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Author Topic: Medievia MUD - Guild Decision Making Time.  (Read 24910 times)

userpay

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Re: Medievia MUD - Exactly what it says on the tin.
« Reply #150 on: September 06, 2010, 11:33:12 pm »

I'm having problems with one autoquest, I'm suppose to retrieve a bag of jewels or something from gypsy's. I've killed tons of them (those that are in the city that is) and no drop.
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Aklyon

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Re: Medievia MUD - Exactly what it says on the tin.
« Reply #151 on: September 06, 2010, 11:55:22 pm »

have you used 'get all corpse'  for each of them?
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Hugehead

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Re: Medievia MUD - Exactly what it says on the tin.
« Reply #152 on: September 07, 2010, 12:10:55 am »

There are peope who don't have it on a macro? :o
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timtek

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Re: Medievia MUD - Exactly what it says on the tin.
« Reply #153 on: September 07, 2010, 12:42:17 am »

Macro/alias everything! A good client makes that game so much more fun. We had some great trade value scripts for trade runs, those were the days.
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Blaze

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Re: Medievia MUD - Exactly what it says on the tin.
« Reply #154 on: September 07, 2010, 01:28:09 am »

For those interested, Running pearls or teak from Mystara to New Genesia brings in an easy 2.2 million gold, with 80% of the run being in risk 350- territory. I've been devaluing the heck out of it though :p.

I haven't valued any of the other "easy" (Risk 400 or less) trading posts yet, but I'll check them out eventually.

I'm attempting to make contact with some clan recruiters, but I have no idea what we're looking for. Speak up guys.

For the record, almost all clans have at least 4 ships, so that won't be a problem.
Personally, I'm looking for a clan that does regular TRs, I'm hoping to build a nice nest egg before I multiclass.
« Last Edit: September 07, 2010, 01:29:52 am by Blaze »
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Hugehead

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Re: Medievia MUD - Exactly what it says on the tin.
« Reply #155 on: September 07, 2010, 01:35:50 am »

Aren't you level 79 or something? When I looked you up it said something like that in brackets after your current level.
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Blaze

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Re: Medievia MUD - Exactly what it says on the tin.
« Reply #156 on: September 07, 2010, 01:42:36 am »

Aren't you level 79 or something? When I looked you up it said something like that in brackets after your current level.

Level 91 actually, but in essence, I'm still a level 29 character,

When you multiclass, you go from level 31 back to level 1 and lose the benefits of those levels; but you keep any skills/spells of any previous classes you've already been. So even though I'm a mage, I can still cast cleric spells like heal and sanctuary. Some skills/spells can only be used by the appropriate class i.e. only current-class thieves can backstab, only current-class clerics can cast benediction, etc. Additionally, you need to be the right level to use the spell, so no casting frost shards (level 16 spell) as a level 10 cleric-mage.

So if you put a mage, cleric, and warrior together in one group, you're probably more than able to handle the above route.
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Hugehead

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Re: Medievia MUD - Exactly what it says on the tin.
« Reply #157 on: September 07, 2010, 01:48:05 am »

I knew that but you made it sound like you haven't multiclassed yet.
Before I multiclass.
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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.

Empty

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Re: Medievia MUD - Exactly what it says on the tin.
« Reply #158 on: September 07, 2010, 02:38:56 am »

I knew that but you made it sound like you haven't multiclassed yet.
Before I multiclass.

Before he multiclasses for the fourth time.
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BuriBuriZaemon

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Re: Medievia MUD - Guild Decision Making Time.
« Reply #159 on: September 07, 2010, 03:32:54 am »

Oh I so want to be a paladin (warrior + cleric) in this game. Or a spell-slinging ranger (mage + thief?)!
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Blaze

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Re: Medievia MUD - Guild Decision Making Time.
« Reply #160 on: September 07, 2010, 04:24:17 am »

Oh I so want to be a paladin (warrior + cleric) in this game. Or a spell-slinging ranger (mage + thief?)!

Archery's a warrior skill, and you can only use it while in a group, but otherwise CC Mage + War Multi in a group is more than viable.

So what's everyone looking for in a clan? I'm serious, if we're all going to group together in one clan than we might as well pick one we can all enjoy.
You can use "Showclan N" to see all the clans, "Showclan <Clan#>" to see their stats, and "Showclan P <Clan#> to see their profile.
« Last Edit: September 07, 2010, 04:32:16 am by Blaze »
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Empty

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Re: Medievia MUD - Guild Decision Making Time.
« Reply #161 on: September 07, 2010, 05:26:57 am »

I'm up for everything as long as there are people to form up with.

What's the use of a mud if you play alone?
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sluissa

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Re: Medievia MUD - Guild Decision Making Time.
« Reply #162 on: September 07, 2010, 08:28:04 am »

I was given an offer by someone in Clan 10. Hrathgar, I believe. I told him I wasn't sure but to talk to Zarikor, since I was trying to stay with a group. He said he could take all of us, but didn't even ask how many we were.

EDIT:

As for choosing a clan, I don't really care. Stats are almost meaningless to me. I just want to make sure a clan I'm in is going to be friendly and not take everything too seriously. I want to have fun.
« Last Edit: September 07, 2010, 08:32:39 am by sluissa »
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userpay

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Re: Medievia MUD - Exactly what it says on the tin.
« Reply #163 on: September 07, 2010, 09:55:33 am »

have you used 'get all corpse'  for each of them?

I have, been getting a fair amount of gold. When I play some more later or something I'll see if the autoquest has a particular name and see if I can look it up on the wiki someone posted earlier.
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Hugehead

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Re: Medievia MUD - Guild Decision Making Time.
« Reply #164 on: September 07, 2010, 10:18:19 am »

How can I use some of those custom scripts that were linked a few pages back?

@BuriBuri: You can multiclass as all four of the classes but you need eggs from the catacombs.

EDIT: May I sugest that you edit the first post to have the summary of each clan in a spoiler?
« Last Edit: September 07, 2010, 01:15:38 pm by Hugehead »
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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.
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