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Author Topic: Dominions 3 PBEM  (Read 44756 times)

Disaster!

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Re: Dominions 3 PBEM
« Reply #180 on: November 26, 2010, 11:40:10 am »

When I get home from work I'm going to have to make and send version 3 of my turn file.

I'm liking this 72h thing already.
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Kagus

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Re: Dominions 3 PBEM
« Reply #181 on: November 26, 2010, 05:47:53 pm »

Heh.

Well, this has been an interesting few turns...  Helheim gets to move before I do, which means I can't catch the army.  Not that I'd be able to do much of anything with them, thanks to the recent force that was pushed into my lands...  85 units.  About 30 serf warriors, along with 6 helhirdings, 15 valkyries, and the rest being huskarls.  I really don't have anything that can top that.

In addition, a random event was kind enough to uncover yet another earth gem source in my secondary fortress...  This also triggered a group of 10 troglodytes to attack the almost completely undefended province and trap the one thug I'd just produced inside the walls.  With no forces to spare, that province was effectively locked down.

Then a death match was announced.  With my prophet being the souped-up battlemachine that he was, I figured he would be able to do away with anything the wimpy AI nations had to throw into the ring.  I handed out his magic items so that nothing would get overwritten when he got the trident, and sent him on his way.

Next turn, Helheim attacked that province with a few huskarls and helhirdings.  The standing forces were unceremoniously slaughtered, including my prophet.  The arena death match consisted of one match between two random commanders from Vanheim and Helheim (Yomi, for whatever reason, decided not to participate).

The next couple turns were a game of chase-the-weasel as I tried to dance my way around Helheim's forces, taking and retaking provinces all the while.

Then, a break.  Helheim pulled a stupid.  They split the 85-strong force.  55 troops marched against Agartha itself (and defeated the 25 points of provincial defense without losing a single unit...), while the valkyries were passed on to another commander and shuffled off to attack another province along with a few grunts...  A province that happened to have 99 jaguar tribe and militiamen, not to mention the special anti-Helheim force I'd just moved into the province in preparation for an attack (8 troglodytes, 2 medium earth elementals, and 10 magma children led by an earth reader).  The valkyries were soundly thwomped, and although I'd lost the ground around my capital...  It didn't make much difference.

Now Helheim basically just has one little raiding force that is running like rats before my god as he chases them around, and the force of 55 that's stuck trying to bring down my cave city gates.  And, as I just found out, the AI seems to think besieging a castle is always the best course of action to take, so they're just sitting there.

Lemme explain what's going on here...  That castle is stocked full of mages.  Those mages can research regardless of who's outside.  They can also cast spells regardless of who's outside.  Nothing thus far has stopped the production line of magma children and earth elementals, so they're just piling up (along with a few ethereal shades here and there).  And when they finally do break through the gate, they'll all have to deal with fighting in the pitch black of a cavern while a bunch of mages shove spells up their bum.  Hell, they can stay in the province for as long as they like...  I'll just wait on them.

I also managed to free up the other fort with my anti-Helheim squad.  Now I just need to send my pretender around to clean up some pieces, and find some way of cornering that other raiding force and squashing them, and I can finally start clawing my way up from this mess.


Still, things aren't looking very good right now.  Helheim is currently sitting on the highest amount of income and provinces, and they're using it to make packs of helhirdings.  I just don't have the gold to produce troglodytes to fend them off.  Right now it looks like I'm banking on my summons to do the deed.  Earth elementals start out at size 4 with trample, and they shrink instead of dying...  Plus, each one just costs me 2 earth gems.  Magma children make a nice front line with fire shield and heat, plus the fact that I get 5 for 2 fire gems.  I just really hope this all works out...

There's light at the end of the tunnel...  If I manage to beat back Helheim's forces, I may be able to regain enough ground for myself that I can start actually producing a fighting force.  But if Vanheim tries taking a bite out of me at the wrong time, it's game over.  We'll just see how far a fearsome awe-inspiring giant undead immortal earth mage can go (Fists of Iron at E9 is just beautiful to watch.  Shame it only works on the one square).

Il Palazzo

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Re: Dominions 3 PBEM
« Reply #182 on: November 26, 2010, 08:13:19 pm »

Hey, guys, I've got an idea! How about we'll buy a copy of Dominions for Kagus, so that he won't have to keep hijacking every game thread with his epic demo-experiences and instead just play the real thing?
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Kagus

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Re: Dominions 3 PBEM
« Reply #183 on: November 27, 2010, 02:11:58 am »

What makes you think I'd stop posting in the official threads if I had my own copy?  Fool, then I'd have even MORE to yammer on about!

In all seriousness, I can start putting these things in spoilers if it gets to be disruptive.  I think I did that last time.  It's just that this thread doesn't seem to be used for much otherwise, although the recent development regarding turn time limits is of some import.

Also, the chance of roping me into an actual game of Dominions 3 with the group is not a very great one.  I'm not actually that big of a glutton for punishment.  Mostly I'd just do what I usually do...  Test, Fluff, and Write.


In regards to the few turns following my last update...
Code: [Select]
Great treasures have been found!  3000 gold coins, a magic item and a massive amount of fire gems have been recovered.
Ahh...  Thank you, Turmoil 3/Luck 3/Magic 3, this is why I love you.  You gave me 3000 just when I was planning to build a couple new temples, when I was stuck at about 150 gold in my treasury due to low income and high upkeep, and when I was beginning to wonder how I would keep my wallet tight enough to keep up with expenditures...  You also gave me 20 fire gems the instant my +1 supply ran out and my earth reader was incapable of summoning more magma children for my army.  And, just to sweeten the deal, you threw in a brazen vessel, which...  Well, alright, so I'll never use it...  But it was a nice gift!

Things have been looking up.  I've managed to take a few bites out of Helheim's real estate while bombing their capital with blighted crops, and the raiding parties have now gotten stuck sneaking back and forth between the two castles they're attempting to siege.  They're not making any progress on either one.  With Helheim's mobile forces tied up doing nothing, I've been given full freedom to start stabilizing the surrounding area.  Well...  Alright, so there's that one last group of helhirdings...  But I'm working on it.

There was another death match recently.  I didn't have anyone I felt was ready (or, at least, none that could attend.  Apparently, people won't let contenders out of a locked-down fortress.  Very unsportsmanlike), so the other three nations duked it out.  Helheim sent Vanlade as their man.

Thanks to all the commanders being overeager spellcasters, the battle round limit was reached in both fights and Helheim was awarded the victory due to the technicality of being picked as the defender.  Vanheim's prophet, the previous champion, was killed retreating into hostile *blank*.

That should just about do it for now...  I've got a nice earth gem supply, my besieged capital is pumping out three good-sized elementals a month along with 5-10 magma children, and I'm basically just waiting for my chance at really, really sticking it to Helheim.  This plan includes a black servant a bane venom charm.  Not because it's hugely effective, but because it'll make me feel a whole lot better to know that I'm poisoning his people.


I'm also working out items to hand off to my SC pretender, but I've got most of my gem income banked on summons...  Not that he really needs anything though.  I mean, he's already a giant immortal undead trampler with +4 fear and +0 awe.  How much more could he need (silly question, don't answer that)?

Right now, things are looking up as far as the Helheim situation is concerned...  I expect a lot of kicking and screaming, but I'm not planning on anything I can't deal with.  Unfortunately, I've still got two other neighbors who have run out of space, and I'm also looking at the turn limit coming up...  I'll have to end things on a triumphant note, preferably deep in ex-Helheim territory.

I've just got a couple issues right now...  My PD is completely useless, and I don't have any open forts to produce units from.  I guess Mr. God will just have to punch a thing or two...  Show those stealthy Vanir how to really disappear.

Il Palazzo

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Re: Dominions 3 PBEM
« Reply #184 on: November 27, 2010, 08:09:41 am »

While it might be premature boasting, I must say that right now I feel that the R'yleh invasion was the one of the best things that happened to me since the birds started to smash my statues. So many earth gems underwater...



I swear I'll get you a copy of Dom3 whenever I'll get some steady income(might be a while though) again, Kagus. Nothing like writing fluff and testing your setups while having an angry mob of baytwelvers ganging up on you.
You really must stop playing with your kiddy stuff and get on to what the real men play with*.

*meaning the full version of Dominions, not whores.
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Kagus

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Re: Dominions 3 PBEM
« Reply #185 on: November 27, 2010, 07:39:06 pm »

Like I said, getting me to play with actual people wouldn't be too likely.  I know that I just can't think in a fashion competitive enough to deal with the demands of a real game.


Just as I was finally starting to stick it to Helheim, Yomi figured it would be an awesome time to send a bunch of demons into my territory.  Strangely, there are only about 40-60 Oni in my area of the map, and I know he has a couple hundred of them stocked up in all 5 of his provinces.

Anyways, with little to no troops on that side of the map, things didn't go too well.  As a result, I got pissed.

Helheim has now been thwomped into extreme submission.  After aggressive expansion, they've got a fraction of their old provinces.  I also defeated 80% of their military strength in one battle just recently.

I discovered that Helheim had, in fact, preached my own capital out from under me.  Five black candles, right in the middle of all my wonderful lightness.  This was a shame, because I had decided just the previous turn that I was sick and tired of not being able to produce troops, and had resolved to get those damn kids the hell off of my lawn, so to speak.

Naturally, being Vanir, I couldn't see how many dudes they had at my gates.  I could only see the 60 or so human warriors they had brought along.  Even so, I roughly set up my troops, filtered out the many, many summons between my commanders, and went for it.

And that's when I got to see the 100 huskarls, mounted hirdmen, helhirdings, and valkyries.  Seeing a swarm of sacred Van cavalry charging your flank is not a pleasant sight.  Especially when it's lead by a couple hangadrotts, their prophet, and Vanlade.


169 assorted troops...  Flanking helhirdings, frontline huskarls and mage-bombing valkyries...  All rallied into battle by the greatest heroes and mages that Helheim had to offer.

All dead now.


I lost 45 assorted magic units, meaning magma children and earth elementals.  I lost far more earth elementals than I needed to, due to poor placement.  I also lost 6 shades, out of the 16 I had absent-mindedly summoned.  I only managed to kill 162 of their troops on the battlefield, plus one commander, but they don't have any provinces to retreat to.  All dead.

I also learned something...  Magma children are freakin' badass.  Five of these guys for 2 fire gems is a steal.  They're incredibly well-suited for knocking out Helheim's forces, strangely enough.  I found this out after the cavalry charge.

First of all, magma children have okay health and protection, so there's a chance they'll survive a lance hit.  This makes the swarms of them even more adept at soaking.  Furthermore, they have an innate fire shield.  That's 8 points of AP damage, which means anyone charging them with insufficient armor (and finding 16+ protection cavalry in EA can be a little tricky at times) will get burned for their trouble (did I mention that this qualifies as landing a hit, and will dispel the mirror image effect all units with glamour automatically have?).

And as if that weren't enough, they also have an area-effect (ignores the beefed-up defense values of mounted troops) armor piercing attack that works directly off of strength.  Since they have strength of 12, that means you'd need to find units with 24+ protection to completely resist it.  The fatigue and flames from their heat aura (emphasized by how many you can pack into an area) is just burning on the cake.

So I've basically got a huge, mindless force of cavalry booby-traps.  And, again, five for two gems...  Not a bad deal.  I'm just sad that I didn't get to fire-searching early on, so I'm only working off of the +1 from my capital.


Anyways, with Helheim essentially dealt with, I can move on and start giving Yomi the attention they...  Uh...  Wait.  What?  Oh dear...  I could've sworn that province was Helheim's when I attacked it...  Whoops.

Well, now Vanheim hates me.  With a couple big armies on my borders, a couple steps from my capital.  Uh huh.  Yep.  Sounds good.  We'll see how much damage they manage to do before the turn limit rears its ugly head.


Anyways, it was fun to have a major victory for once...  And, I learned a couple new things, which is good.  I also re-learned that Agarthan province defense is a complete joke, after watching Yomi pick apart a 30-defense province (plus a couple extra commanders and several flagellants) with 20 demons.


EDIT:  Currently mucking around with Arcosephale, and I just figured out a rather interesting build to use with them...  Loads of options, but not specialized towards any one of the standard strategies.  It's kind of a mix.  Whatever it is, it's good fun.  And I can't tell you how wonderful it is to actually have some half-decent PD for a change.

Still, pulling Abysia and Vanheim as random opponents ain't exactly my idea of a nice break.  Damn I'm starting to hate glamoured armies...

However, I've got lots of fun little tricks I'm just itching to pull on them, and I could post about them here and boast about my potentially half-glorious victories in scientific experimentation...  But I wouldn't want to bore any of you with that blather.

Il Palazzo

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Re: Dominions 3 PBEM
« Reply #186 on: November 29, 2010, 06:57:07 pm »

Postponing the turn by 12h, for the sake of R'yleh and Mictlan.
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Ignus

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Re: Dominions 3 PBEM
« Reply #187 on: November 29, 2010, 07:00:34 pm »

While it might be premature boasting, I must say that right now I feel that the R'yleh invasion was the one of the best things that happened to me since the birds started to smash my statues. So many earth gems underwater...

Get your nasty puppet hands off my gems! I swear to Cthulhu (Ia! Ia! Cthulhu fthagn!) I'll have those statues ground down to gravel my decorative underwater gardens.

You'll see! :storms off:


PS- Apologies for the delay, the computer decided that life was far to much of a burden and topped itself. Jammed the hard drive into a chums laptop just in time for the turn
« Last Edit: November 29, 2010, 07:02:05 pm by Ignus »
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Il Palazzo

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Re: Dominions 3 PBEM
« Reply #188 on: November 29, 2010, 07:03:50 pm »

Damnit, man. You're literally waiting for the last moment with submitting your turn.
Now, if only Mictlan showed up...
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Ignus

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Re: Dominions 3 PBEM
« Reply #189 on: November 29, 2010, 07:05:55 pm »

I put it down to the stress of the invasion. If you, say, withdrew and handed me a generous sum by way of reparations my PC might feel an awful lot better. And stop smelling of burnt hair. Hrm...

Il Palazzo

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Re: Dominions 3 PBEM
« Reply #190 on: November 29, 2010, 07:11:51 pm »

No can do my friend. I need at least one theatre on which I'm getting somewhere.
We can discuss this again when you'll start handing my arse over to me.
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Kagus

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Re: Dominions 3 PBEM
« Reply #191 on: November 30, 2010, 05:00:13 am »

Hmm...  Lessee...  Middle-era R'lyeh...  Agarthan statue thugs...

According to the wiki, all the Stoned Ones qualify as magic beings.  Which makes them vulnerable to spells like Arcane Bolt, Control, and Opposition...  Y'know, stuff every last one of your starspawn mages can cast?  Well, I might be wrong...  CBM might change things around a bit in regards to all that.

On a related note, the wiki also says that stone beings, like the oracles and guardians, are immune to the petrification backlash from the Stone Sword.  Nifty.


Also, curse my horrible random bad luck...  Just lost a treasured commander to a stray bolt of divine retribution from whuppin' a prophet.  Thing is, the commander didn't do anything that whole battle...  Just stood still until the bolt hit him.

But, hey, it prompted me to pick up a new, different commander...  And now I'm really cookin'.  Heh...  If it weren't for the fact that Vanheim can annihilate 32 points of (remarkably decent) province defense in hostile (my) dominion using 25 huskarls, and if I hadn't made some serious blunders in the early game...  I might be in far better standings than I currently am.

Well, it ain't that bad...  Sure, so I've got an army of glamored units throwing stones at my capital gate (I sense a pattern...), but I've got special treatment for the little dipsticks this time.  All I need is for that other raiding group to show up for the party, and I can put in some serious, crippling smackdown...  Greek style.


I'm really quite happy with this skirmish so far.  I'm doing remarkably well for a new build, especially one that I ran mostly into the ground with numerous mistakes in the first year, and I've learned all sorts of fun and interesting things...  And just re-affirmed some previous suspicions.

I'm also tickled by how spread out this plan is.  It's a research-thug-rainbow-scales-domkill build, because I like to specialize and focus my efforts.

Ignus

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Re: Dominions 3 PBEM
« Reply #192 on: November 30, 2010, 07:22:37 am »

It's true. My starspawn are infuriatingly incompetent. I tell them to do something and they refuse, objecting strongly to being forced out of their comfortable laboratories to cast some magic rather than just sit around talking about it.

Kagus

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Re: Dominions 3 PBEM
« Reply #193 on: November 30, 2010, 03:23:53 pm »

Much as I adore philosophers, standard mages do lend themselves better to emergencies...  You get a bunch of last-ditch wizardly types who can throw a few sparks or icicles at the opposing armies.  Philosophers are just a bunch of old dudes who will rush blindly into the fray so that they can ponder death from a closer perspective.

Grrr....  Oh, how I do so loathe those little swarms of 16-def glamor boys...  Time for them to learn a little respect.


I've been using a lot of PD this game.  I wouldn't use myrmidons otherwise, but I found out something interesting.

Arcoscephale gets a priestess as the secondary commander at 20 defense, which means minnor nature magic and, more importantly, Sermon of Courage (woohoo).  Also, for every point above 19, you get one icarid and one myrmidon (the Birds and the Bees...  Or, rather, Ants).

The icarids, with no other commands than to charge into the fray, die within the first round.  The myrmidons, with their absolutely hilarious speed of two squares a turn (Move 1/5), take the rest of the battle to get to the front.

This is really a shame, because the priestess can cast Protection.  And if she casts it on a myrmidon square, that's three elite infantry with 23 protection (head gets 25).  If that's not a good front line, I don't really know what is.  Let the enemy wear themselves out trying to hack away at that first before the real troops get there.


But I digress...  The main thing with PD is that I've been calculating how much it costs me to get a province up to a specific rating, and then I weigh that against the monetary value of the troops it managed to either repel or destroy.  For example, a long while back Vanheim attacked a province with 15 PD.  And, being the idiot that it often is, its front line contained five fay boars.

PD 15 costs 120 total.  I lost the province, but I cost him over three times as much as I invested in the defense.


Still, Vanheim usually manages to steamroll whatever PD I can put up...  Luckily, it doesn't cost me fort production time or upkeep.  I save those precious resources for my ace in the hole, my shining grace against the foul invasion of glamor...  And it's time to bring down some serious retribution on these drag queens.


EDIT:  Ahh...  Shite.  Just found out that Sanguine Dousing Rods have been changed so that they only benefit blood mages, instead of just helping anyone.  That means I can't get a real blood economy going, as Arcoscephale has no blood mages, which means I just lost out on a large portion of this build.

That god I have now is a forge lord...  4 Earth, 4 Fire, 4 Blood, 1 Nature.  I did this primarily so I could access a whole bunch of boosters and neat items.

With those paths I can make Earth, Fire and Blood boosters naturally.  4 Blood lets me make a booster, which opens up the 5-Blood booster, which gets me to B6 and allows for the creation of Soul Contracts.  Blood also synergizes with Earth to make blood stones.

I get an Oreiad to make me a thistle mace, and I've got enough Nature to make Armor of Twisting Thorns.  That'd let me cast Dark Vines in addition to Rain of Toads, plus giving me access to some other fun spells and items.

Blood also has some nice assassin gear that it makes available, like Heart Finder swords.  And I was kinda planning on kitting out the Oreiads so they could serve as thugssassins.  It's trickier than it looks though...

Well...  Alrighty then.  Guess I'll have to re-think the design now.  I think I might take Air 4 instead of Blood, as Air has some really nice items available to it and I already get a gem income for it...  Plus, it'd open up more boosters for my elementalist mystics, as they don't care too much about Blood.


Aaallllmost tempted to just kill this skirmish so I can move on to the new design...  But then I'd just be declaring defeat at the hands of Vanheim again (and Abysia, which just decided it wanted a piece of the action by attacking me instead of the more threatening Vanheim).

Il Palazzo

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Re: Dominions 3 PBEM
« Reply #194 on: November 30, 2010, 09:05:06 pm »

Vidar, the awesomely though heroic statue, doesn't need no eyes to kick the Caelian feathery arse!
19 winged old geezers with crossbows, plus a horde or two of their lackeys vs Vidar.
So he got his eyes plucked out, so what? He smelled his way towards the enemy(those bird-man droppings on their robes - after all, there are no toilets in the air), and said: "Your mothers were hens, and my giant olm slithered in their caves!"
Six of the dumb birds couldn't face the truth, and charged him wildly, screaming: "We're gonna turn you into enchanted vibrators!"
Vidar turned on his portable ACME BBQ-That-Chicken microwave emitter, and they all left for the land of eternal idiocy.
The end.

ed:grammar
« Last Edit: November 30, 2010, 09:38:15 pm by Il Palazzo »
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