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Author Topic: Human farmland on rivers  (Read 728 times)

freakiblah

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Human farmland on rivers
« on: September 01, 2010, 11:05:18 am »

I had an idea for "showing rivers" with human farmland ->

Make the farmland icon the same color as "river" icon when it occupies a square with a river
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dree12

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Re: Human farmland on rivers
« Reply #1 on: September 01, 2010, 11:08:47 am »

That would be potentially ugly. I can't imagine blue chests littering the map. (think about blue chests in fort mode!)
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orbcontrolled

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Re: Human farmland on rivers
« Reply #2 on: September 01, 2010, 08:18:03 pm »

That would be potentially ugly. I can't imagine blue chests littering the map. (think about blue chests in fort mode!)

So don't think of them as chests in that context. It's all in our heads anyway.
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blazzano

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Re: Human farmland on rivers
« Reply #3 on: September 02, 2010, 10:15:06 am »

The best solution, IMO, is to make the human development a new visual layer that can be enabled or disabled.  On the Fortress Mode embark map, you would be able to see all the rivers by cycling through the Tab views until you get to one that hides all the sentient creature development.  Or some variation on that theme, anyway.
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Draco18s

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Re: Human farmland on rivers
« Reply #4 on: September 02, 2010, 10:33:46 am »

How about using the same symbol as the river, but make it green instead?
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sweitx

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Re: Human farmland on rivers
« Reply #5 on: September 02, 2010, 01:32:12 pm »

Since we have alpha channel.
Overlap?
Or have all river be a simple background color (or make all terrain have a background color).  That way farm on river will be a green = sign with a blue background.
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One of the toads decided to go for a swim in the moat - presumably because he could path through the moat to my dwarves. He is not charging in, just loitering in the moat.

The toad is having a nice relaxing swim.
The goblin mounted on his back, however, is drowning.

Kanddak

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Re: Human farmland on rivers
« Reply #6 on: September 03, 2010, 09:05:20 pm »

That would be potentially ugly. I can't imagine blue chests littering the map. (think about blue chests in fort mode!)

So don't think of them as chests in that context. It's all in our heads anyway.
I bet that guy's using a tileset that explicitly makes them chests. It probably makes his screw pumps look like barrels, too.
I heartily approve of anything Toady does to screw with people who use overly-detailed tilesets.
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Hydrodynamics Education - read this before being confused about fluid behaviors

The wiki is notoriously inaccurate on subjects at the cutting edge, frequently reflecting passing memes, folklore, or the word on the street instead of true dwarven science.

Draco18s

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Re: Human farmland on rivers
« Reply #7 on: September 03, 2010, 11:19:08 pm »

I bet that guy's using a tileset that explicitly makes them chests. It probably makes his screw pumps look like barrels, too.

Nice pic of the barrelpumps.

Quote
I heartily approve of anything Toady does to screw with people who use overly-detailed tilesets.

+1.  I hate overly detailed tilesets (ok, that's a ... dog ... I think, no wait, it has two red pixels for eyes.  Hellhound?  Er ... no ... those are red dogs ... hmmm...)
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Kattaroten

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Re: Human farmland on rivers
« Reply #8 on: September 05, 2010, 05:58:46 am »

hmpf... some people find it easier to see whats going on with graphic tilesets and some like the vanilla graphics better. Its a matter of choice people! No need to bash those who use graphic tilesets just because you dont want to use them.
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Dwarf Fortress: You have a team of hundreds working for four years to make a game where you save the world again. We have one guy for four years make a near-infinite world generator, write the physics,generate histories,form detailed descriptions of every human, elf, dwarf, and goblin generated, caverns, and huge randomly generated monsters made out of who knows what. You. guys. suck.