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Roles
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Cabal
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The three of you have dabbled in dark magics since you were apprentices. Now, with the highest office in the land up for grabs you have decided to make your move. During each duel, one of you may choose to
incapacitate another wizard, prematurely removing them from the contest. This is instead of any other side-action you may take, and only a Wizard not in that round's duel may perform the incapacitation.
Criptfeind (Cabal)
You are a
Guardian, trained in protective magics. You can
guard a Wizard from being incapacitated by another wizard’s actions outside of a duel. Note that you
cannot use your ability to protect a Wizard within the Duel from losing, although you can protect a Wizard within the Duel from being incapacitated by another wizard interfering.
Jokerman-EXE (Cabal)
You are a
Healer. Wielding powerful magics you can mend injuries, knit bone, even regrow lost limbs. You’ve also managed some rather...interesting experiments of your own. Pity the Ethics council wouldn’t let you work openly.
Your
Healing Assists are much more powerful than those used by other Wizards.
Toaster (Cabal)
You have a facination for people’s brains. How the mind works, why people do what they do, and most importantly how you can bend them to your will. You are an
Enchanter. Each round you may
block another wizard from performing a side action.
All three of you have access to Dark magic, which can give you great power. Though it comes with it a greater chance of being discovered.
Please Respond to this PM with your Elemental Affinity (Air/Water/Fire/Earth/Dark) and the Color of your Runes. Please make sure the Rune Color you choose can be either selected from the Drop-down menu or provided in a BBCode form for me to use. (Like color=#FF0066)
Here is the Cabal chat, which you can use to communicate in private:
http://www.quicktopic.com/45/H/iJzjXUYLeQBWorking together you should have no trouble besting the blind fools who oppose you. But once that is done, you’ll still have to decide which of you is to take the throne...
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JanusTwoface (Human)
You are one of the head
Archivists. You brought along your ledgers that contain information on all of the Wizards in the Tournament. Each round you can look up another wizard’s
Role as a side action.
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Jetsquirrel (Human)
You are a simple
Wizard, here to compete with the hope of becoming the High Mage. Your skills may be overmatched in the area by more combat focused mages, but with careful planning, a bit of politicking, and some good luck you still have a shot at winning!
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Jim Groovester (Human)
You are a simple
Wizard, here to compete with the hope of becoming the High Mage. Your skills may be overmatched in the area by more combat focused mages, but with careful planning, a bit of politicking, and some good luck you still have a shot at winning!
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Leafsnail (Human)
You are a
Battle Mage, skilled in defensive magics. Not only are your own defenses higher than a normal Wizard’s, your
Defense Assists are more powerful as well.
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Lonewolf I (Human)
You are a simple
Wizard, here to compete with the hope of becoming the High Mage. Your skills may be overmatched in the area by more combat focused mages, but with careful planning, a bit of politicking, and some good luck you still have a shot at winning!
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Org (Human)
You are a
Guardian, trained in protective magics. You can
guard a Wizard from being incapacitated by another wizard’s actions outside of a duel. Note that you
cannot use your ability to protect a Wizard within the Duel from losing, although you can protect a Wizard within the Duel from being incapacitated by another wizard interfering.
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Ottofar (Human)
You have freed your mind from the bindings that control most mortals. You have slipped the bonds of time, and learned to shape it. As a
Time Mage you can speed up and slow down time to aid you in combat. This makes you faster than other mages as well as making your
Speed Assists more powerful.
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Solifuge (Human)
You are a
War Mage, skilled in offensive magics. Not only are your own offensive powers more potent than a normal Wizard’s, your
Offense Assists are more powerful as well.
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Vector (Human)
You are a mighty
Archmage! You have honed your skills over the last few centuries, and you know of no Wizard alive that can best you in single combat. All you need to do is last until the final rounds and that throne is as good as yours!