59
Flashes of orange lightning illuminate the landscape outside. The area around the ship is fairly grassy, but in the distance you can see an enormous field of black sand dotted with shiny patches of glass.
wolfchild: Sarin, CrafterClaim 3 geode fraggments. Carve a geode fragment into a drinking horn shape, with the end curling up, with a hole in it that empties into the oppeningAttempt roll: 38 + 20 + 1 = 59
Quality roll: 55
Influence roll: 10 + 55 + 18 (geode) = 83
You snatch a few geode fragments and return to your bench. Once again enforcing your will on the physical world, you begin chipping away at a chunk of the geode - this one appears to be mostly red garnet - reforming and shaping it. Within minutes, you have a beautiful red garnet recursive drinking horn.
-1 multicoloured geode fragment
+59 gem-cutting exp
+1 beautiful red garnet recursive drinking horn !base influence 83!Personal inventory:
- 1 unit of otherworldly, iridescent liquid metal !base influence 153!
- 1 beautiful polished sunset rock !base influence 175!
- 0.5L water !base influence 1!
- 1 beautiful red garnet recursive drinking horn !base influence 83!
Influence: 237
Skills:
- Lv. 0 Stoneworking - 78/100
- Lv. 1 Refining - 61/100
- Lv. 0 Gem-cutting - 59/100
thunderclan: Fireheart, CrafterClaim the final log, 2 geode fragments, 1 of the unusual gems and the sack of green sand. Then melt the sand down into molten glass.Attempt roll: 87 + 20 = 107 (HOOOOOOOLY CRAP.)
Quality roll: 53
Influence roll: 32 + 53 + 5 (sand) = 90
Deciding to stick to crafting for the time being, you take a few items from the group storage. You see the sack of green sand left in there so long ago, and are suddenly struck by inspiration. You rush back to your workplace and empty the sack into a crystalline bowl, then apply intense heat. Hotter hotter, ever hotter it burns, but you press on. When you're finished, the bowl has absorbed enough heat, and the ex-sand has now become hot enough, that they continuously heat each other, never cooling. Screw thermodynamics, you're practically a god anyway.
-1 sack of green sand
+107 glassworking exp (LEVEL UP)
+1 ever-molten bowl of liquid glass !base influence 90! ((Note that it would not be a good idea to try and trade this - the heat is practically unbearable, even for you. Also, the bowl is part of your standard equipment.))Personal inventory:
- 1 bumpy engraved wooden box !base influence 61!
- 1 clumsily crafted teak statuette !base influence 73!
- 1 ever-molten bowl of liquid glass !base influence 90!
Influence: 114
Skills:
- Lv. 1 Woodworking - 60/100
- Lv. 1 Glassworking - 7/100
- Lv. 0 Trading - 14/100
- Lv. 0 Gathering - 17/100
Criptfeind: Jorn, GathererI will gather.Attempt roll: 89 + 20 + 1 = 110 (HOOOOOOOOLY CRAP. How do you keep doing this?)
Quality roll: 82
Quantity roll: 43
You feel like doing something impressive today.
You head out to the stormy desert. Once safely isolated, you dig. Deeper, deeper, deeper still. Feeling that you've gone deep enough, you stop. You extend your senses - searching for whatever seems worthwhile. The sand is rich in iron - you extract a suitable amount. The rocks in the distance to your left are rich in metal ore - you tear them from the earth. Deep, deep under your feet, you feel something move - you gouge a canyon out of the ground and drag an enormous stone-plated sandworm to the surface.
You also find a bouncy ball. Huh.
+55 gather exp (LEVEL UP)
+5kg raw iron !base influence 25/kg!
+1 vein of blue metal !base influence 100!
+1 stone-skinned sandworm (biologically asexual) !base influence 75!
+1 rubber bouncy ball !base influence 2!Personal inventory:
- 1 jar of lightning flies (20) !base influence 50!
- 5kg raw iron !base influence 25/kg!
- 1 vein of blue metal !base influence 100!
- 1 stone-skinned sandworm (biologically asexual) !base influence 75!
- 1 rubber bouncy ball !base influence 2!
Influence: 426
Skills:
LAAT501legion: LAAT, GathererGatherAttempt roll: 73 + 20 = 93
Quality roll: 58
Quantity roll: 77
You have absolutely no idea how to top Jorn's latest feat of brilliance, so you go out and jump down the canyon he made. You shortly realise that this was not, in fact, where he found the vein of blue metal, but rather where he took the sandworm from. The main factor in this realisation is the
other sandworm bearing down on you.
So, it turns out that sandworms keep their eggs in their stomachs. Their hides are also very huge and thick, and their teeth, while not very sharp, are actually made of marble. Their meat, on the other hand, tastes horrible.
+47 gathering exp
+3 sandworm eggs !base influence 30 each!
+40m2 of sandworm hide !base influence 25/m2!
+20 marble sandworm teeth !base influence 15 each!Personal inventory:
- 1 shimmering statue of Ptah's glory !base influence 151
- 1 immaculate statue of Ptah's brilliance !base influence 134
- 20kg black sand !base influence 3/kg!
- 2kg raw glass !base influence 10/kg!
- 3 sandworm eggs !base influence 30 each!
- 40m2 of sandworm hide !base influence 25/m2!
- 20 marble sandworm teeth !base influence 15 each!
Influence: 394
Skills:
- Lv. 1 Liquid Manipulation - 81/100
- Lv. 0 Gathering - 82/100
RAM: Ramington, TraderI will just drop my load and go out gathering againAttempt roll: 80 - 10 = 70
Quality roll: 70
Quantity roll: 47
Clearly this world is abundant in resources. You march out and jump down Jorn's hole - this time the one he found the vein of metal in. Part of the wall is red - you extract the cause of the colouring. A strange, red... stuff. You can't actually tell what it is. It sloshes around lazily in its invisible container - it seems to stick to the sides every now and then.
+35 gather exp (LEVEL UP)
+3L red, viscous liquid mineral !base influence 20/L!Personal inventory:
- 3L red, viscous liquid mineral !base influence 20/L!
Influence: 251
Skills:
Dwarmin: Desmond Blue, PeasantClaim 10 (more or less if needed) multicolored geode fragments and attempt to infuse them into the moles, turning them into living creatures composed of that mineralAttempt roll: 18
You have no idea why you thought this would be a good idea, but whatever abomination may have been wrought from this action has failed to come to pass - while trying to catch the moles, you slip and knock yourself out. Bravo.
+18 screwing-with-nature expPersonal inventory:
- 1 ornamental teak tree with soil base !base influence 101
- 1L water !base influence 2!
- 2 giant moles (1M, 1F) !base influence 20 each!
- 10 multicoloured geode fragments !base influence 36 each!
Influence: 155
Skills:
- Lv. 0 Woodworking - 58/100
- Lv. 0 Gardening - 43/100
- Lv. 0 Gathering - 42/100
- Lv. 0 Screwing With Nature - 18/100
- 5L water !base influence 2 (per litre)!
- 24 multicoloured geode fragments !base influence 36 each!
- 3 unusual aurora-like gems !base influence 65 each!
- 1 deep black gem !base influence 30!
- 2 lampreys (1M, 1F) !base influence 40 each!
- 12 lamprey eggs !base influence 20 each!
- 7 iron rods !base influence 25 each!
- 1 lightning sphere !base influence 45!
STOP CRITTING GATHERERS SRSLY. YOU'RE GETTING WAY TOO MUCH.
Also, don't forget you can search for specific things. Some things will incur an attempt roll penalty, but others (e.g. sand in a desert) won't - they're just too easy.