You steal Time but don't at the same time a alternate timeline knocks out Physics again. merging the two with the reapplication of Time, you end up with a rapidly flickering mess,which should distract every-
*POW*
You dodge the second magic missile of Sarda's (being able to dodge the undodgeable due to to yet another you causing a corruption of the Laws of Magic right before and but also simultaneously right after the Time reapplication) and run towards Zion's area, which shifts as you expected, landing you right next to the Meta-Meta elephant.
After casting feather fall in reverse, and ending up back in the Metaplane, you freeze the town, un-burning the future town...and making a mayor appear. Unexpected but no problem, as you quickly read his mind, grab the first Ascended's name you find in there, and tell him that that one (Arzig the Dragonslayer, a Knight) will come in the future and burneth thy town. The mayor gets a large group of villagers together and march off to do something. You predict losing and death for them, unless the single alternate result you can think of happens. You plan for both and move on to yonder Elephant Launcher Man, who you smack into the somewhat cloud-like ground while watching yourself throw him instead. Deciding that is the better route, you reapply time again and fuse the two lines together, resulting in a large chunk of Metaground exploding as he flies off.
You hear a voice in your head asking repeatedly how this is all working sans-physics and silence him before it wakes Physics from its unconsiousness.
You then fly over to chack on Mayor & Co, see that Arzig apparently was unprepared for a unexpected swarming attack, and implement plan B, which was to tell past Arzig what happened, but without disrupting your current state. You then jump a large distance away and watch time attempt to compensate for the sudden incorrectness, laughing at how perfectly this plan has worked out so far! Why didn't you do this sooner! You sense Physics waking up though, so you Replace Time back where it previously was (after replacing the Laws of Magic with the uncorrupted version), collect all the alternate Cryswarms into one 1 Million big one (which causes it to reach the limit of the enchantment, anything higher added will just drop to the ground like a solo Cryswarm piece does), and sit back in your tower.
All According to plan, just as it should've been. The only thing in the way was how quickly Physics came back, but that can be planned for next time.