I'm not sure, are you guys trying to imply that acknowledging that all the market wants is AAA games (Which is totally true) is evil or something?
It's self serving. His words say it all. High production quality. That justifies the price in their mind. Voice actors. Professionally rendered cut scenes. Thousands of hours of labor by graphic artists.
Yet game play is always the same. Slap your IP into whatever 3d rendering engine you've licensed, develop a few shallow mechanics and voila, the new thing that everyone is supposed to flip out about.
I'd argue the AAA game market craves games with acceptable production quality that are really unique, fully developed and have depth and replayability. All four of those things are stuff the industry doesn't value though, or under values compared to the instant visual selling point.
AAA does not have to be synonymous with Hollywood-level production quality. Yet treating it that way allows them to justify their price and to always push for a higher price because they're delivering you "premium" content. What they consider content and what actual gamers consider content are two different things though.