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Author Topic: The Baby Launcher  (Read 4589 times)

cog disso

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The Baby Launcher
« on: August 31, 2010, 02:37:23 am »

I've constructed a gigantic execution tower, the top of which has two different bridges with levers attached, and they drop into the moat.

So far, I've launched five babies with it, as they keep crawling up to check out what it does and while they're looking at it, I pull the lever and they fly.

Mamas, don't let your babies grow up to be launched into my moat.
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Urist McShrodinger likes unobservable properties for their haunting implications.

Absentia

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Re: The Baby Launcher
« Reply #1 on: August 31, 2010, 03:07:53 am »




Dwarf Fortress: Where executing babies is fun.
« Last Edit: August 31, 2010, 03:10:51 am by Absentia »
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cog disso

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Re: The Baby Launcher
« Reply #2 on: August 31, 2010, 03:14:32 am »

I'm trying to figure out how exactly to weaponize this. There must be a way.
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Kregoth

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Re: The Baby Launcher
« Reply #3 on: August 31, 2010, 03:18:14 am »

If it is Magma safe just have it drop magma :) remember There nothing you can't do with magma.
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Your not playing Dwarf Fortress right if you don't see a message saying a Kitten (tame) had died in some horrible manner over and over again.

cog disso

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Re: The Baby Launcher
« Reply #4 on: August 31, 2010, 03:20:49 am »

If it is Magma safe just have it drop magma :) remember There nothing you can't do with magma.

I have been playing for 9 months and have yet to find a single TILE of magma, so I've given up. My plans now involve figuring out how to fling infants at my enemies in such a way as to kill them.

Baby Launcher also works with cats.
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Urist McShrodinger likes unobservable properties for their haunting implications.

Absentia

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Re: The Baby Launcher
« Reply #5 on: August 31, 2010, 03:24:46 am »

Assuming you're playing 2010, magma is at the very bottom (z-wise) of your map, beneath the third cavern layer.

And, alas, flung projectiles do no damage. If you're really dedicated to baby bombs you could mod dwarf blood to be a toxic vapor.
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Medicine Man

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Re: The Baby Launcher
« Reply #6 on: August 31, 2010, 03:25:34 am »

FALCAWN BABY!!!

Sorry it had to be said in case of a flying baby one shotting a gobbo.
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Flaede

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Re: The Baby Launcher
« Reply #7 on: August 31, 2010, 03:41:01 am »

Assuming you're playing 2010, magma is at the very bottom (z-wise) of your map, beneath the third cavern layer.

And, alas, flung projectiles do no damage. If you're really dedicated to baby bombs you could mod dwarf blood to be a toxic vapor.

Bad plan. Then every battle will kill everyone in it.
Mod kitten blood instead.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Absentia

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Re: The Baby Launcher
« Reply #8 on: August 31, 2010, 04:08:32 am »

Bad plan. Then every battle will kill everyone in it.

Not if you set the syndrome to only affect goblins. :P
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Gnauga

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Re: The Baby Launcher
« Reply #9 on: August 31, 2010, 07:55:32 am »

Fire your soldiers in this fashion as a means of rapid mobilization. Take the fight to them, boys!
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Trekkin

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Re: The Baby Launcher
« Reply #10 on: August 31, 2010, 03:04:56 pm »

Assuming you're playing 2010, magma is at the very bottom (z-wise) of your map, beneath the third cavern layer.

And, alas, flung projectiles do no damage. If you're really dedicated to baby bombs you could mod dwarf blood to be a toxic vapor.

Bad plan. Then every battle will kill everyone in it.
Mod kitten blood instead.

Use only one dwarf per battle at a time. Also, is it still possible to make frost bombs by setting the boiling point of a fluid to some absurdly low number?
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Miko19

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Re: The Baby Launcher
« Reply #11 on: August 31, 2010, 03:19:12 pm »

Fire your soldiers in this fashion as a means of rapid mobilization. Take the fight to them, boys!
Red Alert style :D
Damnit, this is a FUCKING great idea! The dwarves have invented a system of rapid transport that surpasses the ones we have in the XXI century
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iceball3

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Re: The Baby Launcher
« Reply #12 on: August 31, 2010, 03:33:01 pm »

Assuming you're playing 2010, magma is at the very bottom (z-wise) of your map, beneath the third cavern layer.

And, alas, flung projectiles do no damage. If you're really dedicated to baby bombs you could mod dwarf blood to be a toxic vapor.

Bad plan. Then every battle will kill everyone in it.
Mod kitten blood instead.

Use only one dwarf per battle at a time. Also, is it still possible to make frost bombs by setting the boiling point of a fluid to some absurdly low number?
only if it's [FIXED_TEMP] is also ridiculously low.
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Magma_science

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Re: The Baby Launcher
« Reply #13 on: September 02, 2010, 02:03:57 am »

And, alas, flung projectiles do no damage. If you're really dedicated to baby bombs you could mod dwarf blood to be a toxic vapor.

I have to test it yet, but wouldn't body parts fly with lethal force after hapless creature contacts with the ground?

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Absentia

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Re: The Baby Launcher
« Reply #14 on: September 02, 2010, 09:07:35 am »

Theoretically, sure. But the game doesn't consider damage from projectiles that aren't fired directly from a weapon (or chucked by an adventurer).
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