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Author Topic: Feudal Games  (Read 2109 times)

Servant Corps

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Feudal Games
« on: August 30, 2010, 01:09:10 pm »

Quote from: mainiac
Feudalism requires wealth to be equal to land (usually farmland but sometimes mines, very occasionally trading concessions.)  The feudalism emerges when a bunch of local strongmen control a bunch of patches of land to support themselves as warriors.  Dress it up in chivalry if you want, codify it in bushido or just proudly declare yourself a bastard, but in the end you are just a thug guarding a patch of land.  It's all very petty, but the pettiness is where the fun come in; you want to be richer?  Get more land! Without this feudalism, there's no point to war, everyone can grow fat together.  There's conflicts at the top, but they look to be pissing matches brought on by too much money.  There's no conflicts at the bottom because no one could afford it, which is darn backwards.  A fight is the petty thugs chance to hit it big!

Is there any games that fit mainiac's ideal of fedualism gameplay, as opposed to just having the FEEL of fedualism?
« Last Edit: August 30, 2010, 10:21:18 pm by Servant Corps »
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Demonic Spoon

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Re: Fedual Games
« Reply #1 on: August 30, 2010, 01:11:38 pm »

I have a feeling this is connected to my recent threadomancy of the thread that came from...

I can't think of any off hand. One of those old dos games like Kings Bounty maybe?

Feudalism!(I have no idea what this game is.)
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Soulwynd

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Re: Fedual Games
« Reply #2 on: August 30, 2010, 01:15:22 pm »

Feudalism, servant. Your fingers are slipping.

But you reminded me of this game anyway:
http://www.kongregate.com/games/Vitaly/feudalism

Not that it has much to do with feudalism.
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Demonic Spoon

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BishopX

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Re: Fedual Games
« Reply #4 on: August 30, 2010, 01:58:40 pm »

Crusader kings is pretty good.
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Virtz

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Re: Fedual Games
« Reply #5 on: August 30, 2010, 02:06:05 pm »

Sword of the Samurai.

Mount & Blade, especially with some mods.
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ChairmanPoo

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Re: Fedual Games
« Reply #6 on: August 30, 2010, 02:11:26 pm »

As has been said, Crusader Kings is likely a good codifier, as far as games go.


Imperialism is a pretty good (and hard!) game, but it's not really feudalism relevant.

... nor are any of the other games Demonic Spoon suggested, really.  ???
« Last Edit: August 30, 2010, 02:16:49 pm by ChairmanPoo »
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Mindmaker

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Re: Fedual Games
« Reply #7 on: August 30, 2010, 02:13:57 pm »

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Aqizzar

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Re: Fedual Games
« Reply #8 on: August 30, 2010, 02:18:00 pm »

Nobody else every played Lords of the Realm?  Well, 2 anyway.  That game was tits.  The game revolves around growing enough grain or keeping enough cows alive to keep your people fed.  You mine/trade for stone and metal to arm your dudes and/or build castles.  You can also hurry your opponent's defeat by razing his fields and slaughtering his hamlets, but if you conquer his castle, then you own an angry wasteland.  There's no code of honor, no chivalry, politics is limited to "I won't attack you if you won't attack me", and the battles were pretty fun, especially sieges.
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Virtz

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Re: Fedual Games
« Reply #9 on: August 30, 2010, 02:24:03 pm »

Sword of the Samurai.

Mount & Blade, especially with some mods.

Which mods?
Those that increase detail as far as land managment and possibly hierarchy goes. Don't remember which those are exactly, but I'm pretty sure I played some with that.
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jnecros

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Re: Fedual Games
« Reply #10 on: August 30, 2010, 02:54:39 pm »

Sword of the Samurai.

Mount & Blade, especially with some mods.

Which mods?
Those that increase detail as far as land managment and possibly hierarchy goes. Don't remember which those are exactly, but I'm pretty sure I played some with that.


Sword of Damocles, prob the best kingdom sim mod out
http://forums.taleworlds.com/index.php/topic,52131.0.html
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Mindmaker

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Re: Fedual Games
« Reply #11 on: August 30, 2010, 03:18:10 pm »

Sword of the Samurai.

Mount & Blade, especially with some mods.

Which mods?
Those that increase detail as far as land managment and possibly hierarchy goes. Don't remember which those are exactly, but I'm pretty sure I played some with that.


Sword of Damocles, prob the best kingdom sim mod out
http://forums.taleworlds.com/index.php/topic,52131.0.html

This is magnificent!
Looks like I will be busy with M&B for a long time...
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Akura

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Re: Fedual Games
« Reply #12 on: August 30, 2010, 04:16:11 pm »

Nobody else every played Lords of the Realm?  Well, 2 anyway.  That game was tits.  The game revolves around growing enough grain or keeping enough cows alive to keep your people fed.  You mine/trade for stone and metal to arm your dudes and/or build castles.  You can also hurry your opponent's defeat by razing his fields and slaughtering his hamlets, but if you conquer his castle, then you own an angry wasteland.  There's no code of honor, no chivalry, politics is limited to "I won't attack you if you won't attack me", and the battles were pretty fun, especially sieges.
First or second? I've played the first, but it gets boring mid-late game because you have to micromanage every single territory(the steward is a waste of money, the readme even tells you not to rely on him). Battles were okay, except that I can murder even a large force with just a single unit of Norman crossbowmen.
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Aqizzar

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Re: Fedual Games
« Reply #13 on: August 30, 2010, 04:35:48 pm »

First or second? I've played the first, but it gets boring mid-late game because you have to micromanage every single territory(the steward is a waste of money, the readme even tells you not to rely on him). Battles were okay, except that I can murder even a large force with just a single unit of Norman crossbowmen.

Second.  It's superior in essentially every capacity.  There's no sheep, or stewards, and the game automatically allocates as many people as it thinks it needs to maintain your food squares without being told.  It does a lot better with grain than cows, but it still works.  Other than that, everything else is easy to check up on once in a while.  Combat is a little hit or miss, since you're dealing with 1996 AI, but it's a forgivable challenge.  Don't even think about auto-calcing though.  Plus you can have five players, which I believe was more than the First game.

The only real shortcoming was the limited number and design of maps, and no way to make your own.  Warcraft 2 had that a year earlier.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Tellemurius

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Re: Fedual Games
« Reply #14 on: August 30, 2010, 06:24:48 pm »

Sword of the Samurai.

Mount & Blade, especially with some mods.

Which mods?
Those that increase detail as far as land managment and possibly hierarchy goes. Don't remember which those are exactly, but I'm pretty sure I played some with that.


Sword of Damocles, prob the best kingdom sim mod out
http://forums.taleworlds.com/index.php/topic,52131.0.html

This is magnificent!
Looks like I will be busy with M&B for a long time...
wow i thought Native Expansion kicked ass, i hope the he porst that to Warband.

for those with Warband (stand alone expansion, has more stuff to screw around with) i got these mods

The Open source Projecthttp://forums.taleworlds.com/index.php/topic,126993.0.html
combines all of the open source scripts into one, has Diplomacy mod, name titles mod, and Custom commander.

Blood and Steelhttp://forums.taleworlds.com/index.php/topic,127300.0.html
i never played it but its alot more stuff to the game
« Last Edit: August 30, 2010, 06:36:29 pm by bloodsheder »
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