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Author Topic: Warcamp: A tribes-like competitive wargame  (Read 40091 times)

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #675 on: November 21, 2010, 12:51:01 pm »

Turn 6-3


Disaster roll: 2

Famine robs your tribe of a measly 15% of your food, your buckler would take more.(last place by and large)

The hunt brings (17*3/2=25) food and (17*4/2=34) bones.
 Breeding results in a 7(6).

Turn 6-4


Disaster roll: 4

Disease strikes the camp! One of your 7s is struck with the plague.

The warhammer is sent, then immediately out of spite, you cast Decay(for free) to rot away his last unit of food and starve him. However Maxicaxi's Protection activates and prevents this.

Shakti goes to steal Askot's food. (360*5=1800) vs (101*4=404), Shakti takes EVERYTHING. Well... all the food anyway. Askot will starve.
 Then Shakti starts spreading propaganda throughout Maxicaxi's camp in the way such tribes are known to, by just taking people. She takes 6 individuals.(10,9,9,8,8,8)

You then stuff your tower with your highest members. (10,8,7,7,7)(The kidnappees don't count)
 And now... Breeding!... With a plagued member... Oh dear...
One of your 5s contract the sickness, and you end up with two 3s and two 2s. All plagued.(And yes, I factored in the even numbered bonus)

Spoiler: Skibiliano (click to show/hide)
Spoiler: Rolan7 (click to show/hide)
Spoiler: techno65535 (click to show/hide)
Spoiler: maxicaxi (click to show/hide)
Spoiler: Askot Bokbondeler (click to show/hide)

Yeah, I've gotten lazy lately, sorry about that.

It is now techno's turn. No draw.
« Last Edit: November 21, 2010, 01:14:23 pm by SHAD0Wdump »
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Rolan7

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Re: Warcamp: A tribes-like competitive wargame
« Reply #676 on: November 21, 2010, 01:05:17 pm »

Ah, I was wondering why anyone would use a plagued villager, particularly for breeding.  Makes sense now.  An interesting development.

Glad you're back!

Edit: Oh, also, was I supposed to get a new card?
« Last Edit: November 21, 2010, 01:07:17 pm by Rolan7 »
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #677 on: November 21, 2010, 01:11:42 pm »

Edit: Oh, also, was I supposed to get a new card?
This is why multiple turns in quick succession can screw me up. Sending.
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Rolan7

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Re: Warcamp: A tribes-like competitive wargame
« Reply #678 on: November 21, 2010, 01:18:59 pm »

Edit: Oh, also, was I supposed to get a new card?
This is why multiple turns in quick succession can screw me up. Sending.

Thanks.
... Laughing out loud at the card I got (:
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #679 on: November 21, 2010, 06:09:10 pm »

EVERYONE ATTAKCS MAXICAXI!!! (bye bye bud :) )

Cast create bone.

If Askot will give me his armour, I am willing to send him 14 food so that he won't starve when his turn comes up.
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #680 on: November 24, 2010, 12:49:24 pm »

Turn 6-5

Disaster roll: 3

Boom! A meteor explodes away 5 members of your tribe(2,3,3,3,4) and wrecks your lone animal trap.

Undeterred you cast create bone to push your multiplier up and attack maxicaxi with everything you've got.
 (201*5=1005) vs (75*6=450), you slaughter 3 members of his tribe in combat.(5,5,5)

Spoiler: Skibiliano (click to show/hide)
Spoiler: Rolan7 (click to show/hide)
Spoiler: techno65535 (click to show/hide)
Spoiler: maxicaxi (click to show/hide)
Spoiler: Askot Bokbondeler (click to show/hide)

It is now maxicaxi's turn. A card is drawn.
« Last Edit: November 24, 2010, 12:51:05 pm by SHAD0Wdump »
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maxicaxi

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Re: Warcamp: A tribes-like competitive wargame
« Reply #681 on: November 25, 2010, 04:21:46 am »

two 8s hunt
two 6s hunt
a -Bone stockpile- is constructed by The Carpenter(my new name for my five)
rest breed
The Carpenter equips Warhammer of Mastery and Enchanting Amulet of the Protector
I Storm(spell) rolan7
all bones left raise skeletons
Why all the hate on me?
« Last Edit: November 25, 2010, 02:51:11 pm by maxicaxi »
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Rolan7

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Re: Warcamp: A tribes-like competitive wargame
« Reply #682 on: November 25, 2010, 08:49:01 am »

What's the maximum amount I can steal from the town, again?
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #683 on: November 25, 2010, 03:18:35 pm »

What's the maximum amount I can steal from the town, again?
Infinite, as I have not patched that change in yet.

Also, Thanksgiving, I may or may not update the turn. nyah. 0P
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #684 on: November 28, 2010, 01:58:10 pm »

Another weekend of chaos, just reminding you all this is not dead, just hibernating while I wait for things to wind down.
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #685 on: November 29, 2010, 03:36:55 pm »

Turn 7-1


Disaster roll: 5

The hunt brings (56*3/2=84) food and (56*3/2=84) bones.
 Breeding results in a 10(10).

The Carpenter gears up and creates a Bone Stockpile alongside another 5(which you didn't designate, yes The Carpenter still needs assistance) for 24 food.
 You then cast Storm on Rolan7 for free due to massive bone stockpiles. You kill off nearly half his tribe.(2,2,3,3,4,5,5,5,5,5)
 A large portion was plagued members, but he's still got one in his tribe. This is probably why there is so much hate on you.

Finally, you expend all but one of your bones on three skeletons. (3,4,6)

Spoiler: Skibiliano (click to show/hide)
Spoiler: Rolan7 (click to show/hide)
Spoiler: techno65535 (click to show/hide)
Spoiler: maxicaxi (click to show/hide)
Spoiler: Askot Bokbondeler (click to show/hide)

It is now Askot's turn. Two cards are drawn.
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Askot Bokbondeler

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Re: Warcamp: A tribes-like competitive wargame
« Reply #686 on: November 30, 2010, 11:47:57 am »

i surrender my armour for techno's food, so i don't starve

i cast demolish on rolan's camp and destroy his tower, if my acounts are right, i still got 15 bones
my 7's hunt, hopefully getting enough food for the next turn and a few bones
the rest attack rolan's camp

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #687 on: November 30, 2010, 03:57:03 pm »

Turn 7-2


Disaster roll: 2

Famine strikes your ca-... Kinda hard to rot away your food when you don't have any eh?

Firstly though, you strike that deal with techno, saving your tribe from starvation, due to the nature of deals, the famine does not effect the food gained from this.

You cast Demolish on Rolan's tower for 125 bones. This does not harm his members directly, but it severely weakens his otherwise considerable defense.

The hunt brings (23*3/2=34) food and (23*3/2=34) bones.

The rest of the tribe heads off to kick some Troglodyte ass.
(91*6=546) vs (130*1=130), a decisive victory! You slay 5 of his members. (5,6,7,7,7)
 This does include his last plagued member, but he's got alot more to worry about than plague now that his numbers have been thinned so much.

Spoiler: Skibiliano (click to show/hide)
Spoiler: Rolan7 (click to show/hide)
Spoiler: techno65535 (click to show/hide)
Spoiler: maxicaxi (click to show/hide)
Spoiler: Askot Bokbondeler (click to show/hide)

It is now Skibiliano's turn. No draw.
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Skibiliano

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Re: Warcamp: A tribes-like competitive wargame
« Reply #688 on: November 30, 2010, 04:00:57 pm »

Two fives & the three guy breed.
Rest, Hunt.
Summon skeleton
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GENERATION 10:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #689 on: November 30, 2010, 04:10:05 pm »

Turn 7-3


Disaster roll: 2

This time famine strikes with more effect, still, being at the bottom of the food chain this doesn't hurt much. 15% food lost.

The hunt brings (23*6/2=69) food and (23*1/2=11) bones.
 Breeding results in a 2 and a 6. You throw in a skeleton too... 2. Even the undead around here suck.

Spoiler: Skibiliano (click to show/hide)
Spoiler: Rolan7 (click to show/hide)
Spoiler: techno65535 (click to show/hide)
Spoiler: maxicaxi (click to show/hide)
Spoiler: Askot Bokbondeler (click to show/hide)

It is now Rolan7's turn. A card is drawn.
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