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Author Topic: Dominions 3 PBEM  (Read 44710 times)

Ignus

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Re: Dominions 3 PBEM
« Reply #405 on: March 24, 2011, 06:29:53 pm »

I guess I'll reconsider me position regarding Agartha, any enemy of R'lyeh is a friend of mine, I love showing late age R'lyeh who's the real boss of the seas, late age atlantis is a sleeping giant of a nation. Altough I have only played against the AI so it doesn't really count :P

I am delightful and peaceful. You go away! Go on, get!

Disaster!

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Re: Dominions 3 PBEM
« Reply #406 on: March 29, 2011, 09:12:28 am »

I am going to need a 24-48h extension, please.

My computer started behaving very oddly late Sunday, I suspect HDD issues. Ran a Checkdisk yesterday on my 1 TB drive after dinner and it was still running 6 hours later. When I get home from work I'll check up on it but I expect I'm going to have to get a new HDD, replace my primary drive and reinstall everything this evening.
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At some time in the future, the civilisation generator will acheive the complexity for self-awareness and independent thought.

Bluerobin

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Re: Dominions 3 PBEM
« Reply #407 on: March 29, 2011, 01:22:24 pm »

Uhh... it just hosted. Did we want to roll back?
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Il Palazzo

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Re: Dominions 3 PBEM
« Reply #408 on: March 29, 2011, 01:34:37 pm »

Damn, I just came home.
I suppose it'd be rather unfair on Disaster! not to roll it back, seeing how he's being attack on at least two fronts.

Does everybody know how to behave during a rollback? If not, read up this: http://www.llamaserver.net/doAdminAction.cgi?game=GloryOfTheGods&action=rollback

tl;dr; - let nobody submit their turns again. We're just waiting for Pythium. If you've played the new turn, delete both .2h and .trn files before loading up the *proper* turn.
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Disaster!

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Re: Dominions 3 PBEM
« Reply #409 on: March 29, 2011, 06:33:22 pm »

I started this knowing I probably wouldn't win, but I sure as hell am going to give you two a run for your provinces!

EDIT: Turn sent
« Last Edit: March 29, 2011, 06:35:30 pm by Disaster! »
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At some time in the future, the civilisation generator will acheive the complexity for self-awareness and independent thought.

EuchreJack

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Re: Dominions 3 PBEM
« Reply #410 on: April 02, 2011, 07:09:49 am »

I don't know if anyone has noticed, but for story-reasons, I have taken to the title of "Chief Tailor of Mictlan".

This is because the "God" of my nation is named after a different forumite (Alehkhs), the one who started playing this nation.  Thematically, this "God" was unable to continue running the day-to-day operations of the nation, so his "Chief Tailor" assumed all power in the nation.  However, one does not presume to rule a nation when such a nation has an actual "God", so the former player's avatar has been maintained as a figurehead.

Just though I'd share the backroom backstory on Mictlan with my fellow forumites and competitors.

Bluerobin

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Re: Dominions 3 PBEM
« Reply #411 on: April 04, 2011, 08:26:42 am »

Hmm... had a dream last night that a battle I set up in the most recent turn failed miserably because my mages just stopped casting. I went to figure out why they just stood there and got beat up and noticed all of the spells cost mp AND had endurance costs... I don't think I could handle it if there was ANOTHER level of complexity to this battle system.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Disaster!

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Re: Dominions 3 PBEM
« Reply #412 on: April 08, 2011, 03:16:28 pm »

At least my mages followed my instructions that time.

A few thunderstrikes here and there didn't help against the Agarthan horde though.

EDIT: I was actually afraid of using my mages until recently because I simply didn't know -how- to use them. I lost a lot of them to stupid moves but I think I'm getting better at it now.
« Last Edit: April 08, 2011, 03:20:48 pm by Disaster! »
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At some time in the future, the civilisation generator will acheive the complexity for self-awareness and independent thought.

Bluerobin

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Re: Dominions 3 PBEM
« Reply #413 on: April 08, 2011, 03:49:52 pm »

I'm really curious to see how my stuff worked out. It kind of sucks getting a new turn while I'm still at work.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Il Palazzo

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Re: Dominions 3 PBEM
« Reply #414 on: April 11, 2011, 08:08:05 pm »

It appears that slMagnvox is gone, so C'tis is going to need a replacement. Again.
Marignon stalled the last two turns as well, but seeing how he's not at war with any one of the human players, we might wait a bit more until we replace him as well.

Unless you people would just like to bow to the might of Agartha, and call the game finished.
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Neonivek

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Re: Dominions 3 PBEM
« Reply #415 on: April 11, 2011, 08:30:36 pm »

How many world changers are there in this game anyhow? Just the nukes?
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Il Palazzo

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Re: Dominions 3 PBEM
« Reply #416 on: April 11, 2011, 09:03:20 pm »

I'm sorry, I don't quite understand your question. What nukes?
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Neonivek

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Re: Dominions 3 PBEM
« Reply #417 on: April 11, 2011, 09:14:15 pm »

I'm sorry, I don't quite understand your question. What nukes?

Sorry bad term to use. Are there world changing spells that don't involve worldwide disaster or instawinning?
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Dakk

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Re: Dominions 3 PBEM
« Reply #418 on: April 11, 2011, 09:53:52 pm »

There's only a few of those in the game, and they're so advanced that by the time you get to use them you probably weren't going to lose anyway. Most Dom3 global spells involve either improving you, harassing enemies or giving you a specific advantage. From the snowballing cataclysm spells, not only there's very few, but some are reserved to a specific nation.
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Il Palazzo

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Re: Dominions 3 PBEM
« Reply #419 on: April 11, 2011, 10:50:27 pm »

I'm sorry, I don't quite understand your question. What nukes?

Sorry bad term to use. Are there world changing spells that don't involve worldwide disaster or instawinning?
There are no instawinning spells at all. Some can give you a huge advatage, but it's nothing that a concerted effort of the other players couldn't dispell.
Unless they don't trust each other/can't cooperate - divide et impera, after all.

The world-changing spells include:
Gift of Health - troops in lands under the god's dominion have increased(up to x2) health, age slowly, and heal afflictions.
Second Sun - heat scale increases across the world
Astral Corruption - any non-blood ritual or magic item forged can attract horrors from beyond to attack the caster/smith.
The Kindly Ones - Erynies (~ three unique demonic creatures) will randomly attack enemy practitioners of blood magic and killers of women.
Purgatory - enemy undead units within the god's dominion are struck with holy fire
The Eyes of God - the caster can see all the units within his dominion, including the stealthy ones.
Perpetual Storm - a storm rages across the world. Each and every battle is fought as if the spell "storm" has been cast. Also, less income.
Sea of Ice - no movement from and to sea provinces is allowed.
Tidal Wave - all coastal provinces suffer.
Ghost Ship Armada - undead pirates will attack coastal provinces at random.

Check this list for more:http://dom3.servegame.com/wiki/Spells
Look for spells marked "ritual", and with high number of path levels.
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