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Author Topic: Warcamp: A tribes-like competitive wargame  (Read 39144 times)

Org

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Re: Warcamp: A tribes-like competitive wargame
« Reply #495 on: October 17, 2010, 08:00:19 pm »

Give me that shield and I wont attack you techno.
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techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #496 on: October 17, 2010, 08:39:20 pm »

I was thinking that if you defeat the party and there's no one left alive, then one of the items survives the battle and you could keep it. If any are left alive then they grab their partner's gear as they flee.

Sure, I'll trade. Doubt I'll be alive much longer anyway. >.>

I don't think you added my bones to my total.
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Org

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Re: Warcamp: A tribes-like competitive wargame
« Reply #497 on: October 17, 2010, 08:44:44 pm »

I am going to attack Nevyn
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Org

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Re: Warcamp: A tribes-like competitive wargame
« Reply #498 on: October 17, 2010, 08:46:23 pm »

Give the shield to my warlord first
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Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #499 on: October 17, 2010, 09:48:54 pm »

Give the shield to my warlord first
And I saw that coming...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Org

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Re: Warcamp: A tribes-like competitive wargame
« Reply #500 on: October 17, 2010, 09:52:45 pm »

Would have been better if you gave it to me earlier.
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #501 on: October 18, 2010, 08:08:48 am »

Turn 7-2

Disaster roll: 3

Another meteor barrels down into your camp, this one only kills a lone 4 and breaks another animal trap.

Your tribe ignores this minor catastrophe, and decides to strike while the Irony is hot.
 (166*5=830) vs (59*5=295), an easy success due to superior numbers and bonuses, you manage to slay 3 individuals from his camp. His two 3s and 5 are gone.

Spoiler: Org (click to show/hide)
Spoiler: Neyvn (click to show/hide)
Spoiler: techno65535 (click to show/hide)

It is now Neyvn's turn. No draw.
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Rolan7

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Re: Warcamp: A tribes-like competitive wargame
« Reply #502 on: October 18, 2010, 11:22:50 am »

These disasters make things a lot more interesting.
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She/they
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Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #503 on: October 18, 2010, 02:13:09 pm »

All breed again...
With warchief training the weakest. (20 bones)
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Org

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Re: Warcamp: A tribes-like competitive wargame
« Reply #504 on: October 18, 2010, 03:24:58 pm »

Shadow.
You forgot my shield.
On my warlord.
Deeeeeeeeeeeeeeerp.
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #505 on: October 18, 2010, 04:09:17 pm »

Shadow.
You forgot my shield.
On my warlord.
Deeeeeeeeeeeeeeerp.
Do you know what else I've been forgetting?

The Goblin attack bonus.

Every fucking time, every fucking game. I havn't remembered it once when it counts.
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #506 on: October 19, 2010, 10:52:15 am »

Turn 7-3

Disaster roll: 6

20 bones are expended to train a 7. He gets a +2!

And the group breeds, producing a 9 and two 5s.

Spoiler: Org (click to show/hide)
Spoiler: Neyvn (click to show/hide)
Spoiler: techno65535 (click to show/hide)

I have added attack power to the statuses, this will help me actually remember the Goblin attack bonus.

It is now techno's turn. No draw.
« Last Edit: October 19, 2010, 04:34:54 pm by SHAD0Wdump »
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techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #507 on: October 19, 2010, 04:28:25 pm »

You still haven't added the bones from my last hunt.

Not much else to do. The remaining two shall henceforth be known as Adam and Eve, or rather the goblin version of those names, and shall recreate their glorious tribe!
Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #508 on: October 19, 2010, 04:41:26 pm »

You still haven't added the bones from my last hunt.
Fixed.

Turn 8-1

Disaster roll: 2

25% of your food is lost. At least you aren't eating that much.

Your remaining two tribe members attempt to bring forth new life in the face of extinction.
 A 7 is born.

Spoiler: Org (click to show/hide)
Spoiler: Neyvn (click to show/hide)
Spoiler: techno65535 (click to show/hide)

It is now Org's turn. No draw.
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Org

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Re: Warcamp: A tribes-like competitive wargame
« Reply #509 on: October 19, 2010, 05:58:49 pm »

4/4/4 Build Food StockPile
8/8/7 Hunt
6/6/5/5/5/5/5/5/5/5/5/5 Breed
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