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Author Topic: Game of Life in DF?  (Read 3656 times)

Beeskee

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Game of Life in DF?
« on: September 02, 2010, 12:02:48 pm »

It seems like plant and tree growth is controlled by a slow, simplified version of Conway's Game Of Life. I can't plant natural plants and trees to test any patterns, but I've noticed they rarely grow too close to each other, and if they do, they seem to die off faster.
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Astramancer

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Re: Game of Life in DF?
« Reply #1 on: September 02, 2010, 01:30:35 pm »

That's because the soil as a 'water saturation' value, and plants and trees use up water.  To many close together, and there's not enough soil water to support them.

It's a very robust system that naturally leads to drier areas having less vegetation and wetter areas having more.
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mnjiman

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Re: Game of Life in DF?
« Reply #2 on: September 02, 2010, 04:04:30 pm »

I love DF.
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nbonaparte

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Re: Game of Life in DF?
« Reply #3 on: September 02, 2010, 05:04:01 pm »

I hereby commandeer this thread and make it about creating a cellular automata in DF.
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breadbocks

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Re: Game of Life in DF?
« Reply #4 on: September 02, 2010, 05:31:13 pm »

I hereby commandeer this thread and make it about creating a cellular automata in DF.
We shall build a computer in DF based of the calculator someone made a while back, and we shall download Conway's Game Of Life onto it.
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claer_runway

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Re: Game of Life in DF?
« Reply #5 on: September 02, 2010, 05:46:26 pm »

and we dont care how long itll take to manually upload the data!
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breadbocks

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Re: Game of Life in DF?
« Reply #6 on: September 02, 2010, 06:30:00 pm »

Is it that large? If it is, time to build an in-game internet uplink. Sounds like -100FPS territory.
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Sowelu

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Re: Game of Life in DF?
« Reply #7 on: September 02, 2010, 08:44:43 pm »

Shrubs in ADOM follow Conway's Life rules...
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Syntic

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Re: Game of Life in DF?
« Reply #8 on: September 02, 2010, 09:34:36 pm »

Personally I think it would be more amusing to get pump stacks set up in such a way as to do a Conway's game of life with Lava...
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Syff

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Re: Game of Life in DF?
« Reply #9 on: September 02, 2010, 09:52:11 pm »

That's because the soil as a 'water saturation' value, and plants and trees use up water.  To many close together, and there's not enough soil water to support them.

It's a very robust system that naturally leads to drier areas having less vegetation and wetter areas having more.

Are you sure?  The presence of "Soil moisture tracking and ability to moisten soil (buckets or other irrigation)" on the current dev list suggests such a feature is planned, but not yet implemented.  The biome has a rainfall value, and I'm sure that plays a role in determining (above-ground) plant growth, but I don't think there's any kind of direct moisture value yet.
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qwertyuiopas

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Re: Game of Life in DF?
« Reply #10 on: September 03, 2010, 09:55:22 am »

Even if it doesn't now, it could fake it by reducing the probability of growing a tree near other trees.
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Fenrix

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Re: Game of Life in DF?
« Reply #11 on: September 03, 2010, 01:08:17 pm »

'Oh, cool, elephants.'

You can imagine that didn't end incredibly well  :D

EDIT: sigh. I have NO idea how I managed to post that in the wrong thread. If someone wants to:

a) delete this post
b) tell me how to :P

That would be great.
« Last Edit: September 03, 2010, 01:11:21 pm by Fenrix »
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JonBrant

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Re: Game of Life in DF?
« Reply #12 on: September 03, 2010, 07:51:25 pm »

Yep, time to get started on my DF version of this with flood gates.... be back in a year or two
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Africa

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Re: Game of Life in DF?
« Reply #13 on: September 06, 2010, 03:24:26 pm »

I too thought this was going to be about building a water and pressure-plate powered Game of Life IN-GAME. My God would that be epic.

Anyway, I was just watching the Planet Earth episode on jungles today and omg, I want to embark in one. The DF jungles just don't seem that epic since instead of massively tall trees and a canopy it's really just the occasional (not even all that dense) tree tile.
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Arkose

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Re: Game of Life in DF?
« Reply #14 on: September 06, 2010, 04:17:35 pm »

That's because the soil as a 'water saturation' value, and plants and trees use up water.  To many close together, and there's not enough soil water to support them.

It's a very robust system that naturally leads to drier areas having less vegetation and wetter areas having more.

That's pretty brilliant: physically reasonable and efficently implementable.
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