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Author Topic: Warcamp: A tribes-like competitive wargame  (Read 40225 times)

techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #480 on: October 16, 2010, 06:51:55 pm »

Yet another attack on Neyvn. Except for the 7, he goes searching for bones alone.
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #481 on: October 16, 2010, 06:55:08 pm »

Yet another attack on Neyvn. Except for the 7, he goes searching for bones alone.
Stop that....
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Org

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Re: Warcamp: A tribes-like competitive wargame
« Reply #482 on: October 16, 2010, 07:05:32 pm »

If you give me the shield I'll attack him next turn.
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techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #483 on: October 16, 2010, 08:21:55 pm »

Why should I stop attacking? You're currently weakest and an easy target. Though maybe if you made it worth my while...
Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #484 on: October 16, 2010, 09:21:18 pm »

I'm gonna let this go a bit, let the diplomacy flow!

Diplomacy should be rather interesting in the 5 man game.
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Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #485 on: October 16, 2010, 09:48:43 pm »

Well What does he want...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Org

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Re: Warcamp: A tribes-like competitive wargame
« Reply #486 on: October 16, 2010, 09:53:27 pm »

Gimmeh yo shield and Ill help you
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techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #487 on: October 17, 2010, 02:16:40 am »

I was gonna let you decide what to bribe me with. If it was enough I'd call off the attack, if not...well I think you get the picture. :P
Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #488 on: October 17, 2010, 03:08:03 am »

I was gonna let you decide what to bribe me with. If it was enough I'd call off the attack, if not...well I think you get the picture. :P
Thats the thing, All I have is the shield, if it means you won't attack me at all I will give it to you, but if that just means that Org won't attack me next turn then were does that leave me...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #489 on: October 17, 2010, 03:19:15 am »

It'd buy you 2 turns of reprieve from me. Maybe 3. (gotta attack you some time in this game after all ;) )
Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #490 on: October 17, 2010, 08:42:10 am »

Just tell me whenever you are ready for the turn techno.
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Org

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Re: Warcamp: A tribes-like competitive wargame
« Reply #491 on: October 17, 2010, 09:15:28 am »

I was gonna let you decide what to bribe me with. If it was enough I'd call off the attack, if not...well I think you get the picture. :P
Thats the thing, All I have is the shield, if it means you won't attack me at all I will give it to you, but if that just means that Org won't attack me next turn then were does that leave me...
Remember, I haven't been the one attacking you. I will attack techno for you.
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Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #492 on: October 17, 2010, 02:11:32 pm »

I was gonna let you decide what to bribe me with. If it was enough I'd call off the attack, if not...well I think you get the picture. :P
Thats the thing, All I have is the shield, if it means you won't attack me at all I will give it to you, but if that just means that Org won't attack me next turn then were does that leave me...
Remember, I haven't been the one attacking you. I will attack techno for you.
But that doesn't stop him attacking me....
I will be giving Techno the shield then...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #493 on: October 17, 2010, 05:39:29 pm »

Then everyone doesn't attack Nevyn.

The 7 builds a spike pit. The top 7 hunt, a 3 and a 4 are trained. The rest breed.
Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #494 on: October 17, 2010, 07:58:47 pm »

Turn 7-1

 A trade is made to your tribe, the Skirmisher's Buckler of the Harvest is now yours in exchange for a cease of hostilities, at least for the time being.

Disaster roll: 1

A adventuring party of 3 wanders into your camp. Before making the attack they cast Storm upon your tribe, killing your 3, 4s, and a 5.
Spoiler: items used (click to show/hide)
(60*6=360) vs (83*4=332), They defeat the tribe in a skirmish, killing 4 members through the power of their merciless items and an additional two from their attack in general.
 Who's the weakling now?

Luckily, your plagued member was killed. So at least that won't spread.

 More unfortunately, the spike pit is not constructed, and no breeding shall occur. I'd imagine your poor goblins are simply too shook up for that.

The hunt brings (43*1... Oh hell... There goes your 8s...
 Anyway (43*1/2=21) food and (43*2/2=43) bones.

Spoiler: Org (click to show/hide)
Spoiler: Neyvn (click to show/hide)
Spoiler: techno65535 (click to show/hide)

Yeah, techno just got the most shitty rolls anyone could have expected. The only way this could have been worse is if he got a 1 on that defense roll. Or perhaps more casualty increasing modifiers for the adventuring party.
 I think I'll make a change where if you successfully defend against an adventuring party, you DO get the items they drop, on account of just how much they can screw you over.

It is now Org's turn. No draw.
« Last Edit: October 17, 2010, 08:13:22 pm by SHAD0Wdump »
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