Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 8 9 [10] 11 12 ... 18

Author Topic: Massive *SPOILER* (and awesomeness)  (Read 205829 times)

RedWarrior0

  • Bay Watcher
  • she/her
    • View Profile
Re: Massive *SPOILER* (and awesomeness)
« Reply #135 on: September 13, 2010, 08:35:16 pm »

For the dwarves, it's called "home" though. Hell is at the top of the tower.

It would be awesome if you had a demonic fortress and could build it up to the top. See how many z-levels you can make it.
Logged

GregHayes

  • Bay Watcher
    • View Profile
    • http://www.opengameforge.org
Re: Massive *SPOILER* (and awesomeness)
« Reply #136 on: September 14, 2010, 12:24:46 am »

Well, there should be a demonic fortress down there somewhere, right?
Logged

Gutanoth

  • Bay Watcher
  • [PREFSTRING:ILLUSIONS OF GRANDEUR]
    • View Profile
    • Umomushil - the fortress of dark Ice, an overlord list compliant fort
Re: Massive *SPOILER* (and awesomeness)
« Reply #137 on: September 14, 2010, 11:42:18 am »

did no one even think about a stairway to heaven joke?
but yeah, make it from gold or marble or some shiz like that.
Logged
Look at what a totally original signature this is.

NightmareBros

  • Bay Watcher
    • View Profile
Re: Massive *SPOILER* (and awesomeness)
« Reply #138 on: September 14, 2010, 11:43:27 am »

All this needs now is a spiral made of adamantine nd we're good to go on the best fort ever made.
Logged

Vaftrudner

  • Bay Watcher
    • View Profile
Re: Massive *SPOILER* (and awesomeness)
« Reply #139 on: September 14, 2010, 12:22:15 pm »

did no one even think about a stairway to heaven joke?
but yeah, make it from gold or marble or some shiz like that.
I was more into (Don't Worry) If There's a Hell Below, We're All Going to Go by Curtis Mayfield, check it out if you haven't heard it. Lovely song, but it was in my head on repeat for hours while I built the fucking thing until I wanted to blow my brain out. And I hope that my stairway to hell built from adamantine is good enough.

Gearheart

  • Bay Watcher
    • View Profile
Re: Massive *SPOILER* (and awesomeness)
« Reply #140 on: September 14, 2010, 12:35:45 pm »

Somebody build a demonic fortress further upwards.

All the way to the max z level, in the same style as the pregenerated ones.
Logged

Vaftrudner

  • Bay Watcher
    • View Profile
Re: Massive *SPOILER* (and awesomeness)
« Reply #141 on: September 14, 2010, 01:14:57 pm »

I finally got Stonesense working in Linux, so I have some 3D pictures of the final version of the fortress. I've stopped now, I simply don't have the patience for anything more. All I've done since the last save is adding another magma pipe and a magma lake at the bottom of a pit just to give my greatest grave a moat. Warning: Huge images, except for the last one.

Top level (2 mb)
Workshop level (1.7 mb)
Meeting hall level (1.5 mb)
Grave chamber (132 kb)

deoxys413

  • Bay Watcher
  • Space. It's quiet, too quiet...
    • View Profile
Re: Massive *SPOILER* (and awesomeness)
« Reply #142 on: September 14, 2010, 02:34:42 pm »

Awwww. :( I was hoping you'd keep going for all the map.

*lightbulb*
New goal!
Logged
WATER is the universal solvent.
MAGMA is the universal solution.

Vaftrudner

  • Bay Watcher
    • View Profile
Re: Massive *SPOILER* (and awesomeness)
« Reply #143 on: September 14, 2010, 02:43:37 pm »

If anyone wants to take over my save and build something truly glorious, I'd just be flattered. The latest save (in the first post) is very organized with loads of food and booze. There are no immigrants anymore, but there are plenty of defense mechanisms, anyone going down to hell must pass two long bridges and one short, two of them over a cave and one over water, all levered up and ready to go. PM me if you want more details.

Kaeoz Crimson

  • Bay Watcher
  • Strike The Earth Until It Bleeds!
    • View Profile
Re: Massive *SPOILER* (and awesomeness)
« Reply #144 on: September 16, 2010, 12:11:43 am »

I have a dwarf fortress graphical set.  Anybody know what I'd have to do to adapt this save file to play on mine?  I really really really want to go into this fortress, go down into the depths, and visit the grave of this mighty warrior at the bottom.  This is so beautiful that I just want to weep...
Logged
Violence, Fire, And Duct Tape Have One Thing In Common: If They're Not Solving The Problem, Then You Need To Use More!
Dwarf Fortress: Proving That Violence IS The Answer Since 2002.
And a thought occurs: if you made soap out of those poison demon squirrels, wouldn't it dissolve your flesh when used?  I THINK WE HAVE OUR NEXT EXPORT TO THE ELVEN KINGDOMS, GENTLEMEN!!!

Vaftrudner

  • Bay Watcher
    • View Profile
Re: Massive *SPOILER* (and awesomeness)
« Reply #145 on: September 16, 2010, 06:34:17 am »

I have a dwarf fortress graphical set.  Anybody know what I'd have to do to adapt this save file to play on mine?  I really really really want to go into this fortress, go down into the depths, and visit the grave of this mighty warrior at the bottom.  This is so beautiful that I just want to weep...
The graphic set should not effect the game data, so the save should work fine. Just unpack it in /data/save. The latest save I've uploaded doesn't have the finished grave with a moat, I can upload it if you want to.

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: Massive *SPOILER* (and awesomeness)
« Reply #146 on: September 16, 2010, 07:40:27 am »

Copy your raw/graphics folder to data/save/<region#>/raw/graphics.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Vaftrudner

  • Bay Watcher
    • View Profile
Re: Massive *SPOILER* (and awesomeness)
« Reply #147 on: September 16, 2010, 07:57:35 am »

Oh, I didn't know you needed to do that :) Thanks Urist

deoxys413

  • Bay Watcher
  • Space. It's quiet, too quiet...
    • View Profile
Re: Massive *SPOILER* (and awesomeness)
« Reply #148 on: September 16, 2010, 08:07:36 am »

Meh, I'll keep chugging along on mine, the demons are much friendlier in my world from the sounds of it. 30 FPS may be slow, but it somehow occupies my short attention span. :) New annex walled off and the hotel is almost completely furnished.
Logged
WATER is the universal solvent.
MAGMA is the universal solution.

Vaftrudner

  • Bay Watcher
    • View Profile
Re: Massive *SPOILER* (and awesomeness)
« Reply #149 on: September 16, 2010, 08:44:48 am »

Meh, I'll keep chugging along on mine, the demons are much friendlier in my world from the sounds of it. 30 FPS may be slow, but it somehow occupies my short attention span. :) New annex walled off and the hotel is almost completely furnished.
Hah, my hell fort gets about 10 FPS. I actually learned to play DF on an old computer and never got more than 40, and even now I have it capped at 50, anything more feels like it's giving me epilepsy.
Pages: 1 ... 8 9 [10] 11 12 ... 18