Turn 6-3Disaster roll: 2Famine robs your tribe of a measly 15% of your food, your buckler would take more.(last place by and large)
The hunt brings (17*3/2=25) food and (17*4/2=34) bones.
Breeding results in a 7(6).
Turn 6-4Disaster roll: 4Disease strikes the camp! One of your 7s is struck with the plague.
The warhammer is sent, then immediately out of spite, you cast Decay(for free) to rot away his last unit of food and starve him. However Maxicaxi's Protection activates and prevents this.
Shakti goes to steal Askot's food. (360*5=1800) vs (101*4=
404), Shakti takes EVERYTHING. Well... all the food anyway. Askot will starve.
Then Shakti starts spreading propaganda throughout Maxicaxi's camp in the way such tribes are known to, by just taking people. She takes 6 individuals.(10,9,9,8,8,8)
You then stuff your tower with your highest members. (10,8,7,7,7)(The kidnappees don't count)
And now... Breeding!... With a plagued member... Oh dear...
One of your 5s contract the sickness, and you end up with two 3s and two 2s. All plagued.(And yes, I factored in the even numbered bonus)
Race: Goblins
Subleader: Skibiliano(Shaman)
Cards in hand: 5
Cards Drawn Per Turn: 1
Food:55
Bones:67
Members:6
7-1
6-2
5-2
3-1
base CE:32
attack power:43 (32+5+(6x1[Goblin Bonus]))
Items:
Constructor's Buckler of Gluttony: (unassigned)
-5 food requirement when building, wearer takes 8 food per turn, but generates 5 bones per turn, +2 effectiveness in defense, +1 effectiveness in attacks, can be used in a guard tower
Constructions:
Race: Troglodytes
Subleader: Shakti(Master Thief):Hunter's Socks of Mastery
Cards in hand: 2
Thief Multiplier: 10(5)
Food:312
Bones:22
Members:22
10-1 [TOWER]
10-1
9-2
8-1 [TOWER]
8-3
7-3 [TOWER]
6-1 [PLAGUE]
5:Hunter's Tower Shield of the Titan
5-5
4-1 [PLAGUE]
3-2 [PLAGUE]
2-2 [PLAGUE]
base CE:141
attack power:160 (141+10+9[item])
Items:
Hunter's Tower Shield of the Titan: (assigned-5)
+18 effectiveness in defense, +9 effectiveness in attacks, +2 effectiveness when hunting
Hunter's Socks of Mastery: (assigned-Shakti)
+2 effectiveness when hunting, +5 to thieving actions, doubles all passive effects of wearer(such as bonuses to effectiveness and sub-leader passive effects)
Survivalist's Amulet of the Ninja: (unassigned)
+20 to thievery, When casualties are inflicted, wearer is counted as 1 effectiveness higher
Constructions:
-Food stockpile: Reduces food consumption per turn by 10.
-Bone stockpile x4: Reduces bone consumption per spell by 100, and Sub-leader active bonus costs by 1/5th.
-Guard Tower: Doubles the effectiveness of whatever members are stationed in it during defense, once stationed inside members may not perform any normal tasks, and to exit they must spend the turn doing so. Stationed members may still equip or unequip items without leaving the tower. Has a capacity of 5.
Race: Goblins
Subleader: Warchief
Cards in hand: 3
Warchief Multiplier: 2
Food:48
Bones:281
Members:23
9-6
8-1
5-8
4-4
3-3
2-1
base CE:129
attack power:213 (129+15+(23x3[Warchief+Goblin Bonus]))
Items:
Buckler of Building: (unassigned)
-3 food requirement when building, +2 effectiveness in defense, +1 effectiveness in attacks, can be used in a guard tower
Skirmisher's Tower Shield of the Harvest: (unassigned)
+8 effectiveness in defense, +1 effectiveness in attacks, wearer generates 5 food per turn, but consumes a bone each turn.
Constructions:
-Animal trap: Increases the CE of the hunting party by 1 per member.
Race: Troglodytes
Subleader: Shaman
Cards in hand: 4
Cards Drawn Per Turn: 1
Food:1
Bones:13
Members:11
8-2
6-3
5:Warhammer of Building
5-5
base CE:64
attack power:75 (64+5+6[item])
Items:
Warhammer of Building: (assigned-5)
+6 effectiveness in combat, -3 food requirement when building
Enchanting Amulet of the Protector: (unassigned)
You may re-roll magical modifiers on any one of your items once per turn, if your tribe is to be inflicted casualties, only half of the intended amount will be inflicted.
Warhammer of Mastery: (unassigned)
+6 effectiveness in combat, doubles all passive effects of wearer(such as bonuses to effectiveness and sub-leader passive effects)
Constructions:
-Animal trap x7: Increases the CE of the hunting party by 7 per member.
-Bone stockpile x9: Reduces bone consumption per spell by 270, and Sub-leader active bonus costs by 1/5th.
Race: Goblins
Subleader: Ashkot Bonebreakler(Shaman)
Cards in hand: 3
Cards Drawn Per Turn: 3
Food:0
Bones:140
Members:14
10:Survivalist's Kite Shield of the Titan
8-2
7:Hunter's Dagger
7-2
5-5
3-3
base CE:81
attack power:113 (81+5+13[items]+(14x1[Goblin Bonus]))
Items:
Survivalist's Kite Shield of the Titan: (assigned-10)
+15 effectiveness in defense, +12 effectiveness in attacks, When casualties are inflicted, wearer is counted as 1 effectiveness higher
Hunter's Dagger: (assigned-7)
+2 effectiveness when hunting, +1 effectiveness in attacks, +5 chance for successful assassination
Armor of Building: (unassigned)
-3 food requirement when building, When casualties are inflicted, wearer is counted as 1 effectiveness higher, can be used in a guard tower
Constructions:
-Bone stockpile: Reduces bone consumption per spell by 25, and Sub-leader active bonus costs by 1/5th.
Yeah, I've gotten lazy lately, sorry about that.
It is now techno's turn. No draw.