Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 18

Author Topic: Massive *SPOILER* (and awesomeness)  (Read 205816 times)

Vaftrudner

  • Bay Watcher
    • View Profile
Massive *SPOILER* (and awesomeness)
« on: August 30, 2010, 07:45:06 pm »

What's up?

Spoiler (click to show/hide)

I just colonized hell.

Edit: I uploaded the save, link below. It only has the beginning of a Hell Fort, so I'd love it if others would play around with it and show what you created!

BTW, care to post the save?
Sure, here you go http://dffd.wimbli.com/file.php?id=3026

Things to watch out for: I have had problems with squirrel demons with toxic blood(!) that dwarves used to drag around, so finally I gave up and forbade all the corpses with any trace of it. That's why there are corpses everywhere in hell and a pump to clean the floor up in the only way known to dwarves, with lots and lots of magma.

Edit 2:

Here is my finished hell fort if you want to look around, http://dffd.wimbli.com/file.php?id=3089 , and also a story about it.

Edit 3:

I finally got Stonesense working in Linux, so I have some 3D pictures of the final version of the fortress. I've stopped now, I simply don't have the patience for anything more. All I've done since the last save is adding another magma pipe and a magma lake at the bottom of a pit just to give my greatest grave a moat. Warning: Huge images, except for the last one.

Top level (2 mb)
Workshop level (1.7 mb)
Meeting hall level (1.5 mb)
Grave chamber (132 kb)
« Last Edit: September 14, 2010, 01:16:07 pm by Vaftrudner »
Logged

claer_runway

  • Bay Watcher
    • View Profile
Re: Massive *SPOILER* (and awesomeness)
« Reply #1 on: August 30, 2010, 07:48:29 pm »

sorta.
Logged
You can't program common sense.

like Skies of Arcadia?:
http://www.youtube.com/user/clearrunway

Kamudo

  • Bay Watcher
  • [SO_FLY]
    • View Profile
Re: Massive *SPOILER* (and awesomeness)
« Reply #2 on: August 30, 2010, 07:55:03 pm »

Try harder. That hardly looks like a colony.
Logged
Lisidadil - A story of one of my first forts.

The continual tale of survival in a harsh land of hate, Fun, betrayal, love, and maybe a random elf or two... If we're unlucky.

Vaftrudner

  • Bay Watcher
    • View Profile
Re: Massive *SPOILER* (and awesomeness)
« Reply #3 on: August 30, 2010, 08:07:46 pm »

Try harder. That hardly looks like a colony.
I'm not sure what to do, though, so any suggestions are welcome. Move everything down there? Build a city? Or just leave a giant monument?

claer_runway

  • Bay Watcher
    • View Profile
Re: Massive *SPOILER* (and awesomeness)
« Reply #4 on: August 30, 2010, 08:11:44 pm »

wall off the edges of hell, cover up the glowing pits, an fil the whole place with magma! burn this damned world!
Logged
You can't program common sense.

like Skies of Arcadia?:
http://www.youtube.com/user/clearrunway

Vercingetorix

  • Bay Watcher
    • View Profile
Re: Massive *SPOILER* (and awesomeness)
« Reply #5 on: August 30, 2010, 08:14:36 pm »

Well, if you've got a toehold, the solution is to create an impenetrable network of defenses and establish a permanent fort down there.  Especially if you can require caravans to descend in to hell in order to trade with you.
Logged
Do you always look at it in ASCII?

You get used to it, I don't even see the ASCII.  All I see is blacksmith, miner, goblin.

h3lblad3

  • Bay Watcher
    • View Profile
Re: Massive *SPOILER* (and awesomeness)
« Reply #6 on: August 30, 2010, 08:18:43 pm »

You need to carve a barracks into the walls so you have the necessary reserve forces to defend yourself.  Expand by building actual bedrooms!
Logged
I was talking about importing alimunim.
And we were hypothesising about the sexual relations between elves and trees.

Kamudo

  • Bay Watcher
  • [SO_FLY]
    • View Profile
Re: Massive *SPOILER* (and awesomeness)
« Reply #7 on: August 30, 2010, 08:24:20 pm »

Build a ton of siege weapons, massive Adamantium walls, A giant monument, Experiment with the glowing pits, Attempt to catch a demon, then use it for science, etc.
Logged
Lisidadil - A story of one of my first forts.

The continual tale of survival in a harsh land of hate, Fun, betrayal, love, and maybe a random elf or two... If we're unlucky.

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Massive *SPOILER* (and awesomeness)
« Reply #8 on: August 30, 2010, 08:28:21 pm »

Over the next 5-7 years, relocate your ENTIRE FORTRESS to hell.
Logged

Vaftrudner

  • Bay Watcher
    • View Profile
Re: Massive *SPOILER* (and awesomeness)
« Reply #9 on: August 30, 2010, 08:40:53 pm »

You need to carve a barracks into the walls so you have the necessary reserve forces to defend yourself.  Expand by building actual bedrooms!
That's pretty much what I've done, except it's impossible to dig in slade, so it all has to be built.

Well, if you've got a toehold, the solution is to create an impenetrable network of defenses and establish a permanent fort down there.  Especially if you can require caravans to descend in to hell in order to trade with you.
I might be able to, actually! The adamantine veins are too thin to allow a 3 tile passage, but I just realized that of course I can just make obsidian.

h3lblad3

  • Bay Watcher
    • View Profile
Re: Massive *SPOILER* (and awesomeness)
« Reply #10 on: August 30, 2010, 08:47:02 pm »

Sorry, I thought the engravings were non-slade stone at first.
Logged
I was talking about importing alimunim.
And we were hypothesising about the sexual relations between elves and trees.

KillerClowns

  • Bay Watcher
  • Demonologist
    • View Profile
Re: Massive *SPOILER* (and awesomeness)
« Reply #11 on: August 30, 2010, 09:41:00 pm »

*Nods in approval.*  Damn, that's impressive.  I've done all the science I can think of in Hell via short-lived expeditions, cheating, and adventurers, but a working fort is new to me.  The pits are identical to glowing pits and bottomless pits from 40d, as far as I can tell, and I have seen no evidence that anything spawns out of them.  Wall off the edges and you're invincible.
Alternatively, wandering demons won't rape your FPS like the first batch that spawns does, so if you ever wanted to build a hell-cannon that shoots demons or something...
Logged
"A rational enemy is better than a foolish friend." -Arab proverb

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Massive *SPOILER* (and awesomeness)
« Reply #12 on: August 30, 2010, 09:43:26 pm »

hell-cannon that shoots demons
I just had an evilgasm.
Logged

Gnauga

  • Bay Watcher
    • View Profile
Re: Massive *SPOILER* (and awesomeness)
« Reply #13 on: August 30, 2010, 09:49:32 pm »

Consider investing in a hell-chimney, to let those flying demons get some fresh air. Seal off your above-ground exits and turn your fortress into an evil citadel, slaying all passing caravans and the resultant sieges.
Logged

dragonshardz

  • Bay Watcher
  • [ETHIC:PONY:ACCEPTABLE]
    • View Profile
    • Steam Profile
Re: Massive *SPOILER* (and awesomeness)
« Reply #14 on: August 30, 2010, 09:56:27 pm »

Holy hell. You are a god.
Pages: [1] 2 3 ... 18