59
Flashes of orange lightning illuminate the landscape outside. The area around the ship is fairly grassy, but in the distance you can see an enormous field of black sand dotted with shiny patches of glass.
wolfchild: Sarin, CrafterPut my 0.5 litres of water into the drinking horn, have it constantly circulatingAttempt roll: 6 + 20 = 26
Somehow, you lack the common sense necessary to figure out which end to put the water into.
+26 liquid manipulation expPersonal inventory:
- 1 unit of otherworldly, iridescent liquid metal !base influence 153!
- 1 beautiful polished sunset rock !base influence 175!
- 0.5L water !base influence 1!
- 1 beautiful red garnet recursive drinking horn !base influence 83!
Influence: 237
Skills:
- Lv. 1 Refining - 61/100
- Lv. 0 Stoneworking - 78/100
- Lv. 0 Gem-cutting - 58/100
- Lv. 0 Liquid Manipulation - 26/100
thunderclan: Fireheart, CrafterI'm going to head out to find someone to trade withAttempt roll: 33 - 30 = 3 (...I'm sorry.)
You leave the ship, hoping to find someone with whom to trade goods. You hear a distant rumble, and you can faintly hear the voices of your fellow demigods calling out to you, pleading with you to come back to the ship. You quirk an eyebrow, wondering what there is to worry about out here as you step onto the sand.
Suddenly, pain. Your skin feels like it's being seared off your flesh, and little by little your body goes numb as you are cooked from the inside out by lightning.
You drop to the ground. Dead.
The other residents of the ark hold a memorial service for you as you are interred in the regeneration chamber. It will take some time before you are able to return to functioning as normal - the estimate is the beginning of the third cycle. Your inventory is placed in group storage, and your chamber is locked.
Fireheart, Crafter, has been removed from the current cycle. The rest of the cycle will proceed as normal.Criptfeind: Jorn, GathererI will gather.
Also I will drop the bugs the iron and the ball. The I will pick up all the aurora gems.Attempt roll: 32 + 20 + 1 = 53
Quality roll: 28
Quantity roll: 4
Overwhelmed by your fellow worker's demise, you find yourself barely able to think, wandering as if in a daze. You attempt to collect the contents of an anthill, but absentmindedly crush them into a thick, sticky paste. Whoops.
When you return to the ship you dump most of your inventory into the hold. You grab the remaining stock of aurora gems.
+27 gathering exp
+1 unit of fire ant paste !base influence 10!
Personal inventory:
- 3 unusual aurora-like gems !base influence 65 each!
- 1 vein of blue metal !base influence 100!
- 1 stone-skinned sandworm (biologically asexual) !base influence 75!
- 1 unit of fire ant paste !base influence 10!
Influence: 432
Skills:
LAAT501legion: LAAT, GathererI will use 4m of sandworm hide to create a suit of armorAttempt roll: 30 - 10 = 20
You decide to use some of your sandworm hide to create a suit of armour in dedication to Fireheart. Cutting 4m of hide from the rest and dumping most of it into the hold, you sit down to design the tribute. However, you spend so much time drawing, erasing and redrawing designs that the ship's already warped by the time you're finished.
+20 hidecrafting expPersonal inventory:
- 1 shimmering statue of Ptah's glory !base influence 151
- 1 immaculate statue of Ptah's brilliance !base influence 134
- 20kg black sand !base influence 3/kg!
- 2kg raw glass !base influence 10/kg!
- 3 sandworm eggs !base influence 30 each!
- 4m2 of sandworm hide !base influence 25/m2!
- 20 marble sandworm teeth !base influence 15 each!
Influence: 394
Skills:
- Lv. 1 Liquid Manipulation - 81/100
- Lv. 0 Gathering - 82/100
- Lv. 0 Hidecrafting - 20/100
RAM: Ramington, TraderI storm Desmond's fortress and make off with an innocent # 1 ornamental teak tree with soil base !base influence 101! which I shall brutally Trade.
Additionally, I shall drop my 3L red, viscous liquid mineral !base influence 20/L! and pick up the 1 lightning sphere !base influence 45!, because it looks pretty...Attempt roll: 78 + 20 = 98
Economy roll: 33
Haggle roll: 50
Despite the death of your comrade, you believe that he may have had the right idea in finding someone to trade with. You avoid the sand this time, though. As you approach an anthill, the ground gives way beneath you, and you fall right into... a nest of
ant people?!Fortunately, they appear friendly enough, but some are rather wary of you since Jorn crushed that ant colony. They really didn't like that.
As you explore the nest, the ornamental tree you took from Desmond's workshop pokes out of your bag. The ants around you stop and stare at this newfound wonder. One of them speaks directly to you:
overland*chk*er
what is *chk*thatYou explain that it's a wooden ornament in the shape of a tree, and they chitter amongst themselves excitedly.
we know n*chk*ot of this "tree" o*chk*r "wooden" you speak of
we must have this mar*chk*velIn the end, they give you something that they claim "came from above" eons ago, and that it brought their species to sentience. Clearly they really want their wood.
Gained 1 humming machine part.+49 trading expPersonal inventory:
- 1 lightning sphere !base influence 45!
Influence: 351
Skills:
- Lv. 1 Gathering - 33/100
- Lv. 0 Trading - 49/100
Dwarmin: Desmond Blue, PeasantPlace everything I got in the group inventory
Go GATHER and place what I find in the group inventory. I'm looking for strange Plants and things.Attempt roll: 80
Quality roll: 86 (WHY ALWAYS THE 80S GAAAA)
Quantity roll: 14
Lightning crackles in the distance as you step onto this world's soil for the final time. As the distant strikes hit the sand, you see movement out of the corner of your eye, and you turn to look - four strange, tall green flowers sit behind the ship. As you watch, lightning strikes in the distance. As one, the flowers swivel towards the lightning. They seem to absorb residual energy from the lightning, but they can't be getting much from this far away. You uproot them and take them back inside.
+40 gathering exp
+4 lightning flowers (with soil base) !base influence 25 each!Personal inventory:
- 4 lightning flowers (with soil base) !base influence 25 each!
Influence: 215
Skills:
- Lv. 0 Woodworking - 58/100
- Lv. 0 Gardening - 43/100
- Lv. 0 Gathering - 82/100
- Lv. 0 Screwing With Nature - 18/100
- 6L water !base influence 2 (per litre)!
- 34 multicoloured geode fragments !base influence 36 each!
- 3 unusual aurora-like gems !base influence 65 each!
- 1 deep black gem !base influence 30!
- 2 lampreys (1M, 1F) !base influence 40 each!
- 12 lamprey eggs !base influence 20 each!
- 7 iron rods !base influence 25 each!
- 1 lightning sphere !base influence 45!
- 1 bumpy engraved wooden box !base influence 61!
- 1 clumsily crafted teak statuette !base influence 73!
- 1 ever-molten bowl of liquid glass !base influence 90!
- 1 jar of lightning flies (20) !base influence 50!
- 5kg raw iron !base influence 25/kg!
- 1 rubber bouncy ball !base influence 2!
- 36m2 of sandworm hide !base influence 25/m2!
[li]3L red, viscous liquid mineral
!base influence 20/L![/li]
[li]2 giant moles (1M, 1F)
!base influence 20 each![/li][/list]
Machine parts: 1Around you, the world distorts, then flashes, and you are faced with a new world.100
This... This is a nightmare. This place defies physics. Crystal spires hang from nowhere. A gaping blue vortex swirls above - no, below - wait, sideways... okay, so it's SOMEWHERE around here, just on the corner of your vision. Cackling grey flames - yes, CACKLING - leap and dance from crystal to crystal. Webs of... um... bloody hell, what is that? Anyway, webs of... stuff span crevasses that aren't there. And in the biggest crystal... something moves.
A moment of silence for the fallen Fireheart.
thunderclan, if you'd like, I can put you on the waiting list for the third cycle. Just let me know.
A note on the machine parts: If you score 80+ on a trade roll, you MAY (5% chance) get a machine part. These parts can be used, once there are enough, to build upgrades for the ship. For example, a certain number of parts put together might provide new options for influence spending, or give you a chance to stay in a world for an extra day.
Also, remember, if you critically fail a gather or trade roll on the last day on a world, your character is removed from the cycle, and can be put back on the waiting list at any time. All skills and influence are kept.