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Author Topic: Medievia MUD - Guild Decision Making Time.  (Read 24897 times)

Cheese

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Re: Medievia MUD - Exactly what it says on the tin.
« Reply #30 on: September 02, 2010, 07:02:16 am »

Meh, I'll go explore some stuffs in the mean time
E: I have to change my name :/
I'm arthakas now
« Last Edit: September 02, 2010, 07:28:08 am by Cheese »
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Blaze

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Re: Medievia MUD - Exactly what it says on the tin.
« Reply #31 on: September 02, 2010, 07:45:48 am »

Well congratulations on being accepted.

Unfortunately, all the aid I can offer is equipment, most of which can't be used by you until you reach a higher level. (Equippable items are limited by level, alignment, and/or class).

It's a shame that so many people are offline at this hour, curse you time zones.
« Last Edit: September 02, 2010, 07:52:26 am by Blaze »
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Cheese

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Re: Medievia MUD - Exactly what it says on the tin.
« Reply #32 on: September 02, 2010, 08:02:39 am »

I'm off now anyway
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Hugehead

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Re: Medievia MUD - Exactly what it says on the tin.
« Reply #33 on: September 02, 2010, 08:41:46 am »

530. 530 million gold to make a clan. :'(
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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
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Alehkhs

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Re: Medievia MUD - Exactly what it says on the tin.
« Reply #34 on: September 02, 2010, 09:05:48 am »

Well poo; there's "magic"   -_-
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Davion

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Re: Medievia MUD - Exactly what it says on the tin.
« Reply #35 on: September 02, 2010, 09:09:36 am »

Holy crap, this is engrossing. I signed up as drakestone, a mage. A firestorm just started over the guild, I'm amazed. I've never really stuck to an MUD before, but this may just do it for me.
E: I think the avatars are all afk, I've asked for name approval twice in pray and no response

Mages are awesome.

Maybe I'll get back into this...
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Cheese

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Re: Medievia MUD - Exactly what it says on the tin.
« Reply #36 on: September 02, 2010, 09:27:57 am »

The magic is awesome too. There's not only offensive spells but you get creation spells where you create random objects and other stuffs. Not sure how useful the non-combat stuff is, but meh. At what point does the epic stuff like you mentioned in the 3rd post start happening? Need to be a high level?
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Blaze

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Re: Medievia MUD - Exactly what it says on the tin.
« Reply #37 on: September 02, 2010, 09:34:20 am »

You need to find a clan. The last few times I played I usually got recruited RIGHT before reaching level 20 (And getting kicked out of the newbie clan) by some random clan.

Some clans are very restrictive about who does what, but those clans usually are looking for some experienced multiclass/hero players. The clans I joined in the past took me through things I found exciting (Trading at level 21, shipping at level 26). What they're usually looking for are characters around level 21-ish, max level is 31 before switching to another class, and if a group member is more than 10 levels weaker than the highest level group member, the entire group suffers a massive experience penalty.

If all else fails, you can ask to purchase a personal frigate (A steal at 10 million base gold) to go exploring around.

I say the best thing we do is find one guild who'll take us and have all of us join it. We can pool our loot and think what else to do from there.

On a side note, I hear this weekend's going to feature double experience days, which I'm sure all of us who are playing can certainly use.
« Last Edit: September 02, 2010, 09:37:02 am by Blaze »
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Cheese

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Re: Medievia MUD - Exactly what it says on the tin.
« Reply #38 on: September 02, 2010, 09:41:12 am »

Yay. My fort's probably gonna get forgotten now xD
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userpay

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Re: Medievia MUD - Exactly what it says on the tin.
« Reply #39 on: September 02, 2010, 09:59:47 am »

Joined in as Kevkul, haven't gotten very far yet but I'm going to be giving it another try today. What client do you guys use? Their custom one? zmud which apparently supports their tileset thing or something else entirely?
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Blaze

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Re: Medievia MUD - Exactly what it says on the tin.
« Reply #40 on: September 02, 2010, 10:11:30 am »

I use Mushclient. I haven't had time or will to reprogram my old scripts so I just use quick-keys for now.
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Alehkhs

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Re: Medievia MUD - Exactly what it says on the tin.
« Reply #41 on: September 02, 2010, 10:18:17 am »

Don't suppose I can just be myself as a blacksmith for hire; no crafting?
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Cheese

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Re: Medievia MUD - Exactly what it says on the tin.
« Reply #42 on: September 02, 2010, 10:24:32 am »

Don't suppose I can just be myself as a blacksmith for hire; no crafting?
Afraid not. Come to think of it, do any MUDs have crafting?
I'm coming online in a min
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Blaze

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Re: Medievia MUD - Exactly what it says on the tin.
« Reply #43 on: September 02, 2010, 10:27:48 am »

Don't suppose I can just be myself as a blacksmith for hire; no crafting?

Afraid not, aside from Dragon-hide equipment which you're not getting for quite awhile.

I also checked out the neat little screenshot section on their custom client, it looks eerily similar.
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Alehkhs

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Re: Medievia MUD - Exactly what it says on the tin.
« Reply #44 on: September 02, 2010, 10:32:54 am »

*Ponders what MUD he should play*

Are there any feasible plans for a "Slaves to Armok" clan?
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