Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8] 9 10 ... 15

Author Topic: Medievia MUD - Guild Decision Making Time.  (Read 24937 times)

Hugehead

  • Bay Watcher
    • View Profile
Re: Medievia MUD - Exactly what it says on the tin.
« Reply #105 on: September 04, 2010, 11:17:48 am »

If anyone wants to set up a trade run later I would like to come, maybe Blaze could lead.
Logged
We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.

moocowmoo

  • Bay Watcher
    • View Profile
Re: Medievia MUD - Exactly what it says on the tin.
« Reply #106 on: September 04, 2010, 11:34:08 am »

People having port issues, try connect with simple telnet to rule out issue with the mudclient. Open up telnet and type "o medievia.com 4000"
Logged

sluissa

  • Bay Watcher
    • View Profile
Re: Medievia MUD - Exactly what it says on the tin.
« Reply #107 on: September 04, 2010, 12:13:05 pm »

I tried telnet earlier, didn't work for me either. Strange, I've never had any problems connecting to them before.
Logged

Blaze

  • Bay Watcher
  • The Chaos that Crawls up on you with a Smile.
    • View Profile
Re: Medievia MUD - Exactly what it says on the tin.
« Reply #108 on: September 04, 2010, 12:52:11 pm »

I don't mind bringing a few people along on my trade runs - link me anytime I'm on and ask me if I'm free - but I have to impose some restrictions.

1. Be at least level 17 - I might make a few exceptions, but my runs are quite dangerous and can double as xp farms.
I usually send people to xp in the graveyard early on, were the monsters give around 3-7k experience each. I tend to meet a couple of mob factions along the road. A single risk 400 lion can give upwards of 250,000 xp, and there can be up to THIRTY every time they spawn; I usually end up fighting 12 of those lions AT THE SAME TIME.

2. Have time - These trade runs usually take around 20-30 minutes, but it can be delayed by bad weather or a sadistic DM - I faced off against a lion's den, then ran into haunted a forest, then had a crystal spider lair appear UNDER the forest, then was attacked by centaur bandits WITHIN THE SAME 20 ROOMS. And they can spawn with little or no warning, there are times where I can barely protect myself, much less the rest of you.

3. Have the following items:

A. A source of teleport, NOT RECALL. Wolves, Lions, and Pigs block you from fleeing and there are often times where I'm forced to resort to hit and run tactics in order to continue. It's important that you have the ability to run and do so quickly. I can resurrect players who die, but it drains me of both hp and mp so I'm hoping I won't have to resort to it. Menthol potions fit this bill if you can't cast the spell, and you can buy them in the cleric's quarter. "Enter Cleric" from recall and look for the shop called "The Ordained". Have at least 10, but the more the better.

B. A source of healing - golden seal/green potions etc. You can buy golden seal potions 2e and 2n of recall. I'm probably going to be the one tanking most of the time, but all mob factions have a special process that will deal damage to you regardless of your position, and it will bypass ANY type of protection, including manashields.

C. An alternative form of attack - Unless you're pretty damn uber at the time, you probably won't be able to go toe-to-toe with the beasties we'll be facing. If possible I'll stick you in the middle or back rows - but for melee classes that means you won't be able to engage in battle effectively. In that case, find a weapon with the "Long" attribute which allows you to engage in battle in the middle rows without any penalties, or go to the shop mentioned above "The Ordained" and buy some platinum wands.

If possible, do both since you can attack in melee and fire a wand at the same time. The command to use wands is to first "Hold" the wand, then "use wand <enemy>". You'll automatically grab a replacement wand if there's one in your inventory when you current one runs out of charges. Level 20 or above characters can buy "Heavy Oak Staves" which cast harm on all enemies in the room, which is one of the best options available.

D. Optional 200,000 gold - If you've played for a decent amount of time, you've probably received your newbie gifts by now, so this amount is trivial. If you don't have it, I'll provide it. 100,000 to buy a covered wagon, 10,000 to buy a mount, and the rest will be more than enough to cover the costs of the goods.

For players above level 20, carry an extra 100,000 gold, that's to call a dragon to defend you if an evil dragon starts hunting you. When you see the message about a dragon hunting someone, immediately warn the others via "f <message>" and then attempt to "link". If you're not able to link, it means you're the one being hunted. Immediately "call" a dragon to defend you.

4. Everyone should know the following commands: They're case insensitive.
"Freight" which will direct you to where your freight is in case you lose it.
"brief" to cut out all the extra flavor text of the rooms when we travel.
"hitch" to hitch your freight in case we have to leave it somewhere.
"take covered" to unhitch your freight, which will usually be a covered wagon.
"tether" to tether your mount in case you have to dismount.
"mount" to mount your mount. mount.
"follow" to form parties.
Formtalk "f <message>" to talk to your members.
"Formlog" - We'll usually be moving very quickly, so the messages will scroll by very quickly. This command allows you to review the last few messages sent via formtalk.
"Form" to see your position in the formation.
"Freport" or just "fre" to see your party's hp/mp.
"weather" to check the weather. Be on the lookout for things like Hurricanes, wasp storms, tornadoes, fire storms, and the incredibly dangerous Storms from Afar.
"link" to teleport in and out of Medlink. That's where we'll be chilling in case we run into bad weather we can't avoid.
« Last Edit: September 04, 2010, 01:16:51 pm by Blaze »
Logged

Mephisto

  • Bay Watcher
    • View Profile
Re: Medievia MUD - Exactly what it says on the tin.
« Reply #109 on: September 04, 2010, 01:31:59 pm »

Thieves aren't exactly meatshields, so where would they be in the form? One of the big plusses of being a thief is the backstab ability, correct? It seems to me that any "long" weapon wouldn't be a backstabber. Of course, I could be wrong. I haven't seen any long weapons yet.

Also, I seem to be stupid. I picked up a double-edged (or was it bladed...) dagger from a donation room yesterday. I bought another dagger today that gave better boosts and didn't identify either of them. The old one, which I sold, netted me 1250 gold. The one I bought cost 55 or something. I take that to mean that I'm braindead and sold something very useful.
« Last Edit: September 04, 2010, 01:34:47 pm by Mephisto »
Logged

Blaze

  • Bay Watcher
  • The Chaos that Crawls up on you with a Smile.
    • View Profile
Re: Medievia MUD - Exactly what it says on the tin.
« Reply #110 on: September 04, 2010, 01:42:27 pm »

Thieves aren't exactly meatshields, so where would they be in the form? One of the big plusses of being a thief is the backstab ability, correct? It seems to me that any "long" weapon wouldn't be a backstabber. Of course, I could be wrong. I haven't seen any long weapons yet.

Usually they take to the front-sides, with the front-center going to the person taking the brunt of the damage. With proper equipment they can tank just as well. I've never heard of a long backstabber either, they're usually limited to daggers.

Quote
Also, I seem to be stupid. I picked up a double-edged (or was it bladed...) dagger from a donation room yesterday. I bought another dagger today that gave better boosts and didn't identify either of them. The old one, which I sold, netted me 1250 gold. The one I bought cost 55 or something. I take that to mean that I'm braindead and sold something very useful.

The damage dice is the difference. A Double-edged dagger is 6d4, a store bought dagger is usually 3d5.
Logged

quintin522

  • Bay Watcher
  • [FLYING_SPAGHETTI_MONSTER]
    • View Profile
Re: Medievia MUD - Exactly what it says on the tin.
« Reply #111 on: September 04, 2010, 01:49:50 pm »

Playing now, already level 9. It seems pretty fun. Going under the name Quintin
Logged
"I can't bleed to death now, I don't have time!"
Urist McExplorer, bolding going where no dwarf has OH GAWD THE MAGMA IT BURNSSSss..

moocowmoo

  • Bay Watcher
    • View Profile
Re: Medievia MUD - Exactly what it says on the tin.
« Reply #112 on: September 04, 2010, 02:29:32 pm »

Thieves have the dodge ability, which negates a huge amount of melee damage you would take. So if a single class thief puts on HP heavy equipment, he's actually a better tank than warrior. Casters should always go behind melee, except maybe if they're multiclass with dodge and high hp. Use the "mode" command to set up different sets of equipment. When in a group you want high HP to tank, while on your own you need higher HR and DR.
« Last Edit: September 04, 2010, 02:31:35 pm by moocowmoo »
Logged

Mephisto

  • Bay Watcher
    • View Profile
Re: Medievia MUD - Exactly what it says on the tin.
« Reply #113 on: September 04, 2010, 06:05:02 pm »

New question. I can't find any references to this line anywhere but in other players' logs.

Quote from: Game
You get the strange sensation that you're being followed.

I has a stalker?
Logged

sluissa

  • Bay Watcher
    • View Profile
Re: Medievia MUD - Exactly what it says on the tin.
« Reply #114 on: September 04, 2010, 06:17:49 pm »

For some reason it started working again this evening, so yeah, I'll probably be on to join you once I level decently.
Logged

Empty

  • Bay Watcher
    • View Profile
Re: Medievia MUD - Exactly what it says on the tin.
« Reply #115 on: September 04, 2010, 06:19:24 pm »

New question. I can't find any references to this line anywhere but in other players' logs.

Quote from: Game
You get the strange sensation that you're being followed.

I has a stalker?

A mob is tracking you. Ie you fled from it. They usually try to go to your location if you're near enough.

Example is those scorpions in the underground tunnels.
Logged

Akhier the Dragon hearted

  • Bay Watcher
  • I'm a Dragon, Roar
    • View Profile
    • My YouTube Channel
Re: Medievia MUD - Exactly what it says on the tin.
« Reply #116 on: September 04, 2010, 07:32:37 pm »

I am a level 15 warrior where should I train?
Logged
Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Hugehead

  • Bay Watcher
    • View Profile
Re: Medievia MUD - Exactly what it says on the tin.
« Reply #117 on: September 04, 2010, 07:36:28 pm »

Anywhere you haven't finished the explore objectives, they can be worth millions of XP and aren't too hard if you have a group.
Logged
We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.

sluissa

  • Bay Watcher
    • View Profile
Re: Medievia MUD - Exactly what it says on the tin.
« Reply #118 on: September 04, 2010, 09:49:35 pm »

Okay, I've got a level 13 cleric named Resitan ready to do whatever with you guys. He's mostly unpracticed except for the basic healing and combat spells so I can focus on whatever we need as a group.
Logged

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Medievia MUD - Exactly what it says on the tin.
« Reply #119 on: September 04, 2010, 09:56:32 pm »

Hey, do any of you guys know how to get the Medievia font to work on a Linux MUD client? I told a friend about this and he wants to try this, but only has a linux netbook to install stuff on.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.
Pages: 1 ... 6 7 [8] 9 10 ... 15