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Author Topic: Ptah's Ark - Another Crafting Game (Day 1, World 5, Cycle 1) (SIGNUPS AVAILABLE)  (Read 15363 times)

Criptfeind

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Re: Ptah's Ark - Another Crafting Game (Day 3, World 2, Cycle 1)
« Reply #105 on: September 12, 2010, 07:59:38 pm »

Of the influence? Because that is still leave him with less no matter how much influence you take.

Influence is the only real thing, the rest he will have to give away anyway.
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Dwarmin

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Re: Ptah's Ark - Another Crafting Game (Day 3, World 2, Cycle 1)
« Reply #106 on: September 12, 2010, 08:47:32 pm »

Sure, right.

So..whatever. I'm tired.

Final Orders: I give the item to RAM for free, no charge now or later. He can give me whatever he feels like from whatever he gets.

See, everybody happy! If RAM feels nice enough to reward me, we do business in the future...
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Zaerosz

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Re: Ptah's Ark - Another Crafting Game (Day 3, World 2, Cycle 1)
« Reply #107 on: September 13, 2010, 02:25:39 am »

Is it me, or did someone just rip clownite from the very ground?
...maaaaaybe.
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Zaerosz

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Re: Ptah's Ark - Another Crafting Game (Day 3, World 2, Cycle 1)
« Reply #108 on: September 14, 2010, 02:05:17 am »

Sorry I didn't update yesterday, I was more or less puking my brains out.

While I'm updating, here's a little something to tide you over.
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Zaerosz

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Re: Ptah's Ark - Another Crafting Game (Day 3, World 2, Cycle 1)
« Reply #109 on: September 14, 2010, 03:50:33 am »

    Spoiler: New World (click to show/hide)

    wolfchild: Sarin, Crafter
    Put my 0.5 litres of water into the drinking horn, have it constantly circulating
    Attempt roll: 6 + 20 = 26

    Somehow, you lack the common sense necessary to figure out which end to put the water into.
    +26 liquid manipulation exp
    Spoiler: Details (click to show/hide)

    thunderclan: Fireheart, Crafter
    I'm going to head out to find someone to trade with
    Attempt roll: 33 - 30 = 3 (...I'm sorry.)

    You leave the ship, hoping to find someone with whom to trade goods. You hear a distant rumble, and you can faintly hear the voices of your fellow demigods calling out to you, pleading with you to come back to the ship. You quirk an eyebrow, wondering what there is to worry about out here as you step onto the sand.

    Suddenly, pain. Your skin feels like it's being seared off your flesh, and little by little your body goes numb as you are cooked from the inside out by lightning.

    You drop to the ground. Dead.

    The other residents of the ark hold a memorial service for you as you are interred in the regeneration chamber. It will take some time before you are able to return to functioning as normal - the estimate is the beginning of the third cycle. Your inventory is placed in group storage, and your chamber is locked.

    Fireheart, Crafter, has been removed from the current cycle. The rest of the cycle will proceed as normal.

    Criptfeind: Jorn, Gatherer
    I will gather.
    Also I will drop the bugs the iron and the ball. The I will pick up all the aurora gems.

    Attempt roll: 32 + 20 + 1 = 53
    Quality roll: 28
    Quantity roll: 4

    Overwhelmed by your fellow worker's demise, you find yourself barely able to think, wandering as if in a daze. You attempt to collect the contents of an anthill, but absentmindedly crush them into a thick, sticky paste. Whoops.

    When you return to the ship you dump most of your inventory into the hold. You grab the remaining stock of aurora gems.
    +27 gathering exp
    +1 unit of fire ant paste !base influence 10!
    Spoiler: Details (click to show/hide)


    LAAT501legion: LAAT, Gatherer
    I will use 4m of sandworm hide to create a suit of armor
    Attempt roll: 30 - 10 = 20

    You decide to use some of your sandworm hide to create a suit of armour in dedication to Fireheart. Cutting 4m of hide from the rest and dumping most of it into the hold, you sit down to design the tribute. However, you spend so much time drawing, erasing and redrawing designs that the ship's already warped by the time you're finished.
    +20 hidecrafting exp
    Spoiler: Details (click to show/hide)

    RAM: Ramington, Trader
    I storm Desmond's fortress and make off with an innocent # 1 ornamental teak tree with soil base !base influence 101! which I shall brutally Trade.
    Additionally, I shall drop my 3L red, viscous liquid mineral !base influence 20/L! and pick up the 1 lightning sphere !base influence 45!, because it looks pretty...

    Attempt roll: 78 + 20 = 98
    Economy roll: 33
    Haggle roll: 50

    Despite the death of your comrade, you believe that he may have had the right idea in finding someone to trade with. You avoid the sand this time, though. As you approach an anthill, the ground gives way beneath you, and you fall right into... a nest of ant people?!

    Fortunately, they appear friendly enough, but some are rather wary of you since Jorn crushed that ant colony. They really didn't like that.

    As you explore the nest, the ornamental tree you took from Desmond's workshop pokes out of your bag. The ants around you stop and stare at this newfound wonder. One of them speaks directly to you:

    overland*chk*er
    what is *chk*that


    You explain that it's a wooden ornament in the shape of a tree, and they chitter amongst themselves excitedly.

    we know n*chk*ot of this "tree" o*chk*r "wooden" you speak of
    we must have this mar*chk*vel


    In the end, they give you something that they claim "came from above" eons ago, and that it brought their species to sentience. Clearly they really want their wood.

    Gained 1 humming machine part.

    +49 trading exp
    Spoiler: Details (click to show/hide)

    Dwarmin: Desmond Blue, Peasant
    Place everything I got in the group inventory
    Go GATHER and place what I find in the group inventory. I'm looking for strange Plants and things.

    Attempt roll: 80
    Quality roll: 86 (WHY ALWAYS THE 80S GAAAA)
    Quantity roll: 14

    Lightning crackles in the distance as you step onto this world's soil for the final time. As the distant strikes hit the sand, you see movement out of the corner of your eye, and you turn to look - four strange, tall green flowers sit behind the ship. As you watch, lightning strikes in the distance. As one, the flowers swivel towards the lightning. They seem to absorb residual energy from the lightning, but they can't be getting much from this far away. You uproot them and take them back inside.
    +40 gathering exp
    +4 lightning flowers (with soil base) !base influence 25 each!

    Spoiler: Details (click to show/hide)

    Spoiler: Group inventory (click to show/hide)

    Machine parts: 1

    Around you, the world distorts, then flashes, and you are faced with a new world.
    Spoiler: New World (click to show/hide)

    Spoiler: Comments (click to show/hide)
    « Last Edit: September 14, 2010, 03:52:28 am by Zaerosz »
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    wolfchild

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    Re: Ptah's Ark - Another Crafting Game (Day 1, World 3, Cycle 1)
    « Reply #110 on: September 14, 2010, 04:49:19 am »

    Try again
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    You really can both sig it.
    But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

    RAM

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    Re: Ptah's Ark - Another Crafting Game (Day 1, World 3, Cycle 1)
    « Reply #111 on: September 14, 2010, 04:57:09 am »

    I give the 1 lightning sphere !base influence 45! to Desmond Blue. Unless it turns out that my details haven't been updated and the machine part is a tradeable object.
    I go gathering, how hard can it be to catch some cackling flames?
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    Vote (1) for the Urist scale!
    I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
    Urist has been forced to use a friend as fertilizer lately.
    Read the First Post!

    Criptfeind

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    Re: Ptah's Ark - Another Crafting Game (Day 1, World 3, Cycle 1)
    « Reply #112 on: September 14, 2010, 12:34:32 pm »

    Oh man. This is going to be bad for me.

    I will gather.
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    thunderclan

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    Re: Ptah's Ark - Another Crafting Game (Day 1, World 3, Cycle 1)
    « Reply #113 on: September 14, 2010, 12:45:35 pm »

    Sure, why not...Maybe by 3rd Cycle this thing will make sense again...
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    LAAT501legion

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    Re: Ptah's Ark - Another Crafting Game (Day 1, World 3, Cycle 1)
    « Reply #114 on: September 14, 2010, 02:44:20 pm »

    I will use 4m of sandworm hide to create a suit of armor
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    This isn't reality.
    THIS IS DWARF FORTRESS!!
    *kicks an elf into the pit*
    Roll to be a BATTLE WIZARD

    Zaerosz

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    Waiting on Dwarmin now.
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    iceball3

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    Re: Ptah's Ark - Another Crafting Game (Accepting Signups!)
    « Reply #116 on: September 14, 2010, 07:50:07 pm »

    *Reads thread title*
    Uhhhh.....
    Name: Philos
    Profession: Peasant
    Action: Gather
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    Zaerosz

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    Cycle 2:
    • Jetsquirrel: Desmond Ghast, Gatherer
    • iceball3: Philos, Peasant
    • Acanthus117: Akantos, Crafter
    • Samthere: Samthere, Crafter
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    Zaerosz

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      Spoiler: New World (click to show/hide)

      wolfchild: Sarin, Crafter
      Put my 0.5 litres of water into the drinking horn, have it constantly circulating
      Attempt roll: 69 + 20 = 89
      Quality roll: 50
      Influence roll: 51 + 50 + 1 (water) + 42 (drinking horn) = 144

      Well, yesterday was... embarassing. Fortunately, this time you manage to figure out what you're doing.
      -1 beautiful red garnet recursive drinking horn
      +89 liquid manipulation exp (LEVEL UP)
      +1 beautiful red garnet recursive drinking horn with everflowing water !base influence 144!

      Spoiler: Details (click to show/hide)

      Criptfeind: Jorn, Gatherer
      I will gather.
      Attempt roll: 13 + 20 + 2 - 10 (world penalty) = 25

      You step outside the ship, and immediately retreat for fear of your toenails oozing out of your teeth.
      +13 gathering exp
      Spoiler: Details (click to show/hide)


      LAAT501legion: LAAT, Gatherer
      I will use 4m of sandworm hide to create a suit of armor
      Attempt roll: 17 - 10 = 7

      Finally deciding on a design, you set the hide down on your workbench and begin chiseling. As soon as you strike, it becomes apparent that you used far too much force, as the hide shtters. Several sharp fragments cut your hands open. -5 penalty to crafting rolls next turn.
      -4m2 of sandworm hide
      +7 hidecrafting exp

      Spoiler: Details (click to show/hide)

      RAM: Ramington, Trader
      I give the 1 lightning sphere !base influence 45! to Desmond Blue. Unless it turns out that my details haven't been updated and the machine part is a tradeable object.
      I go gathering, how hard can it be to catch some cackling flames?

      Attempt roll: 59 + 1 - 10 - 10 (world penalty) - 5 (specific penalty) = 35

      Leaving the lightning sphere on Desmond's bench, you ind yourself particularly interested in those grey flame creatures you saw out the window. However, you soon find that the agility of the creatures coupled with the disorienting state of the world is too much for you to bear, and you return to the ship empty-handed.
      +18 gathering exp
      Spoiler: Details (click to show/hide)

      Due to inactivity, the Ark's maintenance systems have deducted 100 influence from Desmond Blue's account for a second count of inactivity. The Ark would like to remind you all that three consecutive turns of inactivity will result in removal from the current Cycle's roster.

      Spoiler: Group inventory (click to show/hide)

      Machine parts: 1

      Spoiler: Comments (click to show/hide)
      [/quote]
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      LAAT501legion

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      Why my sandworm hide go to the group inventory? ???
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      This isn't reality.
      THIS IS DWARF FORTRESS!!
      *kicks an elf into the pit*
      Roll to be a BATTLE WIZARD
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