset (click to show/hide)



P.S. I hope you don't mind me helping out, lordcooper.
« Last Edit: September 09, 2010, 12:13:53 pm by Tylui »
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iceball3

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Re: Nomic
« Reply #62 on: September 09, 2010, 12:10:17 pm »

Proposal about rule 10:
10. Anyone who, on purpose or by accident, creates a paradox by having his/her proposal accepted, whether it is retroactive or not, automatically loses and the offending rule is rendered null and void.
add to this rule stating that Tylui must find the end of the paradox to consider it a paradox.
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Sheb

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Re: Nomic
« Reply #63 on: September 09, 2010, 12:16:02 pm »

Each player can propose at the most one rule per turn. That rule automatically get the support from the player proposing it.


And I *SUPPORT* this rule.
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iceball3

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Re: Nomic
« Reply #64 on: September 09, 2010, 12:17:08 pm »

Each player can propose at the most one rule per turn. That rule automatically get the support from the player proposing it.


And I *SUPPORT* this rule.
*SUPPORT*
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Tylui

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Re: Nomic
« Reply #65 on: September 09, 2010, 12:27:24 pm »

Each player can propose at the most one rule per turn. That rule automatically get the support from the player proposing it.
*SUPPORT*
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Siquo

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Re: Nomic
« Reply #66 on: September 09, 2010, 12:46:59 pm »

Each player can propose at the most one rule per turn. That rule automatically get the support from the player proposing it.
*support*

I PROPOSE that every rule must have an element of sillyness in it to be eligible for acceptance. Or elephants, those are good, too.

Edit: And I *support* this, as well.
« Last Edit: September 09, 2010, 02:43:00 pm by Siquo »
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Blackdutchie

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Re: Nomic
« Reply #67 on: September 09, 2010, 01:41:26 pm »

Each player can propose at the most one rule per turn. That rule automatically get the support from the player proposing it.


I *SUPPORT* this.

I *PROPOSE* a change to rule #7: The nomic ends after fifteen turns.  Rule#7.01:The nomic ends after there is no longer anyone willing or able to count the votes on proposals.
(which should allow someone else to possibly take over, or for this game to last incredibly long (we should also get some rules that make rules disappear))

I *SUPPORT* The above proposal
« Last Edit: September 09, 2010, 03:01:09 pm by Blackdutchie »
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Quote from: Urist Imiknorris
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The second: Madness.
The third: Magma, properly applied, solves all problems.

Sheb

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Re: Nomic
« Reply #68 on: September 09, 2010, 02:19:36 pm »


I *PROPOSE* a change to rule #7: The nomic ends after fifteen turns.  Rule#7.01:The nomic ends after there is no longer anyone willing or able to count the votes on proposals.
(which should allow someone else to possibly take over, or for this game to last incredibly long (we should also get some rules that make rules disappear))

I would rather set another endgame, as this one would let the thread die too easily, but I *SUPPORT* it anyway, as it's better than nothing.

Also, you should *SUPPORT* your proposition.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

iceball3

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Re: Nomic
« Reply #69 on: September 09, 2010, 02:30:35 pm »

Proposal about rule 10:
10. Anyone who, on purpose or by accident, creates a paradox by having his/her proposal accepted, whether it is retroactive or not, automatically loses and the offending rule is rendered null and void.
add to this rule stating that Tylui must find the end of the paradox to consider it a paradox.
I *SUPPORT* this.
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Africa

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Re: Nomic
« Reply #70 on: September 09, 2010, 03:38:14 pm »

Each player can propose at the most one rule per turn. That rule automatically get the support from the player proposing it.



SUPPORT

I thought it was kind of dumb that none of the proposals were counted as having support from the person who proposed them. It's implied and makes sense, but obviously it has to be specified.

Also I'm going to again propose:

PROPOSAL:
Modify Rule 6 to read as follows:
All proposals which at the end of a turn have a greater number of supporters than disagreers shall be adopted.

And I SUPPORT this proposal.
« Last Edit: September 10, 2010, 01:59:09 am by Africa »
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Tylui

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Re: Nomic
« Reply #71 on: September 09, 2010, 04:09:35 pm »

Africa, I suggest you alter Rule 6 to how you want it to read instead of adding a new rule. It's possible that both will work, but it might be confusing that the two with the greatest amount of support, regardless of disagrees, are adopted as well as all the rest.

Then again, that could be interesting.

So I just reread Rule 3...

Quote
It is possible to vote on a proposed rule change by stating if you *support* or *disagree* with it.  In order to be counted, votes must contain one of those keywords and explicitly state which proposal/s are being referred to.

From now on I will only count supports for proposals that are very clearly defined. No more "I DISAGREES ALL" or "I SUPPORT ALL THAT PLAYER X DISAGREES WITH"

My Proposal: All votes for support or disagree must be somehow stylistically(visually) distinct from both each other and from the rest of the text that they appear in. This can either be colored, bolded, capitalized, or otherwise visually differentiated.
« Last Edit: September 09, 2010, 04:30:07 pm by Tylui »
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fivex

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Re: Nomic
« Reply #72 on: September 11, 2010, 06:01:09 pm »

Each player can propose at the most one rule per turn. That rule automatically get the support from the player proposing it.


And I *SUPPORT* this rule.
I DISAGREE with the first part, and SUPPORT with the second part
I PROPOSE that if something is proposed, it is added to the rules for that turn. They do not carry over to further rounds unless they are one of the top two most liked rules
My Proposal: All votes for support or disagree must be somehow stylistically(visually) distinct from both each other and from the rest of the text that they appear in. This can either be colored, bolded, capitalized, or otherwise visually differentiated.
I SUPPORT this.

PROPOSAL:
Modify Rule 6 to read as follows:
All proposals which at the end of a turn have a greater number of supporters than disagreers shall be adopted.

And I SUPPORT this proposal.
[/quote]I SUPPORT this too.
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redacted123

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« Reply #73 on: September 12, 2010, 09:16:53 am »

-
« Last Edit: June 25, 2017, 10:23:59 am by Stany »
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Sheb

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Re: Nomic
« Reply #74 on: September 12, 2010, 09:21:08 am »



I would like to propose that any player who proposes a rule that no one supports loses the game and is unable to propose new rules or support or disagree with proposed rules for the rest of the game.
I support this too.

I *DISAGREE*. Excluding people os not fun.

I *PROPOSE* that each proposition need to be presented alongside a lol cat or a similarly stupid image.

Spoiler (click to show/hide)
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.
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