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Author Topic: Unmovable objects in reclaim mode  (Read 1201 times)

darknight

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Unmovable objects in reclaim mode
« on: December 02, 2007, 09:29:00 am »

After a fire man killed my metalsmith during the first year of a new fort, I abandoned the fort and came right back in reclaim mode. I wanted to be sure the fire creatures were dealt with, so the dwarves would be safe in the future.

All went fine at first. Half a dozen archers made short work of the creatures. And then everyone set about picking up all the scattered treasure, and putting them in the right stockpiles.

But I eventually noticed that several craft items and a few rocks were not being moved. At least one stone was in the way of a wall being built. And there was one iron anvil left in the trading post that could not be budged.

I tried dumping, claiming, and everything else I could do, but nothing would get those things moved.

Then I noticed that the anvil still had a "[T]" after it, even tho the trading was interrupted when the fortress was first abandoned.

Near as I can figure it, the non-movable items were tasked at the time the fortress was abandoned, and the tasking was never cleared when the fortress was abandoned. As a result, some items could not be moved, because they were still "tasked" as far as the program is concerned.

It should be an easy fix, by just making sure that tasks are cleared when a fortress is abandoned.

For now, as a workaround, we can make sure the traders are gone, and that all tasks are killed before we abandon a fortress. (Just turn off all jobs for everyone, and them wait for any jobs being done to finish, before abandoning.)

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ho watches those that watch us???

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Re: Unmovable objects in reclaim mode
« Reply #1 on: June 06, 2009, 11:38:40 am »

2 years and no fix...
Well, i have a prove:
After i abandoned the fortress, i visited it in adventure mode and saw this - the bridge i assigned for construction was still assigned...

After reclaim there was not usable bauxite on the magma river's bank (or shore - correct me %) ) which prevented me from building a bridge.
Spoiler (click to show/hide)
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Untelligent

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Re: Unmovable objects in reclaim mode
« Reply #2 on: June 06, 2009, 03:13:22 pm »

Very well-known bug. Items tasked for something when your old fort falls will be untouchable upon reclaim.

There are very few ways to fix this, but one such way is to channel under the offending objects.
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

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Re: Unmovable objects in reclaim mode
« Reply #3 on: June 06, 2009, 04:50:39 pm »

There are very few ways to fix this, but one such way is to channel under the offending objects.
lol, what if i don't want to spoil landskape? :D
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Draco18s

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Re: Unmovable objects in reclaim mode
« Reply #4 on: June 07, 2009, 12:01:42 pm »

There are very few ways to fix this, but one such way is to channel under the offending objects.
lol, what if i don't want to spoil landskape? :D

Use an atom smasher.
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eerr

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Re: Unmovable objects in reclaim mode
« Reply #5 on: June 11, 2009, 07:33:05 pm »

There are very few ways to fix this, but one such way is to channel under the offending objects.
lol, what if i don't want to spoil landskape? :D

Use an atom smasher.
on a bridge??
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