Special DOUBLE TURN feature!
Turn 8-3Disaster roll: 3A meteor slams down and smooshes both of your 5s, and an animal trap, there, I don't
have to fix that!
Funny how things work out that way.
The hunt brings (57*4/2=114) food and (57*2/2=57) bones. And an item.
Hunter's Armor of Subtlety:
+10 to stealing, +2 effectiveness when hunting, When casualties are inflicted, wearer is counted as 1 effectiveness higher, can be used in a guard tower
And you don't breed as I assume the 5s were supposed to. Next time specify. Please.
Turn 9-1Disaster roll: 3Yet another meteor pastes a single member of your tribe, the recently born 7, you are back down to two.
So you breed again! You get a 7...
So nothing changed except your food count... Huh...
Race: Goblins
Subleader: Warchief:Skirmisher's Buckler of the Harvest
Food:0
Bones:458
Members:24
8-2
7-1
6-2
5-10
4-6
2-3
base CE:115
attack power:277 (115+15+3[items]+(24x6[warchief+goblin bonus])
Items:
Skirmisher's Buckler of the Harvest: (assigned-Warchief)
+2 effectiveness in defense, +3 effectiveness in attacks, wearer generates 5 food per turn, but consumes a bone each turn, can be used in a guard tower
Skirmisher's Warhammer of Gluttony: (unassigned)
+2 effectiveness when attacking, +6 effectiveness in combat, wearer takes 8 food per turn, but generates 5 bones per turn
Constructions:
-Animal trap x4: Increases the CE of the hunting party by 4 per member.
-Food stockpile: Reduces food consumption per turn by 10.
Race: Kobolds
Subleader: Warchief
Food:146
Bones:138
Members:5
9-4
8-1
7-1
base CE:51
attack power:71 (51+15+(5x1[warchief bonus]))
Items:
Hunter's Armor of Subtlety:
+10 to stealing, +2 effectiveness when hunting, When casualties are inflicted, wearer is counted as 1 effectiveness higher, can be used in a guard tower
Constructions:
-Animal trap: Increases the CE of the hunting party by 1 per member.
-Food stockpile: Reduces food consumption per turn by 10.
Race: Goblins
Subleader: Warchief
Food:91
Bones:65
Members:3
10-1
9-1
7-1
base CE:26
attack power:49 (26+15+(3x2[goblin bonus])
Items:
Constructions:
-Animal Trap x2: Increases the CE of the hunting party by 2 per member.
It is now Org's turn. No draw. (and there was no draw on techno's turn)