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Author Topic: Dominions 3 PBEM  (Read 44694 times)

EuchreJack

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Re: Dominions 3 PBEM
« Reply #420 on: April 12, 2011, 07:36:31 pm »

It appears that slMagnvox is gone, so C'tis is going to need a replacement. Again.
Marignon stalled the last two turns as well, but seeing how he's not at war with any one of the human players, we might wait a bit more until we replace him as well.

Unless you people would just like to bow to the might of Agartha, and call the game finished.

Wow, I didn't realize they both stalled twice.  C'tis was fighting an epic war, so I wouldn't have pegged them as leaving.

And why should I surrender to Agartha?  You're my only neighbor who hasn't run away from this game.  Your absense may be next... :D

Bluerobin

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Re: Dominions 3 PBEM
« Reply #421 on: April 12, 2011, 07:39:28 pm »

Haha I would be all for an Agarthan absence.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Il Palazzo

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Re: Dominions 3 PBEM
« Reply #422 on: April 12, 2011, 07:46:14 pm »

You did get one turn!
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Bluerobin

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Re: Dominions 3 PBEM
« Reply #423 on: April 12, 2011, 07:47:31 pm »

Yeah, I was a bit confused until I noticed that.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Il Palazzo

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Re: Dominions 3 PBEM
« Reply #424 on: April 12, 2011, 07:54:40 pm »

I'd change the name of the thread to reflect our desire to embrace another C'tis player, but I don't have such powers, and the thread owner has been spirited away to the mystical Real Life long ago.

If anybody has a willing friend, or an aunt, or a bunch of mind-controlled cultists, do get them to play this game.
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Neonivek

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Re: Dominions 3 PBEM
« Reply #425 on: April 12, 2011, 08:05:48 pm »

I can see why this game uses a balance mod

After looking things over myself I see that some avatars can actually be quite worse yet not add anything.

As for advertising this game... I don't really get a good picture from the game demo.
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EuchreJack

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Re: Dominions 3 PBEM
« Reply #426 on: April 12, 2011, 08:49:43 pm »

Losing to real people is so much more fun than losing to the AI!

Especially for those people who victor over you.

Neonivek

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Re: Dominions 3 PBEM
« Reply #427 on: April 12, 2011, 08:57:59 pm »

Losing to real people is so much more fun than losing to the AI!

Especially for those people who victor over you.

What exactly is the point to upgrading magic to extremely high levels other then the few minor bonuses?
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EuchreJack

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Re: Dominions 3 PBEM
« Reply #428 on: April 12, 2011, 09:19:44 pm »

The demo, from what I recall, only allows researching magic school levels up to level 4.

In the full game, the spell schools go up to 9 or 10.  You can summon demons, titans, queens and kings of the elements, etc.

And if the game isn't fun enough, try playing a death nation.  They're always fun, just remember to focus on undead instead of regular troops.

Neonivek

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Re: Dominions 3 PBEM
« Reply #429 on: April 12, 2011, 09:25:40 pm »

The demo, from what I recall, only allows researching magic school levels up to level 4.

In the full game, the spell schools go up to 9 or 10.  You can summon demons, titans, queens and kings of the elements, etc.

And if the game isn't fun enough, try playing a death nation.  They're always fun, just remember to focus on undead instead of regular troops.

In the full game do you REALLY have to level up units to get to the insane levels required to do level 9 and 10s? because even at low levels the crystal requirement (combined with how little you get) makes high level magic... actually outright impossible.
-Outside of just creating your pretender to be level 9 or 10 magic.

Unless I guess every location actually has several special locations... The generation rate is still too low to make it a reasonable endevor (I got more through luck... and I really like Luck)
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Il Palazzo

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Re: Dominions 3 PBEM
« Reply #430 on: April 12, 2011, 09:31:51 pm »

What exactly is the point to upgrading magic to extremely high levels other then the few minor bonuses?
First of all, what levels your pretender has, determines the kind and quality of bless that all your sacred troops will receive. Any extra bit matters, as it essentially improves a lot of troops without any additional cost. How valuable it is exactly, depends a lot on the nation chosen.

Additionally, on a battlefield, apart from needing a certain level to be even able to cast a spell, additional levels above the requirement increases the penetration(for those spells who use it, like Master Enslave, Opposition etc.), and reduce fatigue - this can mean that your 4 Death mage can cast Darkness and then fall unconscious for the rest of the battle, while your lvl 8 Death mage can shrug most of the fatigue off, letting him cast more spells without pausing.

Penetration bonuses count for rituals as well, so a better mage can e.g. perform better at Mindhunting, or casting Leprosy.

Extra magic levels make the overland spells harder to dispell.

Lastly, each point of magic skill changes the mages personal statistics a bit, but this is really just the icing on a cake.



By "leveling up" do you mean empowering magic power with crystals? Then it is indeed a poor choice. Sometimes necessary, yes, but in general, when you want to allow a mage to cast some higher level spells, you just forge him a set of appropriate items - it's cheaper this way, and let's you switch the gear to other mages if needed be.
The top-difficulty spells, like Wish, which is I think 9 Astral ritual, might actually require a pretender to cast it. And I think it's good, considering the things you can do with it.
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Neonivek

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Re: Dominions 3 PBEM
« Reply #431 on: April 12, 2011, 09:34:55 pm »

Do all pretenders die forever when they die or do they come back?

I am just wondering if the "Immortal" is an ability that lets them come back quickly or is the only way for them to come back after dying (it makes immortal very tempting as it lets you use them in battle, even if it is only defense, without risking their demise)
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Bluerobin

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Re: Dominions 3 PBEM
« Reply #432 on: April 12, 2011, 10:05:58 pm »

If your pretender's Immortal and they die within your dominion they're instantly (edit: read this as if they die it's like they were teleported back to home, not sure what happens if you don't own your home anymore and I don't know how this works turn-order-wise if your pretender dies then your home gets attacked, in that order, on the same turn) brought back to life at your home base (without items I think). If your pretender's not Immortal (or and Immortal one dies outside your domain) you can bring them back by having your priests pray for it. I think they need to be at a temple and you need a certain number of "priest turns" accumulated total until the pretender returns (50 or 100 maybe, I think it's 50). For each turn and for each holy level a priest has, you get one "priest turn" accumulated. So... 5 holy-2 priests praying for 5 turns would do it (although that seems short, so maybe it is 100). Also, when a pretender's revived this way they lose 1 level in EACH of their magic paths (air-3 water-4 earth-2 goes to air-2 water-3 earth-1) which obviously is less than good.

Edit: Checked my manual, and it says 40 points/priest turns. Also, I noticed that any bless benefits are NOT reduced by the decreasing magic paths, which is good I guess. Makes a bless strategy still viable if you lose your pretender.
« Last Edit: April 12, 2011, 10:25:43 pm by Bluerobin »
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

EuchreJack

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Re: Dominions 3 PBEM
« Reply #433 on: April 12, 2011, 10:16:40 pm »

Wow, only 40?  Are you sure it doesn't exponentially increase with each subsequent death, or cost more for additional paths or something?

If not, I'm gonna Wurm it up!  At that rate, medium-size nations can bring their pretender back quicker than renaming a prophet!

Bluerobin

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Re: Dominions 3 PBEM
« Reply #434 on: April 12, 2011, 10:23:27 pm »

It seems low (and the manual is definitely not always right), but it might not be now that I think about it. I mean, dying once or twice can effectively lose you a lot of your pretender design points if you have somewhat diverse magic paths (plus you lose access to whatever spells you needed those paths for), so it's really not (in my opinion) worth putting much magic into a pretender you're expecting to die. Unless it's solely for a bless I guess...
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.
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