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Author Topic: Warcamp: A tribes-like competitive wargame  (Read 40177 times)

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #570 on: October 25, 2010, 09:43:03 pm »

Are you two certain? The reason I'd lump techno's turn in the last game was because I wasn't doling out cards, if you do this you forfeit the chance to use whatever you draw right away. Although it's pretty much only useful if you get a Create Bone at this point.
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Rolan7

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Re: Warcamp: A tribes-like competitive wargame
« Reply #571 on: October 25, 2010, 09:52:55 pm »

I use create bone if I draw it :D
Otherwise, yes I'm certain.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #572 on: October 25, 2010, 11:12:49 pm »

Same.
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #573 on: October 25, 2010, 11:37:53 pm »

Very well. TRIPLE TURN.

Turn 1-3

The hunt brings (15*6/2=45) food and (15*2/2=15) bones.
 Breeding results in a 4(3).

Turn 1-4

The hunt brings (10*3/2=15) food and (10*4/2=20) bones.
 Breeding results in a 5 and a 8.

You then send Shakti on a little errand in town... (50*5=250) vs (25*6=150). He brings back 100 food.

Turn 1-5

The hunt brings (5*3=15) food.
 Breeding results in a 8(7) and a 9. Very good.

Spoiler: Skibiliano (click to show/hide)
Spoiler: Rolan7 (click to show/hide)
Spoiler: techno65535 (click to show/hide)
Spoiler: maxicaxi (click to show/hide)
Spoiler: Askot Bokbondeler (click to show/hide)

It is now Maxicaxi's turn. A card is drawn.(and the others drew cards as well)
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maxicaxi

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Re: Warcamp: A tribes-like competitive wargame
« Reply #574 on: October 26, 2010, 02:36:56 am »

card?
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #575 on: October 26, 2010, 03:57:44 am »

You used it last turn, remember? :P
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

maxicaxi

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Re: Warcamp: A tribes-like competitive wargame
« Reply #576 on: October 26, 2010, 04:19:48 am »

You used it last turn, remember? :P
I am supposed to get an new card every turn
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Rolan7

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Re: Warcamp: A tribes-like competitive wargame
« Reply #577 on: October 26, 2010, 09:58:45 am »

Thanks for running this by the way.  I'm particularly interested in the dynamics of having 5 players, despite the slow speed.

Interesting mechanic that the humans get much stronger as my tribe gets stronger.

What does the 8(7) represent?  I used an odd number of breeders.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #578 on: October 26, 2010, 12:30:43 pm »

Thanks for running this by the way.  I'm particularly interested in the dynamics of having 5 players, despite the slow speed.

Interesting mechanic that the humans get much stronger as my tribe gets stronger.
No problem. O)

And I'm thinking I'll add an upper limit to how much the town can have on a given turn, say 25 food and bones and that increases by the same amount each round. This would not decrease if stolen, it would just give a cap so you can't simply grab 100 food on turn 1.
What does the 8(7) represent?  I used an odd number of breeders.
the 8(7) is the improved set of breeded members, where (7) is the actual roll and 8 is the improved version.

And I'm well aware you used a odd number of breeders, I believe you are looking at techno's turn.
card?
Doh'... Sending.
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Rolan7

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Re: Warcamp: A tribes-like competitive wargame
« Reply #579 on: October 26, 2010, 12:34:23 pm »

What does the 8(7) represent?  I used an odd number of breeders.
the 8(7) is the improved set of breeded members, where (7) is the actual roll and 8 is the improved version.

And I'm well aware you used a odd number of breeders, I believe you are looking at techno's turn.

Yep, that's what happened!  The fact that I got an 8 as well confused me.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

maxicaxi

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Re: Warcamp: A tribes-like competitive wargame
« Reply #580 on: October 27, 2010, 07:26:31 am »

a 10 and a five hunt the rest breed
« Last Edit: October 27, 2010, 08:12:24 am by maxicaxi »
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Askot Bokbondeler

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Re: Warcamp: A tribes-like competitive wargame
« Reply #581 on: October 27, 2010, 07:33:37 am »

two fives hunt, and i cast create bone if i get another

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #582 on: October 27, 2010, 01:31:09 pm »

Turn 2-1

The hunt brings (15*5/2=37) food and (15*3/2=22) bones.
 Breeding results in a 6(5) and a 8.


Turn 2-2

The hunt brings (10*3/2=15) food and (10*4/2=20) bones.
Breeding results in ... You didn't breed... Huh...
 I'll be charitable. You get three 7s.

Spoiler: Skibiliano (click to show/hide)
Spoiler: Rolan7 (click to show/hide)
Spoiler: techno65535 (click to show/hide)
Spoiler: maxicaxi (click to show/hide)
Spoiler: Askot Bokbondeler (click to show/hide)

It is now Skibiliano's turn. A card is drawn. (and one was drawn for Askot as per usual)
« Last Edit: October 27, 2010, 08:49:34 pm by SHAD0Wdump »
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Askot Bokbondeler

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Re: Warcamp: A tribes-like competitive wargame
« Reply #583 on: October 27, 2010, 02:37:50 pm »

DAMN! i meant for the rest of the tribe to breed

Rolan7

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Re: Warcamp: A tribes-like competitive wargame
« Reply #584 on: October 27, 2010, 08:01:17 pm »

I for one don't mind if Askot's idle dwarves breed.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.
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