Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 38 39 [40] 41 42 ... 48

Author Topic: Warcamp: A tribes-like competitive wargame  (Read 40151 times)

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #585 on: October 27, 2010, 08:09:27 pm »

Yeah, I'll edit that in... soon.

-ish.

EDIT: Didit.
« Last Edit: October 27, 2010, 08:49:46 pm by SHAD0Wdump »
Logged

maxicaxi

  • Bay Watcher
  • Why? I have no idea.
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #586 on: October 28, 2010, 03:56:07 am »

card?
Logged
I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Askot Bokbondeler

  • Bay Watcher
  • please line up orderly
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #587 on: October 28, 2010, 06:07:33 am »

I for one don't mind if Askot's idle dwarves breed.
Dwarves?! you'll be the first to die!... Also, thanks.

card?
It is now Skibiliano's turn.

maxicaxi

  • Bay Watcher
  • Why? I have no idea.
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #588 on: October 28, 2010, 07:17:37 am »

i get a card from getting 50 bones
Logged
I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Askot Bokbondeler

  • Bay Watcher
  • please line up orderly
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #589 on: October 28, 2010, 07:42:00 am »

it isn't your turn to draw yet, and apparently you only got 44 bones...or am i missing something?

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #590 on: October 28, 2010, 01:34:15 pm »

Askot is correct.
Logged

Skibiliano

  • Bay Watcher
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #591 on: October 28, 2010, 02:23:41 pm »

the 6 4 and two 5s breed, the rest, hunt.
Yes, the Alpha Gamma male gets to the threesome. ;D
« Last Edit: October 28, 2010, 02:41:34 pm by Skibiliano »
Logged
GENERATION 10:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #592 on: October 28, 2010, 02:47:52 pm »

Turn 2-3

The hunt brings (15*1/2=7) food and (15*4/2=30) bones. Feel lucky hunting disasters aren't active yet.
 Breeding gets you a 6 and a 2.

Spoiler: Skibiliano (click to show/hide)
Spoiler: Rolan7 (click to show/hide)
Spoiler: techno65535 (click to show/hide)
Spoiler: maxicaxi (click to show/hide)
Spoiler: Askot Bokbondeler (click to show/hide)

It is now Rolan7's turn. A card is drawn.
« Last Edit: October 28, 2010, 02:50:04 pm by SHAD0Wdump »
Logged

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #593 on: October 28, 2010, 03:32:09 pm »

3 5's build a food stockpile for 50 food.
Other 3 5's breed.
The 8 goes hunting for bones.
Shakti steals bones from the hu-nams.
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #594 on: October 28, 2010, 04:00:42 pm »

Turn 2-4

A food stockpile is constructed for 50 food and the attention of three workers.

The hunt brings (8*2=16) bones.
 Breeding results in a 10 and a 5.

Shakti visits the town again. (50*4=200) vs (35*5=175), success, but the town didn't let it come easily. He returns with only 25 bones.

Spoiler: Skibiliano (click to show/hide)
Spoiler: Rolan7 (click to show/hide)
Spoiler: techno65535 (click to show/hide)
Spoiler: maxicaxi (click to show/hide)
Spoiler: Askot Bokbondeler (click to show/hide)

It is now techno's turn. A card is drawn.
Logged

techno65535

  • Bay Watcher
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #595 on: October 28, 2010, 10:26:06 pm »

9 and 8 hunt, 4 5s breed, lone 5 builds animal trap, cast create bone.
Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #596 on: October 29, 2010, 01:22:21 am »

Turn 2-5

Before we begin, since you do not have the required food to create the animal trap right away, you'll do so after the hunt. The bonus will not take place this turn.

The hunt brings (17*3/2=25) food and (17*6/2=51) bones.
 Breeding results in a 4(3) and a 3. Boo.

The Animal trap is now built, costing 15 food.

Finally, you are granted an additional 25 bones from your god.

Spoiler: Skibiliano (click to show/hide)
Spoiler: Rolan7 (click to show/hide)
Spoiler: techno65535 (click to show/hide)
Spoiler: maxicaxi (click to show/hide)
Spoiler: Askot Bokbondeler (click to show/hide)

Hunting disasters and thievery against other camps are now enabled.

It is now Maxicaxi's turn. A card is drawn.
Logged

maxicaxi

  • Bay Watcher
  • Why? I have no idea.
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #597 on: October 29, 2010, 01:30:58 am »

a five constructs an animal trap
a 10 and a 8 hunt

the rest breed
Logged
I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #598 on: October 29, 2010, 05:28:21 pm »

Turn 3-1

An animal trap is created for 15 food. unlike techno's, yours will take effect immediately.

The hunt brings (20*2/2=20) food and (20*1/2=10) bones. Well, at least you'll begin drawing two cards a turn...

Breeding gets you two 9s and a 5.

Spoiler: Skibiliano (click to show/hide)
Spoiler: Rolan7 (click to show/hide)
Spoiler: techno65535 (click to show/hide)
Spoiler: maxicaxi (click to show/hide)
Spoiler: Askot Bokbondeler (click to show/hide)

It is now Askot's turn. A card is drawn.
Logged

Askot Bokbondeler

  • Bay Watcher
  • please line up orderly
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #599 on: October 29, 2010, 06:16:00 pm »

10 and 7s hunt
the rest breed like crazy
Pages: 1 ... 38 39 [40] 41 42 ... 48