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Author Topic: The Fortress of Laboredspeaker. (Succession)  (Read 3603 times)

LordSlowpoke

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Re: The Fortress of Laboredspeaker. (Succession)
« Reply #15 on: September 04, 2010, 03:15:26 pm »

Okay then, I'm done.
Spoiler: Map (click to show/hide)

There's no furniture at all, except the beds and barrels the carpenter's making, and the huge area is supposed to be the overseer's place. The overseer is basically your avatar. Every time the overseer changes, another dwarf gets the room, but it is up to you if the old overseer gets a decent place to live or now sleeps in the barracks. If the barracks existed, of course.

I'll put the save in the OP.
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ottottott

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Re: The Fortress of Laboredspeaker. (Succession)
« Reply #16 on: September 05, 2010, 12:01:45 am »

I should have finished that other succession game turn 1st. I will have enough pain to figure this out. Sorry EBF3 gonna have to play you later.
Um... Where do I put the save file? There is no folder save in the data folder. And how do I make the tiles square not some freaky rectangle that has 3 times more height then wight?
« Last Edit: September 05, 2010, 02:39:01 am by ottottott »
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LordSlowpoke

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Re: The Fortress of Laboredspeaker. (Succession)
« Reply #17 on: September 05, 2010, 06:42:06 am »

First off, you're supposed to create the folder. It's automatic when the game first starts. Then, unpack the save there, name it as you will.
Also, download a tileset, there supposedly are some on the wiki that work with this version.
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ottottott

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Re: The Fortress of Laboredspeaker. (Succession)
« Reply #18 on: September 05, 2010, 01:09:47 pm »

Wow awesome... Where could I find a tileset more specifically? Sorry for not playing today... I downloaded the stuff and everything so I can start tomorrow ASAP. It's amazing I'm still at full mental well being after 9 hours straight playing of EBF3.
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AntifaSkin

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Re: The Fortress of Laboredspeaker. (Succession)
« Reply #19 on: September 05, 2010, 03:09:02 pm »

Like I thought 23a got me a bit confused because I never played that version before, but I guess it's okay. I was wonderin about the + kinda pillars in each room or something, and I checked it out a bit and learned that cave ins are some serious shit in this version. lol
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"America is just the country that shows how all the written guarantees in the world for freedom are no protection against tyranny and oppression of the worst kind. There the politician has come to be looked upon as the very scum of society." -Peter Alexeyevich Kropotkin

Biag

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Re: The Fortress of Laboredspeaker. (Succession)
« Reply #20 on: September 05, 2010, 04:55:40 pm »

Wow awesome... Where could I find a tileset more specifically? Sorry for not playing today... I downloaded the stuff and everything so I can start tomorrow ASAP. It's amazing I'm still at full mental well being after 9 hours straight playing of EBF3.

I doubt there are any tilesets available for that version, if it had support for them at all.
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ottottott

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Re: The Fortress of Laboredspeaker. (Succession)
« Reply #21 on: September 06, 2010, 01:04:27 pm »

I am not gonna bother you with the details but for reasons I couldn't play today either. If you wish you can carry on. I would play tomorrow I swear but if you wish to go on without me I completely understand. But just so you wouldn't think bad of me I must say that it is almost entirely not my fault.
GAHH! I tried all sorts of stuff but couldn't get the save to work. I failed... I am sorry!
« Last Edit: September 07, 2010, 10:52:40 am by ottottott »
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LordSlowpoke

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Re: The Fortress of Laboredspeaker. (Succession)
« Reply #22 on: September 08, 2010, 12:20:54 pm »

Okay then. Skipped, sent a PM to AntifaSkin. If there's no response in two days, we're skipping the guy too.
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Salmeuk

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Re: The Fortress of Laboredspeaker. (Succession)
« Reply #23 on: September 08, 2010, 02:53:40 pm »

Sign me up! I usually find these games too late in their creation, when a 20- player waiting list is already formed.

:D
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Biag

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Re: The Fortress of Laboredspeaker. (Succession)
« Reply #24 on: September 11, 2010, 01:21:35 am »

I am practically panting waiting for my turn. Need moar Dorfort! :P
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Xenos

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Re: The Fortress of Laboredspeaker. (Succession)
« Reply #25 on: September 11, 2010, 01:44:03 am »

...must...play...2D....:D  SIGN MAH UP!  This lack of z-levels will be weird though...(I only started playing in 31.8) But hey!  at least we have ELEPHANTS!  8)


Hmmmm...the game wont run...:'('


Yeah scratch my volunteering :'(  i cant run this version of DF
« Last Edit: September 11, 2010, 01:52:50 am by Xenos »
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
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LordSlowpoke

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Re: The Fortress of Laboredspeaker. (Succession)
« Reply #26 on: September 11, 2010, 04:19:10 am »

This is quite annoying...

Anywho, Biag, you're up. Make sure we can do this properly.
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Biag

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Re: The Fortress of Laboredspeaker. (Succession)
« Reply #27 on: September 11, 2010, 10:32:09 pm »

Downloading the save now!

Laboredspeaker: "We don't need no stupid Z-axis"

EDIT: the save appears to be Not Working. Is there a "region2.sav" file in your data folder? I think that's what it needs, but I have zero experience with this version...
« Last Edit: September 11, 2010, 10:42:00 pm by Biag »
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Xenos

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Re: The Fortress of Laboredspeaker. (Succession)
« Reply #28 on: September 11, 2010, 11:49:33 pm »

I was having trouble with the save as well as just an older version i pulled off the site. :(  What os are you running?  i dont know if running a 64 bit vista would mess it up...(it shouldnt)
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

LordSlowpoke

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Re: The Fortress of Laboredspeaker. (Succession)
« Reply #29 on: September 12, 2010, 03:44:07 am »

Gah... it needs the region save to play the fort? I won't bother with DFFD this time, have a rapidshare link.

That should do it.
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