Breeding time again. Hopefully before the disaster strikes this time.
No actions come before disasters. They
will catch you off guard.
Turn 9-3Disaster roll: 4The plague returns, this time affecting your 7.
The hunt brings (40*6/2=120) food and (40*1/2=20) bones.
Breeding unfortunately involves the plagued member... Yeah... Say hello to plague baby skill 1. And the 8 gets the plague too.
Turn 10-1Disaster roll: 5Breeding goes a little more uninterrupted this time. You get a 8 and a 10. Yippy!
Race: Goblins
Subleader: Warchief:Skirmisher's Buckler of the Harvest
Food:281
Bones:399
Members:17
9-1
8-2
5-12
4-2
base CE:93
attack power:196 (93+15+3[items]+(17x6[warchief+goblin bonus])
Items:
Skirmisher's Buckler of the Harvest: (assigned-Warchief)
+2 effectiveness in defense, +3 effectiveness in attacks, wearer generates 5 food per turn, but consumes a bone each turn, can be used in a guard tower
Skirmisher's Warhammer of Gluttony: (unassigned)
+2 effectiveness when attacking, +6 effectiveness in combat, wearer takes 8 food per turn, but generates 5 bones per turn
Relentless Socks of Strength: (unassigned)
+2 effectiveness in combat, +1 to inflicted casualties, +5 to thieving actions
Constructions:
-Animal trap x3: Increases the CE of the hunting party by 3 per member.
-Food stockpile: Reduces food consumption per turn by 10.
Race: Kobolds
Subleader: Warchief
Food:215
Bones:158
Members:7
9-4
7-1 [PLAGUE]
6-1 [PLAGUE]
1-1 [PLAGUE]
base CE:50
attack power:72 (50+15+(7x1[warchief bonus]))
Items:
Hunter's Armor of Subtlety:
+10 to stealing, +2 effectiveness when hunting, When casualties are inflicted, wearer is counted as 1 effectiveness higher, can be used in a guard tower
Constructions:
-Animal trap: Increases the CE of the hunting party by 1 per member.
-Food stockpile: Reduces food consumption per turn by 10.
Race: Goblins
Subleader: Warchief
Food:80
Bones:65
Members:5
10-2
9-1
8-1
7-1
base CE:44
attack power:69 (44+15+(5x2[goblin bonus])
Items:
Constructions:
-Animal Trap x2: Increases the CE of the hunting party by 2 per member.
It is now Org's turn. A card is drawn.