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Author Topic: Warcamp: A tribes-like competitive wargame  (Read 40207 times)

Cheddarius

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Re: Warcamp: A tribes-like competitive wargame
« Reply #525 on: October 21, 2010, 09:24:54 pm »

You made "now" -> "not" again...
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IronyOwl

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Re: Warcamp: A tribes-like competitive wargame
« Reply #526 on: October 21, 2010, 09:25:54 pm »

Relentless Socks are totally a dwarven magic item.

See also: Ruthless Mittens.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #527 on: October 21, 2010, 09:26:17 pm »

You made "now" -> "not" again...
Read the acronym. ;)
Code: [Select]
[acronym=Yes it is]not[/acronym]
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Cheddarius

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Re: Warcamp: A tribes-like competitive wargame
« Reply #528 on: October 21, 2010, 10:12:45 pm »

Ah. My computer doesn't show the little dots under the word for the acronym tag, so I didn't see that it was an acronym.
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Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #529 on: October 22, 2010, 02:36:26 am »

8 and 7 Smex.
9s hunt.
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #530 on: October 22, 2010, 09:46:53 am »

Breeding time again. Hopefully before the disaster strikes this time.
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #531 on: October 22, 2010, 11:31:53 am »

Breeding time again. Hopefully before the disaster strikes this time.
No actions come before disasters. They will catch you off guard.

Turn 9-3

Disaster roll: 4

The plague returns, this time affecting your 7.

The hunt brings (40*6/2=120) food and (40*1/2=20) bones.
 Breeding unfortunately involves the plagued member... Yeah... Say hello to plague baby skill 1. And the 8 gets the plague too.


Turn 10-1

Disaster roll: 5

Breeding goes a little more uninterrupted this time. You get a 8 and a 10. Yippy!

Spoiler: Org (click to show/hide)
Spoiler: Neyvn (click to show/hide)
Spoiler: techno65535 (click to show/hide)

It is now Org's turn. A card is drawn.
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Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #532 on: October 22, 2010, 04:11:57 pm »

Um remind me why was my hunting divided by half???
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Org

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Re: Warcamp: A tribes-like competitive wargame
« Reply #533 on: October 22, 2010, 05:47:14 pm »

Equip all items upon my Warlord.
Attack Nevyn.
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #534 on: October 22, 2010, 07:48:06 pm »

Um remind me why was my hunting divided by half???
Because that's how it works?
The amount you bring in of each is equal to a random amount 1-6 times half the collective effectiveness of the hunting party.

Turn 10-2

Disaster roll: 5

Your warchief decks himself out in magical items before leading an attack upon Neyvn.
 (206*5=1030) vs (72*2=144). Your attack slaughters his entire tribe.

Neyvn Has Been Defeated!

Like how I made that look like blood? :D

Spoiler: Org (click to show/hide)
Spoiler: Neyvn (click to show/hide)
Spoiler: techno65535 (click to show/hide)

It is now techno's turn. Who knows... maybe he'll make a miracle comeback? No draw.
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techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #535 on: October 22, 2010, 07:53:38 pm »

Umm......I call upon my powers of MIRACLE COMEBACK! ...?

Well, I would use decay on him, but don't think it matters much with how much food he has >.>

Screw it, Sacrifice everything to cast decay and demolish building and everyone suicide attacks Org.
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Org

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Re: Warcamp: A tribes-like competitive wargame
« Reply #536 on: October 22, 2010, 08:01:55 pm »

Should be fun!
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techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #537 on: October 22, 2010, 08:03:09 pm »

...Stupid meteors...killing NEARLY MY ENTIRE TRIBE!
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Org

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Re: Warcamp: A tribes-like competitive wargame
« Reply #538 on: October 22, 2010, 08:04:21 pm »

...Stupid meteors...killing NEARLY MY ENTIRE TRIBE!
Earlier?
Maybe I am confused, but I do believe and Adventuring Party slayed you.
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techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #539 on: October 22, 2010, 08:05:05 pm »

Maybe...That whole turn is a bit of a blur. What with all the deaths and blood.
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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