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Author Topic: Warcamp: A tribes-like competitive wargame  (Read 39120 times)

Org

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Re: Warcamp: A tribes-like competitive wargame
« Reply #540 on: October 22, 2010, 08:05:34 pm »

Maybe...That whole turn is a bit of a blur. What with all the deaths and blood.
Hm.
Too bad the Battle Favor is a waste, I think.
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techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #541 on: October 22, 2010, 08:10:33 pm »

Maybe, but then, I could get insanely lucky on rolls and take your tribe out.

Also, where do all the penguins come from?
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #542 on: October 22, 2010, 08:46:34 pm »

Also, where do all the penguins come from?
Way back when, during a time that VN was still amungst the forums. A man named Inaluct, stout and sporting a fine beard, created a series of penguin avatars. The forums rejoiced, and soon more were made, until a large portion of the lower realms became the Penguin Empire. I don't know what happened then, but it involved a great Mobile Battle Fortress and some lone female powered by a dark god of blood.
 I think I died once.

Anyway, back on topic!

Turn 11-1

Disaster roll: 2

50% of your food is lost to famine, not like it matters... (50% because you can't be worse off than the dead guy)

50 bones is expended to rot some of Org's fairly large food pile with Decay.

Finally, BANZAI!
 (69*6=414) vs (169*3=507), techno's tribe fights valiantly against all odds, but is defeated, his 9,8,and 7 killed. (Yeah, he could have made that one.)

Spoiler: Org (click to show/hide)
Spoiler: Neyvn (click to show/hide)
Spoiler: techno65535 (click to show/hide)

It's Org's turn. And it would take a miracle the likes of which have never been seen to save techno now.
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techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #543 on: October 22, 2010, 08:49:05 pm »

You didn't sacrifice the food for the other spell. :(
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #544 on: October 22, 2010, 08:50:53 pm »

You may cast one of these per turn.
Sorry, no exceptions.
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Org

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Re: Warcamp: A tribes-like competitive wargame
« Reply #545 on: October 22, 2010, 08:51:08 pm »

Attack.
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techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #546 on: October 22, 2010, 08:54:36 pm »

Oh...

The remaining three (chief included) ready their defence and plans to kill the enemy warchief before being slaughtered theirselves.
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #547 on: October 22, 2010, 08:55:18 pm »

WAIT STOP!!!
I had Battle Fevor!!!
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #548 on: October 22, 2010, 09:09:43 pm »

WAIT STOP!!!
I had Battle Fevor!!!
Only activates if it would tilt the odds in your favor, you were far behind so it didn't. Sorry.
 I'll add that Battle Favor activates in the face of total destruction as well.

Turn 11-2

Disaster roll: 1

Is it actually gonna happen?

An adventuring party of 3 comes upon your tribe before the final attack.

Spoiler: items used (click to show/hide)
(62*1=62) vs (169*3=why do I bother?), their attack was completely futile! All of them were slain!

And now YOU attack!
 (206*5=1030) vs (35*6=210), once again, techno's tribe fights with all it's might, but it is for naught.

Techno Has Been Defeated!

Org wins!
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techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #549 on: October 22, 2010, 09:11:12 pm »

Damn...if only he had rolled a one...Sign me back up please!
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Org

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Re: Warcamp: A tribes-like competitive wargame
« Reply #550 on: October 22, 2010, 09:19:27 pm »

Oh yes.
Win.

Too bad obtaining items from Adventurers wasn't in yet.
I would have so many magic items at the end you have no idea.
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techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #551 on: October 22, 2010, 09:23:01 pm »

Why I suggested that only one item survive each raid.
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #552 on: October 22, 2010, 09:32:08 pm »

New rules are up.
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techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #553 on: October 22, 2010, 10:15:44 pm »

Goblin General again if you please.
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

maxicaxi

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Re: Warcamp: A tribes-like competitive wargame
« Reply #554 on: October 23, 2010, 09:10:57 am »

I have already chosen.
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.
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